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Thread: [Tech] Bug Reports 0.96 Version

  1. #201

    Default Re: [Tech] Bug Reports 0.95 Version

    Hi!
    Playing as Syracuse I can't recruit Psiloi Toxokai (Greek Bowmen) with Lvl. 2 Barracks. Is this intented? Also the only AOR unit I can recruit with Lvl. 2 minor city building is Italici Milites. Some versions ago there also were Italian slingers and greek colonist levies (in the region of Syracuse).
    Btw. with the newest version u put sicilian hoplites back to Syracuse roster right? Before they where just a custom battle unit. I hope this is intended cause I missed them before

    I am using the standalone TWC version of the mod (0.95j) and the official recruitment submod.

  2. #202

    Default Re: [Tech] Bug Reports 0.95 Version

    Playing as Rome, just entered Polybian reform, so I recruited 7 Hastati(late) and can't recruit more or any velites (the recriutment cards disappeared), is that a bug?

  3. #203

    Default Re: [Tech] Bug Reports 0.95 Version

    Hey, Im using the version before the 0.95j (+pub nightmare + limited recruitment+ reduced movement submods)

    - As Boii i could not recruit Solduros (http://www.honga.net/totalwar/rome2/..._bodyguard_inf) i could upgrade them from Botroas (http://www.honga.net/totalwar/rome2/...word_Followers) after the reform, but after the reform i could not recruit Botroas either (only once after i reloaded a save).

    Im not speaking of the same army, i cant recruit them with any armies anywhere where i otherwise should (i have the required tech and buildings IRon forge, bronze furnace level 4 buildings). Is there a nation wide cap for them that im not aware or something, or is this a bug?

    -I can not recruit Gaisatoi (http://www.honga.net/totalwar/rome2/...u=Cel_Gaisatoi) i could upgrade them from Catuiros Lancia (http://www.honga.net/totalwar/rome2/...Spear_Warriors), but after the reform i could not recruit any of them.

    -I can not recruit Lithobolos (http://www.honga.net/totalwar/rome2/...u=Cel_Ballista) either, but i should be able from the iron forge, according to ingame tooltip and honga.net.

    -From the Carpenter building lvl 3 ranged thing, i can only get the ammunition lvl 1 upgrade, but that is supposed to give lvl 2.

    -I was never able to recruit Soldurios Courios (http://www.honga.net/totalwar/rome2/...=Cel_Oathsworn), i not seen them in custom battle either if i remeber correcly, but their name appears as recruitable from iron workshop.

    -I can recruit Argoi (http://www.honga.net/totalwar/rome2/...ii&u=Cel_Argoi) and Corio Gaesum (http://www.honga.net/totalwar/rome2/...Veteran_Spears) without a problem. (3 unit/army seems reasonable)


    I suspect there are some more missing units here and there, but those are that bothers me, i can play without them, but it sucks

    I guess not too may people plays as Boii, i never tried them before, but they are actually an interesting faction to play as.

    Anyone can confirm, or fix these issues?

  4. #204

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Hoplitus View Post
    Hi!
    Playing as Syracuse I can't recruit Psiloi Toxokai (Greek Bowmen) with Lvl. 2 Barracks. Is this intented? Also the only AOR unit I can recruit with Lvl. 2 minor city building is Italici Milites. Some versions ago there also were Italian slingers and greek colonist levies (in the region of Syracuse).
    Btw. with the newest version u put sicilian hoplites back to Syracuse roster right? Before they where just a custom battle unit. I hope this is intended cause I missed them before

    I am using the standalone TWC version of the mod (0.95j) and the official recruitment submod.
    It looks like Syracuse is missing a few entries, I will check it out.

    Quote Originally Posted by noodles1916 View Post
    Playing as Rome, just entered Polybian reform, so I recruited 7 Hastati(late) and can't recruit more or any velites (the recriutment cards disappeared), is that a bug?
    Sounds like a bug with unit caps, I am not sure why they would act that way. Does it not fix itself the next turn?

    Quote Originally Posted by gregnaar View Post
    Hey, Im using the version before the 0.95j (+pub nightmare + limited recruitment+ reduced movement submods)

    - As Boii i could not recruit Solduros (http://www.honga.net/totalwar/rome2/..._bodyguard_inf) i could upgrade them from Botroas (http://www.honga.net/totalwar/rome2/...word_Followers) after the reform, but after the reform i could not recruit Botroas either (only once after i reloaded a save).

    Im not speaking of the same army, i cant recruit them with any armies anywhere where i otherwise should (i have the required tech and buildings IRon forge, bronze furnace level 4 buildings). Is there a nation wide cap for them that im not aware or something, or is this a bug?

    -I can not recruit Gaisatoi (http://www.honga.net/totalwar/rome2/...u=Cel_Gaisatoi) i could upgrade them from Catuiros Lancia (http://www.honga.net/totalwar/rome2/...Spear_Warriors), but after the reform i could not recruit any of them.

