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Thread: Medieval Kingdoms Total War Suggestion Thread

  1. #901

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Can anyone help me where to find and download this great mod, and how to install it?!

  2. #902

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    i have a big suggestion
    RELEASE THIS WONDERFUL MOD :-d

  3. #903
    Habercosth's Avatar Laetus
    Join Date
    Jul 2017
    Location
    Kraków / Mielec
    Posts
    12

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hey! Thing to consider, about defensive against missles. Realize, that arrows, belts etc were quite effective against chainmails and padded armours. One of the reasons, thah byzantine and other mimddle east heavy utnist wore padded and like-linnen and wooly covers on armours (to decrease impact and strengh of penetration). These units (ex cathapracts and others) should be quite resistant for arrows, becouse their horses were armoured too. Its a clue: full plate foot knights should be resistant for missles, and cavalry with armoured horses too. But as we see trhoug hundert years war, archers and crossbomans, the were effective against cavalry that did not fully armoured horses (with plates). its clear, that in the rain of arrows, a mass o horses armed ony with breastplates and headstalls, were very vulnerable to pierce from arrows. If statistic in the game will be calibrated like "any non-horse protected cavalry is vulnerable for missles" , but cavalry with armed horses istn, it will change battle tactics and style, on more complex and tactical. It will cause, that elitary, heavy cav (knights) will be more precious in the battle, and should be not use in first part of in, if opponent have archers. But still, heavy cav will be charging, and destroying enemy lines. Secondly, if full plates for man and horse will appear, it will be time to use pikes, which will be more useful against cav (archers no longer, but arquebusers etc later -yes). It will be reason to use units for brake trhorug pikes, like two handed swords etc. It this balance it will be very riski to rush opponents army with cav, becouse of losses in non horse procetced cav (till half or late XV c). it will change all "mechanics" of battle and will make all type of unitd usefull (not like earlier versions, where two handed units were useful only against cav, but against pikes not. Also the role of light cav will rise, becouse of tasks that belongs to it: attack of enemy missles etc. Consuder this it will be accurate. Cheers!

  4. #904

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Quote Originally Posted by Baron Vlad Felix View Post
    Can anyone help me where to find and download this great mod, and how to install it?!
    https://discord.gg/38fn6P5 <--- Then go to Troubleshooting

    You'll see everything you need to subscribe to in point #2. Then when everything is downloaded, open the Attila launcher, go to Mod Manager, and if you are using the launcher that was updated recently, you will load the mods in this order here: https://prnt.sc/p6jrsn.

    If you are using the old launcher, then open mod manager, enable the packs, and enable "Allow (or use) out-of-date mods" in the top left of the mod manager.

    https://youtu.be/HYNwW-qy2jY?t=876

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