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Thread: Medieval Kingdoms Total War Suggestion Thread

  1. #941
    Cro-Gamer's Avatar Civis
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    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hello dear Team,

    I apologize if this was discussed already but i encountered a bug in the 5th crusade.
    Basically i have taken Cairo, but the quest won't succeed. The next turn i get a message about the failure of the crusade, as the time for the quest ran out.
    Other than that i havent enjoyed myself in a Total War game like this, since the golden M2TW days. It is a masterpiece!
    I wish you good health in these hard times.

    Cheers!

  2. #942

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hello. I think the war weariness feature should be tweaked as it's a huge problem because of its unreasonable way of work: You could be at war with several factions and they always refuse to sign a peace treaty. If they are far away, why would this should affect your faction greatly? I mean, you're not actively at war with them...

  3. #943

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    I would like to have two things in the game

    1. Broker Peace : When you subjugate a nation it automatically does not attain peace treaty with conflicting nations. So you end up loosing both your vasal and the land
    2. Patriarchal Election : if you can device a mechanism to elect the patriarch after the Byzamtine Empire is formed

  4. #944

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Only just realised the campaign had been released. That'll teach me to take my eye off things! Can I say, it is totally amazing, far better than I expected, even in alpha.

    I would like to make a suggestion. I started as France, and even though I love the concept of the no retreat challenge, I also find it a bit annoying, especially not being able to relinquish sieges. Might I suggest a third option? Perhaps being allowed to retreat, but your army takes penalties of some kind, perhaps lowering integrity, or something like that? I'm not sure if that already happens to retreating armies, but if it does, make the penalties even worse for French.
    Last edited by large jack; May 07, 2020 at 11:08 AM.

  5. #945

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Quote Originally Posted by leadhead View Post
    First, love love this mod!!!! Better then sliced bread. Had some thoughts as I'm trying to learn scripting in Attila, maybe ransoming lords/knights after battles? I know you already get some options of what to do with the prisoners but seems rather dry. Would be awesome if Duke of York lost his battle against you and you had the option of ransoming/killing/imprisoning him. I know most often the AI will kill their army dang near to the last man, but maybe spawn dead Lord/General if "x" situation battle outcomes happens. Another "idea" would be lines of supply, an army can't march long through unfriendly territory nor can a city supply itself surrounded by foes without a secure line of supply. I have a lot of ideas, most of them you've already tried I'm sure but I'm gonna continue using MK1212 as a base to make myself my game. By saying that, I mean I will continue to work on what I want for personal use, I will never publish/share anything I create using your assets. Again, probably the best mod I've played throughout every Total War game ever, and I've played them all and many, many mods for each game since Medieval Total War 1 way back when.
    I endorse this. The most integral part of Medieval chivalric code was ransoming the nobles and slaughtering the peasants.

  6. #946

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Thank you for the great work done on this mod. Been playing TW since 2002. Last few years have been sad going, now thanks to this great team it's game on!. In these very hard times in the real world we now live in, this has been a great release to get away and be back to playing great TW games like in the past. Thanks again.

  7. #947
    gary's Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hello, not sure where to post this as I cannot see a (bug thread) Playing and Flanders... And I cannot see my King or faction leader in the family tab, so I cannot do anything within the family tree, as you can see he is to the right of the image...Mt faction leader is posted in North Africa Alexandria.
    Attached Thumbnails Attached Thumbnails MK 1212.jpg  
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  8. #948
    Summary's Avatar Biarchus
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    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Posted this suggestion in the YouTube channel and got several likes for it. So I thought I post it here.

    Introduction of Religious Centres
    Basically owning certain provinces based on your religion gives bonus to religious influence and this helps to counter local traditions faction wide and works kind of like the moral authority of ck2. For example, if an Orthodox nations owns the cities or the pentarchy; Constantinople, Jerusalem, Antioch, Alexandria, Rome. They get +2 influence & +2 osmosis of religion in each province for each of the cities owned. In other words if all pentarchy cities are under Orthodox control then the Orthodox religion will get +10 influence & +10 osmosis in each province under Orthodox control. This will mimic a high internal moral authority while also showing that the religion has a strong affect on external neighbours.

    The religious centres can be different for each religion. For example Islam can be Cairo, Baghdad, Mecca, Jerusalem, Cordoba. For Catholics it can be Kent, Galicia, Rome, Jerusalem, Aachen.

    In the start of the game, Sunni Islam controls all the religious centres required for its religion therefore, it gets +10 influence & +10 osmosis in all provinces under Sunni Islam. Catholics control 4 of 5 of its religious centres. Therefore, it gets +8 influence & +8 osmosis in all provinces under Catholic rule. Orthodox controls none, so it gets no bonuses.

