I won't be updating tonight, Litharion and I have been working all day on fixes and they aren't quite completed. Someone give poor Litharion some rep because I don't think he has slept the past 3 days. However, I wanted to preview some things we are working on that will hopefully be released tomorrow night:
Crash Fixes
- We are going to have to revert the new Germanic subculture to the vanilla version for now. For some reason it is causing Lugii battle crashes on a regular basis. If I can't single out the cause it may mean that custom subcultures are going to be rough.
- We also have a fix for a mid-late game Getae turn crash.
Food System
- We will be giving the player 1 food bonus to help with early game small factions. In this way, they won't starve when recruiting.
- Most barbarian and eastern mustering stances use 1 food too much right now. This will be fixed.
Public Order System
- The player will be receiving a small increase to the public order difficulty bonus.
- We are adding a new stance that will be called Improve Province. The idea is that the army is policing/improving the infrastructure. It will give a small public order bonus, income bonus, replenishment bonus and upkeep bonus. However, there will be serious negatives attached with the stance as well. For technical reasons the army cannot move while in the stance.
- The AI bonus to public order will be slightly reduced.
Early AI Expansion
- The bonuses to AI income and unit upkeep/cost will be reduced.
- The number of recruitment slots the AI receives will also be altered based on difficulty level (3/3/4/4/5)
- Some of the personality settings will be altered to be more balanced. Our intent is to have a realistic experience in the early game that doesn't see large empires forming in the first 10-20 turns.
Late Game Player Difficulty
- We will be increasing the effects of corruption so that hopefully the income situation for the player in the late game is not out of control.
Various other skill/trait/small fixes






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