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Thread: re: campaign map sprites, characters and development

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  1. #1

    Default re: campaign map sprites, characters and development

    i'd like to see cavalry on the campaign map, princesses with body guard capable of fighting on a tactical map, like generals, and in some instances a retinue or ability on the part of princesses, priestesses and priests to become generals. likewise, a realistic family tree in terms of succession, hence ability for princess to become queen and sole monarch, would be excellent, along with an expanded and improved diplomatic interface, ability to visit and plan city development on the tactical scale without combat, and generally expanded immersive properties, such as role-playing

  2. #2
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    Default Re: campaign map sprites, characters and development

    - You can change the strat map models for captains and generals to whatever you want, but I am not sure if you can modify the animations in order to get a horse included. Here's one tutorial I found.

    - Agents, priests or princesses can't fight on the battle map and I haven't seen anyone to be able to change that. Nor you could have a princess become a general or a ruler. If you want to have a female general you have to make an unique character that just looks like a woman (portraits etc.), at least some mods made it that way. Not sure is there a way to make them stop from marrying other women though. The same way you could have a female general in game you could have a general be a "priest". However, they are not able to convert population or hunt down heretics, instead, they would just be like the Pope in vanilla.

    - For a succession and bloodlines here's some interesting read: Link1, Link2.

    - You can't add more diplomatic options to the Interface.

    - Alpaca released Oppida, where you can view the city without being engaged to a battle.



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  3. #3

    Default Re: campaign map sprites, characters and development

    ... i thought this to be open ended commentary on gzme and engine, snd thank you

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