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  1. #1

    Default AI way to over powered

    WTF is this , they he 1 city with 2 fairly big armies , one of which is in the city, if i was like that my city would have a huge negative public order but seen her the AI actually has a bonus this seems broken to me since there should be no way they could support that army size
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  2. #2
    Epic28's Avatar Senator
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    Default Re: AI way to over powered

    The new public order system does not affect the AI.

    What is your difficulty setting? DEI has had public order boosts to the AI that increase with difficulty for some time now.
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  3. #3
    Ganossa's Avatar 최정장군
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    Default Re: AI way to over powered

    Quote Originally Posted by Sigmar Heldenhamer View Post
    WTF is this , they he 1 city with 2 fairly big armies , one of which is in the city, if i was like that my city would have a huge negative public order but seen her the AI actually has a bonus this seems broken to me since there should be no way they could support that army size
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    The new PO system is only applying to the player not the AI.

  4. #4

    Default Re: AI way to over powered

    AI is buffed because they are more "A" than "I".

    See it as levelling the playing field

  5. #5

    Default Re: AI way to over powered

    ok i get it now , but i was still shocked to see that , i hope this does not lead to single province factions stack spammin lol

    it just seems weird, i thought the mod was supposed to be about historical accuracy and that is why i love this mod so much but it just seems so unrealistic because of this but whatever your da boses

    please close thread

  6. #6

    Default Re: AI way to over powered

    First of all, there is currently an issue with factions that own 1 region in a province getting a large public order bonus from larger armies. It is posted in the bug thread.

    And, actually, if you put your army in a city like that with 1 region in a province you would also see much less of a public order negative than you would normally. To see this in action, start a game as Athens and build up a force in the garrison. You will see a much larger bonus from having that large army than if you did the same for one of Rome's starting cities.

    Also, the AI gets a bonus to PO based on difficulty and always has. The new PO system was not about affecting the AI, it was about adding complexity and difficulty to the player. If I have to type that sentence one more time, I may just have to stop reading the forums.

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  7. #7

    Default Re: AI way to over powered

    i am on H/H but this seems a little overkill

  8. #8

    Default Re: AI way to over powered

    Like I said, it is a combination of the AI public order bonus (which is higher at higher difficulties) and the problem of the increased PO for larger armies for factions with only 1 region in a province. This is based on the behind-the-scenes military presence bonus CA has in the game and I can't locate it in the files.

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  9. #9

    Default Re: AI way to over powered

    ok np, hidden and hardcoded files suck

  10. #10

    Default Re: AI way to over powered

    Just make the AI to stop spamming units, its just retarded that every 1 village faction can sustain 2 fullstack with out any problem.

  11. #11

    Default Re: AI way to over powered

    Quote Originally Posted by Scythion View Post
    Just make the AI to stop spamming units, its just retarded that every 1 village faction can sustain 2 fullstack with out any problem.
    DEI cannot change this, this is decided by a hardcoded difficulty setting. If you have that much of a problem just lower the difficulty setting. Or go back to vanilla where you'll see IT'S EXACTLY THE SAME.

  12. #12
    KAM 2150's Avatar Artifex
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    Default Re: AI way to over powered

    Yes, like Ano2 wrote, this is hardcoded. Basically this is what CA did in Rome 2, each turn AI will fill all possible army slots (2 armies for 1 city nation) with every avaliable unit, even when it is pretty much bankrupt.

    When you defeat AI army, then Ai is not building new one because it wants to repel your forces, it builds it to do what CA programed them to do, even when it makes 0 logic. AI will never disband weak units to build stronger ones in their place.

    AI will never save cash for proper development, because of CA it will in the first place always build all possible units.
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