Yes, that would be better.The choices I have for projectiles are limited. I could try making a bolt model but the sounds are pretty much bow, musket, or cannon. Would a bow launch audio and impact be more accurate?
Ah, I don't know thatThey're a Chinese unit based on the Japanese samurai, so they're using a Japanese Katana. I believe they were created to fight against the Wako.
I guess this would be more obvious if I'd written the description.
Ming Spear would be better.This is pretty much the only lance in the game. Would a Japanese, Korean, or Ming spear be better?
AFAIK, Fire Lances are more like Single-Shot Flamethrower/Shotgun - In principle its like a reversed rocket on a stick, one uses the flame from the nozzle to burn and shoot fiery shrapnel at their enemy. So the projectile would be: category missileI haven't been able to get Fire Lances to work any better. It would be less noticeable if the trail was longer.
shot_type either flaming arrow, bullet, or fragment?
projectile_model projectile_fragment01
trail additive_fire_arrow_trail
projectile_number around 6-8
effective range should be low
spread should be high, 10 maybe?
damage should be low, around 0.4-0.5?
penetration low
incendiary low
weather_effect high
projectile_trail fire_arrow_trail
Handmortar model can be usedI don't have a handgun model.
Hmmm...Yes, that's a real problem...for the meantime, I think the Ming Brigandine Parts can be used by Armoured Korean units too.1>Improve The Korean Unitpart Models Textures - They are not par compared to Ming China Textures
These units are from another mod and as no one on this team is as talented we can't make textures that are as good.
Something Like This in the old Morning Sun Thread:7>Give Korean Siege Mortars. I don't know what this is. If you're referring to the Hand Morats Korea has this, they're just listed under guns, rather than siege and special.
Spoiler Alert, click show to read:
Well, It need not to be looks exactly like that...that kind of mounting looks very unstable...
2 more Korean Hats the other Korean Units wear?9>Add more Hat variety for Korean Musketeer The only suitable hats are one from another mod and the two vanilla versions that were only made for cutscenes. Given that the one from another mod has lods 1-4 (uses less memory if you move far away from it) adding more variety will be difficult.
Ouch, You're right - there is no belted model that is knee-long, but all long coats are open on the front. The closest thing I could think of is alpha channeled, retextured campaign_buddhist_priest01 and advisor01The lower part of cloth torso is too short so restexuring it won' work. I used the monk coats because they were the only thing that looked correct.
Maybe you can ask Sekigahara Campaign Historical Researchers - I know that they wanted more clans but they ran out of provinces to assign to...Because in addition to researching all the Korean history I'd have to research who controlled where in Japan. As this mod has over 150 Japanese factions this would be very time consuming (even if many factions have been destroyed).