That's not a bug. Either you're experiencing how CA nerfed cav pullthrough because it was being used as an exploit, or if your cav stops as if it hits a wall, you've probably got a unit mod or something else that is conflicting.
That's not a bug. Either you're experiencing how CA nerfed cav pullthrough because it was being used as an exploit, or if your cav stops as if it hits a wall, you've probably got a unit mod or something else that is conflicting.
Last edited by Danny087; August 16, 2014 at 11:45 AM.
You mentioned Etruscan Spearmen. But, the Etruscans have been removed in DeI. When you start the game, do you still have the Etruscans in Italy? If so you have a mod that is overwriting our startpos.
I don't have any Etruscans in Italy, but there are still Mercenary Spearmen from the Etruscans. I meant them.
Ah right okay, I see sorry about that I misunderstood.
To verify the game cache, right click on Rome 2 in Steam. Choose Properties. Go to Local Files. There will be an option to Verify Integrity of Game Cache.
I keep crashing while the AI is doing its turn, its always when Sardes is going to play, no idea how it happens but I managed to delay it. But now it is stuck at turn 148 in my very hard campaign, bug started to show up at turn 143. Very annoying and would like to hear thoughts.
Normal steam version of the mod, only submod is limited recruitment.
https://mega.co.nz/#!gNsw0BLC!_S2Wni...sinoJyGgz1ZUo4
https://mega.co.nz/#!gMVEHIKR!Dx-cFG...ruoodkWIlwnsJk
https://mega.co.nz/#!ZFN1xBDL!IcVk5p...Feta7Ao8bgCdk8
Here is the savegame, will also help you see the missing texts etc that I posted in another thread.
https://mega.co.nz/#!JV8BUCiY!bokCtY...wtSiNFYIJGjiDo
Answer ASA you find something, that way I know if I have to throw this away or not.
Managed to delay it 22 turns more by declaring war with Sardes and making peace, then crash again, seems like they are doing one specific thing that kills them. Reason no one has posted this before might be because the Seleucid never really live through the game, would really like to see someone checkout if it happens to them.
I verified game cache and it only delayed it a few more turns.
If I reverify the game cache again I can play for 5 or so more turns, but it seems completely random, if this could get fixed I would be so happy, I can't wait to finish my campaign and post the whole proceedings here since I have documented it since the beginning...
Last edited by spirroouu; August 17, 2014 at 12:41 PM. Reason: Clarification
I have been noticing in my latest campaign playing as Rome that my level 3 provincial capitols which say they provide a garrison of certain artillery peaces on the walls, have not been showing up when I'm defending in a siege. Is anyone else noticing this? Thanks.
The Cantabri have no missions and no spy at the beginning
Master, what do you mean by no missions? You mean victory conditions or simple missions?
Some nations are not meant to have a spy or any special unit for that matter, the Cantabri are not the only one, I think this is intentional but it has already been adressed in different threads I believe.
Are you only supposed to ever be able to recruit 5 dignitaries? I was at imperium 4 and could still only recruit 5 (with the latest DEI). I did some reading and saw a dignitary fix so I downloaded that but I still could only recruit 5.
What imperium are you supposed to be able to recruit more than that if any?
I was playing as Rome with .95H
Today I came across a strange bug on the battlemap.
Me, Macedon attacking Cargulis(I think that was the name, the city south of the starting position of the suebi) held by the suebi.
I couldn't capture the gates, as you see in the screenshot the gate has been taken (macedonian flag) but I still can't access it (mouseover text), but it gave me the option to burn it down.
Same happened with a tower.
One turn later I had to defend the city and still couldn't access the gates, so I had to burn down one of my own gates to get my reinforcements into the city.
Thats the first time it happend, but since its a weird bug and happend twice in the same city I report it
The only mods I'm using are:
[DeI SubMod] Vanilla Faction Names http://steamcommunity.com/sharedfile.../?id=247343839
[DeI SubMod] Vanilla Unit Names http://steamcommunity.com/sharedfile.../?id=247343854
And its the up to date Steam-version of DEI.
Thx for the awesome Mod and keep up the good work!
Delorran
The name of the town is Casurgis btw ^^
I have no idea what the bug is and it is the first time I hear from it too.
I have read the artillery bug before but I am not sure the cause of it.
I thought I had the Sardes crash fixed but it doesn't seem to be working so I will upload the fix once I get it right.
Something has been very weird with gates since patch 14. I am not sure if its vanilla or DeI, but I have seen multiple reports about strange gate occurrences even in vanilla.