    This would make controlling certain cities very important and rewarding. Like when you compare Islam, Catholicism and Orthodox the common religious centre is Jerusalem. If you look at the Iberia Peninsular, Christian factions can try to take over Cordoba to reduce the influence & osmosis of Islam. Conversely, the Almohads can try to reduce Catholic influence & osmosis by taking over Galicia.

    Since Orthodox nations start with no bonuses an Empire of Nicaea campaign which would involve the retaking of the cities of the pentarchy would be significant and rewarding.

    Additionally if a single nation owns all the religious centres, it could enact a unify the religion decision. This decision could replace heretical local traditions with the local traditions of the enacter. Say for example, as a Byzantium campaign, I take over Constantinople. I get +2 influence & +2 osmosis. As I take over Antioch, it bumps upto +4 influence & +4 osmosis indicating a growing moral authority of the religion. As I take over Jerusalem and Alexandria, it is now +8 influence & +8 osmosis. Finally upon taking Rome not only do I have +10 influence & +10 osmosis in each region, but also I can enact a decision to mend the schism. This will convert all heretical local traditions to Orthodox local traditions. In other words while Heathens neighbours will have a hard time to combat the osmosis of bordering Byzantium, Heretical neighbours will soon be likely to flip to Orthodox. Since the religion in their provinces due to osmosis and the loss of local tradition towards Orthodox will cause a massive shift.

    Of course I'm not sure if this can be modded in. But so far MK 1212 has done some modding that is nothing short of miraculous.
    Last edited by Summary; December 23, 2020 at 10:17 PM.

  9. #949

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    hello ,
    do you plan to make a new map, a big one, where there would be more cities than there are now?
    Thank you.

  10. #950

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    i feel very disappointed about the looking of the turkish females in the game. women in royal class in both ottomans and seljuks or any other turkish states never ever wore those arabic hijab clothes. especially the ones in the game looks like they teleported from 2020s to middle ages!!!!

    please do not follow islamist opportunists' stupid ideas. they try to rewrite the history because of their hate against ataturk, modern life and secular republic. stop following their baseless claims about how religious turks in the history. even the most famous andalusian traveller ibn battuta mentioned that turkish women do not cover their hair and chat, sit together with men in the both public and private as they dont follow islamic rules.

    again, female turkish dynasty members never ever wore those islamic clothes. do not treat the turks as they were arabs/indians.
    Last edited by seriousgigi; January 29, 2021 at 08:50 AM.

  11. #951

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hey Team,

    Sorry if this has been discussed already, I just had a suggestion regarding the HRE and its unbreakable military alliance. Instead of the HRE (or rather, a random member of the HRE) being able to declare war on my poor little state of Byzantium, would it not make more sense for the HRE to be held together by a network of defensive alliances? It still keeps the empire together and unifies it against a common threat, but it has taken away its unbelievably powerful ability to throw 12 factions against one on the whim of one member. Not to mention the massive war weariness penalties that come your way from being at constant war with the entire HRE.

    tl;dr: Change military alliance to defensive alliance for the HRE

  12. #952
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War Suggestion Thread

    about the increase slots from 6 to 10 is it safe?

  13. #953

    Default

    Quick note, some areas like Sevilha/Seville and Tunis should have some natural Catholic influence. Even during the height of Islamic rule in Hispania the local Muslim rulers respected and even fought for the bodies of saints like Saint Isodore/Isodoro.

    Otherwise awesome mod!

    Also if possible I would love to see more cultural influences and diplomatic bonuses.

    IE: Latin countries have slight bonuses with other Latins and the same would go for Germanic, Slavic, Arabic cultures and so on

    Meant Local Traditions***
    Last edited by Abdülmecid I; July 03, 2021 at 01:04 PM.

  14. #954

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Latin countries part is a different thing

  15. #955
    Iskar's Avatar Insanity with Dignity
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    Default Re: Medieval Kingdoms Total War Suggestion Thread

    I've noticed that the moorish garrisons are overly large. This is due to the fact that they share many of their units. So if a garrison contains granadine crossbowmen and almohad jund crossbows both the almohads and granada will get both units in the garrison. The same principle applies to most other units in the moorish garrisons (settlememts and garrison buildings) across the moorish factions (almohads, granada, hafsids, marinids and some other faction I forgot).

