What a battle. For this custom, unscripted demo battle, I used Sinuhet's descr_model_battle.txt that pitted 20 units of English knights vs a French army relying heavily on their cavalry. I decided to make things interesting, and pulled the battle to the northernmost corner of the Agincourt map. There is a church, and quite a few settlements.
I had most of my men near the church and on the hill, but I pitched a few forward for some street fighting. I wanted to see what it was like. This is where the AI.. well, outplayed me.
Here was the set up before the battle. The red X's represent the English knights, the blue X in the city represents my own dismounted knights and the X on the flank represents a unit of cavalry.
Naturally, like in Rome, I expected the AI to move forward, engage my men in the intersection, and I would hit them on the flank during the melee.
To my amazement, the AI instead rolls out of the settlement. The one unit falls back, and turns east for my cavalry. The second, wheels around the opposite side and heads through the west street. Making a tactical error, I rush my dismounted knights into the east street in an attempts to get to the unit heading for my cavalry. I pull my horsemen back to where my main force waits by the church.
You don't have to be a genius to see what happened next.
The AI surrounded and routed my unit of knights in the eastern street. I couldn't believe it. The rest of their army moved around the settlement and through it, approaching my main force on the hill. The ensuing fight:
Now, clearly I made a huge error. But I wasn't expecting any type of resistance from the AI other than march into that intersection and get slaughtered. Yet they improvised. Did they recognize the threat on the flank and adapt accordingly or just get lucky? I don't know, but that simple street battle convinced me that the AI in M2TW is improved from Rome, at least a little bit. What do you guys think?











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