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Thread: [三国上] Rise of Three Kingdoms - Official Mod Preview

  1. #81
    DeanE555's Avatar Libertus
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Thanks you're a great help!

  2. #82
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    One is glad to be of service



  3. #83

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    So, I speak and understand mandarin Chinese, but I can barely read basic middle school level (ethnically part Chinese, but born/grew up in the west). Is there an option for English writing/HUD with Mandarin/Chinese vocals (no dub, I hate English dubs)

    Or is there some kind of English/Chinese combo for writing and normal Mandarin/Chinese vocals?

    Also, does this mod work with gold edition medieval 2?

    Lastly, how does this compare to Han Zhi Shang? Which one is bigger/more epic in scope and with more detail in terms of units, politicians, and scale of map. Do either of the mods (Han Zhi Zhang or Rise of Three Kingdoms) them allow interaction/conquest of the middle east/west and vice versa?

  4. #84
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    The original of this mod (RTW version) was Chinese - we replaced all text and the vocal sounds. A combo does not exits as far as I know.

    I haven't tried Han Zhi Zhang so I wouldn't know how they compare, ours doesn't have any interaction with the Middle East or West.



  5. #85

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    I remember testing some early Beta where was Liu clan quest line if i remember right. Suddenly i just remembered this mod when i was thinking what i should do while waiting Attila TW.
    Glad i did, its finally over Beta

  6. #86
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    We have a Cao Cao quest line as well now.



  7. #87

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Hi, guys I need some help, for some reason I cant get the game to install properly. I followed the instructions I thought. I torrented them, then I ran the application, it automatically went to the right folder, it finished installing, and it creates a shortcut, but its not a proper shortcut its just a like a picture of a window. And when I click on it, it says missing shortcut. I dont know what I did wrong, any help please?

  8. #88
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Install the patchand the quickfixez that should solve hour problem



  9. #89

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    好样儿的

  10. #90

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Dear Mod.,

    I've got problem while play ROTK, When I attack the final castle of faction to finish (faction destroy), It make announcement "Uh,oh. This isn't good, No idea why, sorry Pal" and out when I press "Ok"
    I try to play again but the another faction as Sun clan to attack the faction castle like this also receive annoucement and out.
    How can I fix this. Can you help me?

  11. #91
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Check the sticky in the error reporting forum on how to submit an error and the post in that forum with a detailed report.



  12. #92
    Morrowgan's Avatar Ordinarius
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Happy Lunar New Year to the team and everybody visiting this subforum
    Member of the Beyond Skyrim Project

  13. #93
    Arto's Avatar Praefectus
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Posted a message just for the sake of subscribing.
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  14. #94
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    It's already released if that's what you want to keep track off.



  15. #95
    Arto's Avatar Praefectus
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Thanks!
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  16. #96

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    how to download the patch ? thanks

  17. #97
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    It's in this post, simply click these symbols:



  18. #98

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    This mod is truly amazing! Thank you for all of the work put into it. I've been a fan of the Three Kingdoms for over 30 years and this is even better than any "Romance of the Three Kingdoms" games and any "Dynasty Warriors" games combined. Complete with accurate family trees and unique generals' 3d models on the battlefield, I doubt even Sega would ever do such a great job if put to the task. Will there be anymore updates? I do see some potential for it.

  19. #99
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    Thanks for the praise, always nice to hear some appreciation.

    We had some more 'missions' planned but due to RL commitments this has not materialized yet.



  20. #100

    Default Re: [三国上] Rise of Three Kingdoms - v1.0 Official Release Preview

    I am enjoying this mod thoroughly. http://www.reddit.com/r/totalwar/comments/333bp7/my_recent_defense_of_pu_yang_from_liu_clan/ is a link to my 6-army battle I experienced using this mod; I then posted my Youzhou conquest to reddit.

    I have two very small issues moving forward:

    1. Hebei vs Zhongyuan swordsmen and spearmen - Please change one of their character pictures. They are the exact same, and restacking depleted regiments is a pain because of this.

    2. Unit variety - Where is it? I know they're all in the same country, and there probably wasn't much unit variety; But, from a battle map perspective, it would be nice to have more options to work with strategically. It can get repetitive using the same units to fight the enemy's identical units, again and again.

    That being said, I love this mod and fully plan to finish my Youzhou campaign.

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