    This is not a minor issue, as the large garrisons make it impossible for the AI to conquer these settlements. This goes especially for the almohads who can expand disproportionately due to this effect.
    I suggest adjusting the garrisons, accounting for shared units.
    "Non i titoli illustrano gli uomini, ma gli uomini i titoli." - Niccolo Machiavelli, Discorsi
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  16. #956

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Dear developers! Could you make such helmets (I know that it's not historical) and put them in a separate file. Thank you for your great work! Success in your future work!

  17. #957

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Not sure if this is the right place for this, it may be a bug or simply an omission. Playing as the Empire of Trebizond the Garrison building provided no units. Similarly, the castle garrison peaks a T2 and is reduced at T3 and T4. I think the issue relates to the faction's unique archer units (Trebizond/Byzantine Guard) playing no role in garrisons at all, unlike Epirote Heavy Archers and Nicene Mourtatoi. Also, since Trebizond cannot recruit Kontaratoi (pikes) which are present in other Byzantine garrisons, it seems their absence hasn't been accounted for either.

  18. #958

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    I would suggest a late game dismounted bodyguard unit for the Portuguese.
    Especially on late game Ships.
    "The King had at his disposal military leadership to serve overseas under direct orders of the crown.
    "From the mid-15th century onwards, the lower and middle-ranking leadership of Portuguese expeditions and of the resulting overseas outposts were the fidalgos – gentlemen descended from the old knightly class. The importance of such men was highlighted by Azurara (Gomes Eanes de Zurara) during the second half of the 15th century. His Chronicle of the King Dom João I described the force assembled to attack Ceuta, the most enthusiastic being younger men who ‘ardently desired to acquire the merits of those who had given them life [their fathers], and following their example, to furnish proofs of their courage and loyalty’.

    “Success led to a rapid expansion of a class known as the ‘nobility of service’, so that by the 16th century numerous fidalgos from minor and often poor aristocratic families would hang around the royal court, eager for a chance to show their worth. Consequently, the Portuguese government was able to employ large numbers in its armadas and overseas captaincies, their exploits filling the 16th century chronicles and literature.”
    Nicolle ill. Embleton 2012 p13-14

    So now that we established that leadership was from Nobility let’s look at their conduct:

    • Crowley 2015 p228
      “The military code of the fidalgos valued heroic personal deeds over tactics, the taking of booty and prizes over the achievement of strategic objectives. Men-at-arms were tied by personal and economic loyalties to their aristocratic leaders rather than to an overall commander. Victories were gained by acts of individual valor rather than rational planning. The Portuguese fought with a ferocity that stunned the peoples of the Indian Ocean, but their methods were medieval and chaotic and, not infrequently, suicidal.”

    The historian João de Barros summarized its consequences for captains and commanders: ‘that in decisions about whether to fight … so that honorable deeds may be done, even if dangerous, they must not raise objections based on the personal safety of their lives.’ Henceforward prudence was impossible. No one felt able to refuse an engagement, however rash, without accusations of cowardice. Only bravery of the most explicit kind would suffice. The honor code of the fidalgos was accentuated to the extent of an emphasis on hand-to-hand combat over the distant destruction of cannon fire."
    Crowley 2015 p278 (describing fidalgos at Goa, 1512)
    “[T]he nobles wished to wield their enormous two-handed swords in heroic single combat, winning booty and polishing their reputations…”
    Fidalgos who were nobles, clad head to toe in an expensive full set of armour, always at the top commanding positions, and also formed the veritable “spearhead” of assaults. Most notably, they wielded some scary two-handed swords the Portuguese called montante
    [COLOR=var(--primary-medium)]3
    which in the right hands was capable of cutting an un-armoured person (arguably the most common kind of foe the Portuguese faced in the east) in half, if the chronicles are to be trusted. But because they were nobles, they weren’t bound to any kind of uniformity when it came to arms or armour, so it varied; they also used shields, broad swords and halberds. Rather uniquely, these nobles were accompanied into the heat of the fray by personal servants who would carry their weapons and fight alongside them.[/COLOR]
    Click image for larger version. 

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    de Brito, P. (2008). Knights, Squires and Foot Soldiers in Portugal during the Sixteenth-Century Military Revolution. Mediterranean Studies, 17, 118–147. http://www.jstor.org/stable/41167395
    Last edited by Sete; October 31, 2021 at 11:51 AM.


  19. #959

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Hello guys I'm getting this random building maintenance like -10k on my income randomly i know its coming from buildings but its not stable its there one turn and the next its gone is that a bug or how does it work because im a bit confused

  20. #960

    Default Re: Medieval Kingdoms Total War Suggestion Thread

    Any plans for adding mounted gunners with pistols the black riders for holy roman empire for example would be a great unit

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