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Thread: Heads up on submod incompatibility.

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  1. #1
    Matmannen's Avatar Ordinarius
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    Icon4 Heads up on submod incompatibility.

    After alot of trial and error I have discovoerd that the submod that gives syracuse and Jerusalem walls is incompatible with DeI 9,5. The game starts fine and all (don't know if you can run campaignes though yet). When you open the Campaign menu and you choose cultures the germanic culture will be moved from it's regular position close to the middle to right next to the African tribes to the right of the screen. When you click the culture you will see that only the Suebi are playable. Somehow the mod removes the ability to play as the Luigii.

    I am going to make this notis on the submod page, I just wanted to make a heads up to all...

    Have a good one...

  2. #2

    Default Re: Heads up on submod incompatibility.

    Yes, that submod requires a startpos change (which affects playable factions).

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  3. #3
    Matmannen's Avatar Ordinarius
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    Default Re: Heads up on submod incompatibility.

    Good to hear it's fixable

  4. #4

    Default Re: Heads up on submod incompatibility.

    Honestly, if I could represent it on the campaign map it would be an instant addition to DeI. As it is, it still may be. About 8 months ago someone discovered the possibility of this but we have never worked out adding the walls to the campaign map.

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  5. #5
    Matmannen's Avatar Ordinarius
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    Default Re: Heads up on submod incompatibility.

    Quote Originally Posted by Dresden View Post
    Honestly, if I could represent it on the campaign map it would be an instant addition to DeI. As it is, it still may be. About 8 months ago someone discovered the possibility of this but we have never worked out adding the walls to the campaign map.
    Can you not add models to the campaign map, or perhaps warsape makes it easier said then done...

  6. #6

    Default Re: Heads up on submod incompatibility.

    Also I'm seeing that bubba777's Ancient Battle Realism submod is currently not working with the current version of DEI. Just a heads up.

  7. #7

    Default Re: Heads up on submod incompatibility.

    Quote Originally Posted by loukylouk View Post
    Also I'm seeing that bubba777's Ancient Battle Realism submod is currently not working with the current version of DEI. Just a heads up.
    It worked yesterday, but Dresden uploaded just a new version (a few hours ago?) of 0.95, namely "a", so it is just a matter of time until Bubba will update his/her mod.


    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day

  8. #8

    Default Re: Heads up on submod incompatibility.

    No it didn't work yesterday either. I have not downloaded a yet and I still had the freeze unless I loaded it behind DEI.

  9. #9

    Default Re: Heads up on submod incompatibility.

    edit: Created thread about my issue.
    Last edited by BunnyPoopCereal; July 29, 2014 at 09:10 AM.

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