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Thread: Disabling recruitment cap for elite units?

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  1. #1

    Default Disabling recruitment cap for elite units?

    Hello,

    I'd like to congratulate the authors for creating and constantly improving this fabulous mod. The balance between historical accuracy and gameplay is fascinating. But sometimes, I'd like to make one or several stacks of elite units and rock'n'roll everything that stands in my way :-)

    To do so, I have edited main_units (under db) and armycap table (under script) with PFM, setting the appropriate values to 0, but am still unable to recruit several elite units of the same type under one stack - the card just disappears after I click to recruit that unit. Is there a way to get by this minor issue?

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Disabling recruitment cap for elite units?

    You can do it without modding anything if you wish to avoid that. Just recruit the elite units until you reach the cap and then move them to the army you want to make a full stack of elite units. It takes a bit of time but is an easy way to avoid the limit.

  3. #3

    Default Re: Disabling recruitment cap for elite units?

    Thank you very much for your reply. I would rather use editing/modding method, just if I knew the appropriate tables to do so.

  4. #4

    Default Re: Disabling recruitment cap for elite units?

    Set the cap numbers to something very high, like 20.

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  5. #5

    Default Re: Disabling recruitment cap for elite units?

    To do so, I have edited main_units (under db) and armycap table (under script) with PFM, setting the appropriate values to 0, but am still unable to recruit several elite units of the same type under one stack - the card just disappears after I click to recruit that unit. Is there a way to get by this minor issue?
    Don't change the DB entries. In the DeI pack, go to script - _lib - lib_armycaps_main.lua. You'll see a list of all the units with their respective caps. Change them to what you want. 20 would effectively eliminate them as Dresden said (since they go by army).


  6. #6

    Default Re: Disabling recruitment cap for elite units?

    Thank you for your kind replies. I was replacing the corresponding values with "0" thinking that it represents the indefinite number, but it seems I was wrong :-)

    I'll try to do as advised with your newest version.

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