I noticed this in mod workshop, thread "Crashes and how to fix them" ( http://www.twcenter.net/forums/showt...ow-to-fix-them ):
Battle crash, any unit
Q: The mod crashes while loading for battle regardless of what units or factions will be fighting in the battle.
A: Most likely there are multiple spaces in the 'data\unit_models\battle_models.modeldb' file when there should only be one or two spaces (this won't cause the mod to crash when loading, unlike a number or spelling error). Carefully checking the battle_models.modeldb file or the reverting to a backup is the only way to fix this.
Then I checked this file for Stainless Steel and I counted over 114 cases of at least three sequencial spaces. I checked the equivalent file of vanilla m2tw and I found none.
So I wonder: if Neymar had played in Brazil-Germany, could brazil_faction stand any chance?
EDIT: In that file I also notice this:
Isn't 31 the hardcoded limit for factions? Also, I see along with the other factions there are "normans" and "ireland". Is it intended?Code:22 serialization::archive 3 0 0 0 0 1197 0 0 10 mount_pony 1.12 0 0 3 0 0 52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 121 52 unit_models/Mounts/Medium_Horse/mount_pony_lod1.mesh 1225 52 unit_models/Mounts/Medium_Horse/mount_pony_lod2.mesh 10000 0 0 33 0 0




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