    -I can not recruit Lithobolos (http://www.honga.net/totalwar/rome2/...u=Cel_Ballista) either, but i should be able from the iron forge, according to ingame tooltip and honga.net.

    -From the Carpenter building lvl 3 ranged thing, i can only get the ammunition lvl 1 upgrade, but that is supposed to give lvl 2.

    -I was never able to recruit Soldurios Courios (http://www.honga.net/totalwar/rome2/...=Cel_Oathsworn), i not seen them in custom battle either if i remeber correcly, but their name appears as recruitable from iron workshop.

    -I can recruit Argoi (http://www.honga.net/totalwar/rome2/...ii&u=Cel_Argoi) and Corio Gaesum (http://www.honga.net/totalwar/rome2/...Veteran_Spears) without a problem. (3 unit/army seems reasonable)


    I suspect there are some more missing units here and there, but those are that bothers me, i can play without them, but it sucks

    I guess not too may people plays as Boii, i never tried them before, but they are actually an interesting faction to play as.

    Anyone can confirm, or fix these issues?
    Thanks for the detailed report. I will check into the boii and see whats up with their units.

    Edit: Are you sure your reforms fired correctly? It seems most of those are post-reform units that should be recruitable as far as I can tell in the files.
    Last edited by Dresden; August 21, 2014 at 12:26 PM.

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  5. #205

    Default Re: [Tech] Bug Reports 0.95 Version

    Thank you!
    I have updated DEI to the latest version, but no changes, in general (Boii units). I tried a custom battle, and man, im missing a lot of units in my campaign, chosen sword, chosen spears, fierce swords, 2 kind of cavalry... i can recruit about 20 units less than it is on the custom battle panel (not counting the AOR units ofc). Im at around turn 220. (Rome just reached the imperial reforms)
    And one thing, when i exited a settlement where i had an iron workshop, the recruitment panel came up (i have no idea how), and i could saw a lot more units then i can see when im actually recruiting but they were all greyed out, and it said "cannot recruit unit" (some of the missing units appeared here that i mentioned in my previous post.) Things like this happened to me in me roman campaign when i left a settlement sometimes, or changed stances, and i could see units from later or previous reforms(but never could recruit them ofc, always greyed out.), so i suspect that my problems could be somehow related to the reforms. (or it could be something else)
    Thanks again, hope this could be of some help

  6. #206

    Default Re: [Tech] Bug Reports 0.95 Version

    Not sure if this is a bug or intended. I had two generals/armies who had the night battle ancillary, when i clicked night battle the reinforcing army was greyed out. Tried this several times with different armies and it seems impossible to have two armies in a night battle.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  7. #207
    Litharion's Avatar Artifex
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    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by gregnaar View Post
    Thank you!
    I have updated DEI to the latest version, but no changes, in general (Boii units).
    If you could post your save file I could check if the reform did trigger incorrectly.

  8. #208

    Default Re: [Tech] Bug Reports 0.95 Version

    There are a few Celtic spearmen units that have what seems to be the vanilla hoplite phalanx ability. Actually, it's not the same as the vanilla ability, but it's different from the hoplite phalanx that most units have. You can activate the ability in deployment, and its description is different. If I remember correctly (I was looking at the units yesterday), they are... Appea Gaedotos (Phalanx Spearmen) and Galatikoi Kuarothoroi (Noble Spearmen).
    Last edited by Augustusng; August 22, 2014 at 12:44 PM.

  9. #209

    Default Re: [Tech] Bug Reports 0.95 Version

    I'm playing as the Seleucids and I noticed that I cannot recruit Bronze Shield Pikemen or Thorakitai Legionoroi. I have hit the Thorax reforms and I am using the latest version of DEI (I started the campaign when 0.95 first cam out).

  10. #210

    Default Re: [Tech] Bug Reports 0.95 Version

    Using 0.95j, started a new campaign as Athens and I'm unable to recruit any units (Apart from Mercs).

    Waited until the unit upgrade technology research tab and still nothing.

    Very odd.

  11. #211

    Default Re: [Tech] Bug Reports 0.95 Version

    http://www.mediafire.com/download/2m.../Quick_Save.7z

    another crash in battle with 0.95. I also have english names installed

  12. #212

    Default Re: [Tech] Bug Reports 0.95 Version

    Dei 0.95j (standalone):

    In my current Syracuse campaign I can't recruit regular Hoplites after the Thureos reform happened and I have ended a turn. When I then fight a battle manually they are recruitable again. The same is when I exit the game (to main menu). After I loaded the save they are recruitable again.
    I hope it is understandable what I want to say

    To clarify:
    Thureos reform: Hoplites recruitable (like it should be) -> end turn -> Hoplites no more recruitable -> fight battle -> Hoplites again recruitable -> end turn -> Hoplites no more recruitable -> save and quit -> load game -> Hoplites available again!

    This thing only applies to regular Hoplites (Hoplitai and Sikelioi Hoplitai) drafted Hoplites ( Epistratoi Hoplitai) are always available

    I hope this well help!

