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  1. #1

    Default Reworks animations?

    Hi.

    Is the team Dei there someone who knows how to touch the animations?
    Made in, I'd like to know if it is possible to create new animations? For example, those who wear axes do not have the same animations as swordsmen.
    And also, for example to create more personalized animations. Example, create specific animations to Roman (quick dry to vital points and avoid the sword duels not to exhaust)

  2. #2

    Default Re: Reworks animations?

    This isn't the place. Try the R2 Workshop forum elsewhere on this site.

  3. #3

    Default Re: Reworks animations?

    Yes you can create new animations. If you got the skills you can add new animations all you want.
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  4. #4

    Default Re: Reworks animations?

    I think RTR has created a new axe animation. I was kinda hoping DEI could use it too.

  5. #5
    KAM 2150's Avatar Artifex
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    Default Re: Reworks animations?

    I think axe animation is avaliable for quite some time already, it is not RTR excusive It is not new animation, it smimply takes out stabing moves.


    EDIT: Yes, I was right, it is avaliable for DeI since end of May It is in our submod section.

    http://www.twcenter.net/forums/showt...ight=animation
    Last edited by KAM 2150; July 26, 2014 at 11:32 AM.
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    Default Re: Reworks animations?

    Quote Originally Posted by KAM 2150 View Post
    I think axe animation is avaliable for quite some time already, it is not RTR excusive It is not new animation, it smimply takes out stabing moves.
    I think a much simpler solution would have been putting a spike on the top of the Axe

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Reworks animations?

    And how many axes in ancient times had spikes on top, especially when we talk about low grade infnatry ; P
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  8. #8
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    Default Re: Reworks animations?

    Quote Originally Posted by KAM 2150 View Post
    And how many axes in ancient times had spikes on top, especially when we talk about low grade infnatry ; P
    I'm sure there was some, they just haven't found them yet

  9. #9
    Summary's Avatar Biarchus
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    Default Re: Reworks animations?

    Quote Originally Posted by zonks40 View Post
    I'm sure there was some, they just haven't found them yet
    By that analysis, I am sure there were some cell phones back then too, they just haven't found them yet

  10. #10
    Ritter-Floh's Avatar Artifex
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    Default Re: Reworks animations?

    in the most cases, it makes no sense for DeI - most units dont wear one weapon type - my axe units still wear some swords, clubs or daggers.

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