Generals as governors cause poor public order. Is this intended?
Generals as governors cause poor public order. Is this intended?
Yes it is intended, but I don't think its working correctly.
Read bits of these threads for more info.
http://www.twcenter.net/forums/showt...=#post13987798
http://www.twcenter.net/forums/showt...1#post13989361
Yes, since generals have to be in an army the new public order system means they will cause negative public order. However, I added more public order effects to their governing skills to compensate for this.
This does seem to imply that in order to become a governor, a general must at least gain one rank in battle (As the negative for having him sitting in a city while unranked will sink your public order much faster than he will ever level up.).
While I'm really appreciating the idea behind these changes, so far I have a feeling they may need to be toned down (The positive and negative effects.) all around. Still gonna try it some more though and see how I feel!
Dresden, when you say "I added more public order effects to their governing skills to compensate for this." what does that mean? does it mean that when i level them up one of the skill trees has more skills available?
which skill tree
Is it wise to be able to have generals and dignitaries acting as governors? Can't we just scrap the generals being govs as the new PO system makes it awkward and bit confusing.
If not, fair play, I can easily avoid making my gens into govs.
My idea was that generals would be militaristic governors in that they would be more oriented toward recruitment, etc. You can still get the other positive skills as well. With dignitaries there also, I hoped that it would offset the issue with generals as governors. I am going to be increasing the public order from dignitaries and also opening them up sooner for the factions that have them late in their tech trees.
Basically, the dignitaries are now the bureaucrats and full time governors. If a general wants to be a governor he can, but he will need to be more experienced in order to be effective. I think this is a fair compromise.
Whether it gets toned down or not, I think it's a cool idea. For one, I think managing Public Order should be a little more dynamic in the game. But I also like the idea that Generals have to actually win some renown on the battlefield before they can get to the point where the people actually welcome them into the city.
For Romans, it also provides a more meaningful bonus for being a Vir Triumphalis.
"I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter
All in favor of a higher ranked general winning the favor of the mob before becoming governor. But this means that while leveling them up we need to select PO benefits over army command benefits.
Yes of course no one likes a military occupation, and when there is a large enough garrison there is an effect called repression. People will be unhappy but less likely to revolt. Basically unhappy and living in fear which balances out the PO penalty. This is the vanilla mentality. Governor generals in DeI have nice skill up for economics (bureaucrat) but unfortunately these can no longer be used without the assistance of dignitary governors.
Perhaps it would be nice if dignitaries were given these skills and generals used solely for army related matter.
What would be nice is dynamic province tax rates. Higher tax rates versus lower tax rates in some provinces. Don't know if this is currently achievable.
Edit: nevermind.
Last edited by tomFoolery; July 30, 2014 at 03:50 PM.