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Thread: Small idea to give scythed chariots a purpose in game.

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  1. #1
    Matmannen's Avatar Ordinarius
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    Icon3 Small idea to give scythed chariots a purpose in game.

    We all know that most cavalry types in Rome II has a specialization. Melee cav vs Shock cav is the most apparent. There is an ussue though; chariots. Basically everything chariots can do, shock cav can do better, so there is no incentive to use them.

    What if you would give chariots the scare ability. They had that ability in RTW, why not in Rome II.

    What do you think?

  2. #2

    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by Matmannen View Post
    We all know that most cavalry types in Rome II has a specialization. Melee cav vs Shock cav is the most apparent. There is an ussue though; chariots. Basically everything chariots can do, shock cav can do better, so there is no incentive to use them.

    What if you would give chariots the scare ability. They had that ability in RTW, why not in Rome II.

    What do you think?
    I would like to see minor changes to chariots. That being said, I think they are slightly different from shock cavalry in so far as they do more damage on impact, but can stick around for less time. I agree that having chariots being able to frighten would be a decent bonus for them however, because I would like them to feel unique. I think they ought to be able to bat down most units from the front, but once they get clogged down they should be easily destroyed.



  3. #3
    MagicCuboid's Avatar Biarchus
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    Default Re: Small idea to give scythed chariots a purpose in game.

    Unfortunately the basic instinct to try and get out of the way of a moving vehicle doesn't exist in Rome 2, so heavy chariots can't really carve paths through formations like they would have in real life. They weren't ever really meant to cause casualties - they were just an interesting way to break up formations.

    Didn't Dresden say something about lowering Cavalry mass but leaving Chariots alone in 0.95? That would make them the only unit that can punch through a formation.
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  4. #4

    Default Re: Small idea to give scythed chariots a purpose in game.

    Chariots were outdated in the time frame of the game, and as noted, it's not quite possible to implement the appropriate counter tactics used in real life.

    Is there a single battle from the 4th century on that chariots made an impact? I can't think of any.


  5. #5
    KAM 2150's Avatar Artifex
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    Default Re: Small idea to give scythed chariots a purpose in game.

    Battle of Amnias river, 89BC, scyted chariot charge broke morale of entire Bithynian army, not because of huge casulaties, but because of view of their friends crawling on the ground with their bodies split in half, some bodyparts still hanging from the scytes etc.

    My BA thesis was on Cavalry, Elephants and Chariots in Seleucid armies. I will try to represent chartios the best I can.

    I actually want to translate chariot part of my work into english (around 6 pages) so more people could have acces to it.

    Fun fact, scythes were also under chariot so even if you were lucky to survive impact from the horse, you would be still shreded to pieces.

    Long story short, their shock value and morale impact was better then shock cav could provide, but it was sooo easy to stop them, that most popular frotnal charge was actually worst tactic someone would do in battle.
    Last edited by KAM 2150; July 25, 2014 at 07:08 PM.
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  6. #6
    Matmannen's Avatar Ordinarius
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    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by KAM 2150 View Post
    Battle of Amnias river, 89BC, scyted chariot charge broke morale of entire Bithynian army, not because of huge casulaties, but because of view of their friends crawling on the ground with their bodies split in half, some bodyparts still hanging from the scytes etc.

    My BA thesis was on Cavalry, Elephants and Chariots in Seleucid armies. I will try to represent chartios the best I can.

    I actually want to translate chariot part of my work into english (around 6 pages) so more people could have acces to it.

    Fun fact, scythes were also under chariot so even if you were lucky to survive impact from the horse, you would be still shreded to pieces.

    Long story short, their shock value and morale impact was better then shock cav could provide, but it was sooo easy to stop them, that most popular frotnal charge was actually worst tactic someone would do in battle.
    Any ideas what changes are going to be made?

    Also, when I wrote "everything chariots can do shock cavalry can do better" I was speaking stricly about the state of DeI and Rome II in general. Just wanne make sure we are on the same page =).

    In a few years I'm gonna do my BA and MA. The political balance and shifts of 16th and 17th century europe is a great interst of mine...

  7. #7

    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by KAM 2150 View Post


    Fun fact, scythes were also under chariot so even if you were lucky to survive impact from the horse, you would be still shreded to pieces.
    Yup, that fact sure is fun

  8. #8

    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by Tundra98 View Post
    Yup, that fact sure is fun
    Ahahah yeah kind of funny made my day !

  9. #9

    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by KAM 2150 View Post
    Long story short, their shock value and morale impact was better then shock cav could provide, but it was sooo easy to stop them, that most popular frotnal charge was actually worst tactic someone would do in battle.

    I am of the opinion that it is exactly whats happening in-game with DeI.
    I believe the chariots are just fine, even one of the most dangerous unit in the game if it survives through a battle.

  10. #10

    Default Re: Small idea to give scythed chariots a purpose in game.

    Quote Originally Posted by KAM 2150 View Post
    Battle of Amnias river, 89BC, scyted chariot charge broke morale of entire Bithynian army, not because of huge casulaties, but because of view of their friends crawling on the ground with their bodies split in half, some bodyparts still hanging from the scytes etc.

    My BA thesis was on Cavalry, Elephants and Chariots in Seleucid armies. I will try to represent chartios the best I can.

    I actually want to translate chariot part of my work into english (around 6 pages) so more people could have acces to it.

    Fun fact, scythes were also under chariot so even if you were lucky to survive impact from the horse, you would be still shreded to pieces.

    Long story short, their shock value and morale impact was better then shock cav could provide, but it was sooo easy to stop them, that most popular frotnal charge was actually worst tactic someone would do in battle.
    I would like to read more about usage of Elephants and chariots in battle,please enlight us good sir. And I agree chariots should kick ass!

  11. #11
    KAM 2150's Avatar Artifex
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    Default Re: Small idea to give scythed chariots a purpose in game.

    Well, you Swedes had some fun back in 16th and 17th century ;P

    About the balance for them I can't say much yet, must test my ideas first. I will PM you general view of mine on that matter
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  12. #12
    antred's Avatar Senator
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    Default Re: Small idea to give scythed chariots a purpose in game.

    I really don't see how a frontal charge is even physically possible with chariots. Surely the more or less abrupt deceleration of the horse upon impact and the momentum of the chariot would propel the chariot straight into the horse?

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