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  1. #1
    Summary's Avatar Biarchus
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    Default Generals as Governors

    Generals as governors cause poor public order. Is this intended?

  2. #2

    Default Re: Generals as Governors

    Yes it is intended, but I don't think its working correctly.

    Read bits of these threads for more info.

    http://www.twcenter.net/forums/showt...=#post13987798

    http://www.twcenter.net/forums/showt...1#post13989361



  3. #3

    Default Re: Generals as Governors

    Yes, since generals have to be in an army the new public order system means they will cause negative public order. However, I added more public order effects to their governing skills to compensate for this.

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  4. #4

    Default Re: Generals as Governors

    Quote Originally Posted by Dresden View Post
    Yes, since generals have to be in an army the new public order system means they will cause negative public order. However, I added more public order effects to their governing skills to compensate for this.
    This does seem to imply that in order to become a governor, a general must at least gain one rank in battle (As the negative for having him sitting in a city while unranked will sink your public order much faster than he will ever level up.).

    While I'm really appreciating the idea behind these changes, so far I have a feeling they may need to be toned down (The positive and negative effects.) all around. Still gonna try it some more though and see how I feel!

  5. #5

    Default Re: Generals as Governors

    Quote Originally Posted by krunsh View Post
    This does seem to imply that in order to become a governor, a general must at least gain one rank in battle (As the negative for having him sitting in a city while unranked will sink your public order much faster than he will ever level up.).
    One rank? According to the tables you need quite a few ranks to offset the -12 PO penalty.

  6. #6

    Default Re: Generals as Governors

    Dresden, when you say "I added more public order effects to their governing skills to compensate for this." what does that mean? does it mean that when i level them up one of the skill trees has more skills available?
    which skill tree

  7. #7

    Default Re: Generals as Governors

    https://docs.google.com/spreadsheet/ccc?key=0Ah-Uz_8L1-9sdFM5cURITEZpaWxYbVY4OFlOMldkMFE&usp=sharing#gid=1

    If you go to the General skills tab you will see the various bonuses.

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  8. #8

    Default Re: Generals as Governors

    Is it wise to be able to have generals and dignitaries acting as governors? Can't we just scrap the generals being govs as the new PO system makes it awkward and bit confusing.

    If not, fair play, I can easily avoid making my gens into govs.

  9. #9

    Default Re: Generals as Governors

    My idea was that generals would be militaristic governors in that they would be more oriented toward recruitment, etc. You can still get the other positive skills as well. With dignitaries there also, I hoped that it would offset the issue with generals as governors. I am going to be increasing the public order from dignitaries and also opening them up sooner for the factions that have them late in their tech trees.

    Basically, the dignitaries are now the bureaucrats and full time governors. If a general wants to be a governor he can, but he will need to be more experienced in order to be effective. I think this is a fair compromise.

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  10. #10

    Default Re: Generals as Governors

    Quote Originally Posted by Dresden View Post
    My idea was that generals would be militaristic governors in that they would be more oriented toward recruitment, etc. You can still get the other positive skills as well. With dignitaries there also, I hoped that it would offset the issue with generals as governors. I am going to be increasing the public order from dignitaries and also opening them up sooner for the factions that have them late in their tech trees.

    Basically, the dignitaries are now the bureaucrats and full time governors. If a general wants to be a governor he can, but he will need to be more experienced in order to be effective. I think this is a fair compromise.
    Yeah this is a really good idea.



  11. #11
    MagicCuboid's Avatar Biarchus
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    Default Re: Generals as Governors

    Whether it gets toned down or not, I think it's a cool idea. For one, I think managing Public Order should be a little more dynamic in the game. But I also like the idea that Generals have to actually win some renown on the battlefield before they can get to the point where the people actually welcome them into the city.

    For Romans, it also provides a more meaningful bonus for being a Vir Triumphalis.
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  12. #12
    Summary's Avatar Biarchus
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    Default Re: Generals as Governors

    All in favor of a higher ranked general winning the favor of the mob before becoming governor. But this means that while leveling them up we need to select PO benefits over army command benefits.

    Yes of course no one likes a military occupation, and when there is a large enough garrison there is an effect called repression. People will be unhappy but less likely to revolt. Basically unhappy and living in fear which balances out the PO penalty. This is the vanilla mentality. Governor generals in DeI have nice skill up for economics (bureaucrat) but unfortunately these can no longer be used without the assistance of dignitary governors.

    Perhaps it would be nice if dignitaries were given these skills and generals used solely for army related matter.

    What would be nice is dynamic province tax rates. Higher tax rates versus lower tax rates in some provinces. Don't know if this is currently achievable.

  13. #13

    Default Re: Generals as Governors

    Edit: nevermind.
    Last edited by tomFoolery; July 30, 2014 at 03:50 PM.

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