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  1. #1

    Default Capital Cities

    what is the point of capital cities in rome?? I took an enemies capital and nothing happened... I asked them to become protectorate after that and they still want to wage war with me.. pointless taking a capitol or what?

  2. #2
    Severous's Avatar Biarchus
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    Default Re: Capital Cities

    The capital can be easily relocated. There is no bonus for taking an enemy capital.

    Where a capital is in relation to another city will effect public order and corruption. The further a city is away from its capital the more problems you will have controling it and making good profits.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  3. #3
    Holger Danske's Avatar Comes Limitis
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    Default Re: Capital Cities

    But as said, losing a Capital city, should inflict HUGE loyalty problems within your/your foes kingdom. Making it far more lucrative to go after these cities...

  4. #4

    Default Re: Capital Cities

    I wish it were that way...

    Tzif

  5. #5
    carl-the-conqueror's Avatar Centenarius
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    Default Re: Capital Cities

    or if your capital is destroyed, it takes three turns to make any money whatso-ever for 6 turns, and (if faction leader & heir was there) the faction becomes destroyed.

  6. #6

    Default Re: Capital Cities

    o so it can destroy a faction I see.. makes sense that the faction leader has to be there in order to destroy the faction. makes sense.. can you make a new capitol after it was taken by someone else?

  7. #7
    Holger Danske's Avatar Comes Limitis
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    Default Re: Capital Cities

    Quote Originally Posted by carl-the-conqueror
    or if your capital is destroyed, it takes three turns to make any money whatso-ever for 6 turns, and (if faction leader & heir was there) the faction becomes destroyed.
    Or even better, the faction is torn apart by civil war...

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