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Thread: Increase 'Shattered' Morale shock requirement.

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  1. #1

    Default Increase 'Shattered' Morale shock requirement.

    Hello everyone, I personally was looking to quickly edit TROM3 in the hopes of having a more Dynamic Morale system. Essentially, the idea is that units are to recover from being 'broken' faster, as well as making it incredibly hard for units to be shattered. Now, I see that in the Morale Rules tables there are threshold options for all the different states of Morale (Eager, Steady, Broken, etc.) but there is no tables to be seen for shattered. (Im looking through the official Data.pack) Does anyone know how I could possibly change it to make Unit shatters much harder?

  2. #2
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    Default Re: Increase 'Shattered' Morale shock requirement.

    Just set the ums_broken_threshold_lower all the way even lower. I presume "Shattered" is not in the kv_morale since it counted as just the state when a unit morale drop even lower than "Broken".

  3. #3

    Default Re: Increase 'Shattered' Morale shock requirement.

    Quote Originally Posted by weirdoascensor View Post
    Just set the ums_broken_threshold_lower all the way even lower. I presume "Shattered" is not in the kv_morale since it counted as just the state when a unit morale drop even lower than "Broken".
    Oh man, I forgot about this thread. Anyway, yeah, I ended up discovering this on my own after messing with things for awhile. However +1 because this answer is correct. Thank you

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