  13. #213

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Caius Martius Coriolanus View Post
    I'm playing as the Seleucids and I noticed that I cannot recruit Bronze Shield Pikemen or Thorakitai Legionoroi. I have hit the Thorax reforms and I am using the latest version of DEI (I started the campaign when 0.95 first cam out).
    Looks like those units are missing from their barracks line, thanks.

    Quote Originally Posted by Mullen18 View Post
    Using 0.95j, started a new campaign as Athens and I'm unable to recruit any units (Apart from Mercs).

    Waited until the unit upgrade technology research tab and still nothing.

    Very odd.
    Are you using a faction emblem mod or other mod that may affect the factions table?

    Quote Originally Posted by lampuiho View Post
    http://www.mediafire.com/download/2m.../Quick_Save.7z

    another crash in battle with 0.95. I also have english names installed
    Thanks I will check it out.

    Quote Originally Posted by Hoplitus View Post
    Dei 0.95j (standalone):

    In my current Syracuse campaign I can't recruit regular Hoplites after the Thureos reform happened and I have ended a turn. When I then fight a battle manually they are recruitable again. The same is when I exit the game (to main menu). After I loaded the save they are recruitable again.
    I hope it is understandable what I want to say

    To clarify:
    Thureos reform: Hoplites recruitable (like it should be) -> end turn -> Hoplites no more recruitable -> fight battle -> Hoplites again recruitable -> end turn -> Hoplites no more recruitable -> save and quit -> load game -> Hoplites available again!

    This thing only applies to regular Hoplites (Hoplitai and Sikelioi Hoplitai) drafted Hoplites ( Epistratoi Hoplitai) are always available

    I hope this well help!
    Very odd, thanks for letting us know. Where are you trying to recruit them? (home region, do you have enough culture, etc)
    Last edited by Dresden; August 22, 2014 at 04:10 PM.

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  14. #214

    Default Re: [Tech] Bug Reports 0.95 Version

    No problem Dresden. Another possible bug I ran into is that the Seleucids can recruit Late Hetairoi (the up-armored ones) as general units. Wasn't sure if this was intentional or not, either way it's beneficial to me, although they have identical stats to the regular ones.

  15. #215

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by lampuiho View Post
    http://www.mediafire.com/download/2m.../Quick_Save.7z

    another crash in battle with 0.95. I also have english names installed
    When does the battle crash for you? I was able to get it started and engage just fine using DeI 0.95 only.

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  16. #216

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Dresden View Post
    Very odd, thanks for letting us know. Where are you trying to recruit them? (home region, do you have enough culture, etc)
    No problem. I was trying to recruit them at my home region (Syracuse) and I have the majority of culture there. All the other units are recruitable and what I described only applies for post Thureos reform. Before it was just fine. Since I only have barracks (lvl.3) in Syracuse I can't tell about other regions. But I can do some further testing and tell u about the results.

    If you need any other info let me know. I can also provide you a savegame if you want to (mediafire is free isn't it?)

    Btw. I noticed that I can upgrade my regular Hoplites to Thorax Hoplites (Thorakitai Hoplitai) although I didn't even reach the Thorax reform.

  17. #217

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Dresden View Post
    When does the battle crash for you? I was able to get it started and engage just fine using DeI 0.95 only.
    It happens in the heat of battle. That's all I can say. It does take a while. So I'm not sure why it's happening.
    There is a null pointer on the stack when it crashes.

  18. #218

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Hoplitus View Post
    No problem. I was trying to recruit them at my home region (Syracuse) and I have the majority of culture there. All the other units are recruitable and what I described only applies for post Thureos reform. Before it was just fine. Since I only have barracks (lvl.3) in Syracuse I can't tell about other regions. But I can do some further testing and tell u about the results.

    If you need any other info let me know. I can also provide you a savegame if you want to (mediafire is free isn't it?)

    Btw. I noticed that I can upgrade my regular Hoplites to Thorax Hoplites (Thorakitai Hoplitai) although I didn't even reach the Thorax reform.
    Hmm ok that is definitely a bug in the reforms then. I assume you aren't using any other script mods like a camera mod?

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  19. #219

    Default Re: [Tech] Bug Reports 0.95 Version

    Quote Originally Posted by Dresden View Post
    Hmm ok that is definitely a bug in the reforms then. I assume you aren't using any other script mods like a camera mod?
    No I am not using any script mods. I am only using your limited recruitment mod and GEM.

  20. #220

    Default Re: [Tech] Bug Reports 0.95 Version

    playing as Epirus i cant recruit the "Pheraspides" unit from the tier 3 barracks.

    edit: checked with PFM, not sure whats causing it. epirus is allowed to recruit them, and it has all the barracks available.

    edit 2: oke so it seems there is a strange thing going on in the PFM where Epirus is called Eprius. Eprius being the working one. added the unit to Eprius and i can now recruit it.... weird.
    Last edited by Menulo; August 22, 2014 at 10:00 PM.

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