Dear community,
Don't let my new-ness fool you, I've been a Total War (and SS) fan for years.
Now, I read through this thread and noticed that none of the issues, apart from launching SS, are being addressed. There may be an "easy fix" regarding launching the mod, but there are more serious issues that make the mod unplayable beyond launching it. As such, I feel this warrants a new thread, as I will not propose that there is an "easy fix".
I'd like for people to start posting the issues they come across, as well as a way in which these issues can be reproduced. This would enable the mod developers to more easily reproduce the issues themselves, and hopefully find a solution.
1) As far as launching is concerned, I reinstalled the entire game (and wiped all the remnants of the previous install), and did the whole .exe renaming thing, as proposed in the linked thread. Despite of (or maybe because of) having the mod installed in its own folder (instead of overwriting one of the kingdoms campaigns), it didn't work for me. Eventually I managed to get it running through adding a custom shortcut to the medieval2.exe in steam, and editing the "target", as shown below:
The target command is as follows:
"C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\medieval2.exe" @mods\SS6.3\default.cfg
The default.cfg refers to the config file of the SS launcher, so this way one can still use the additional launcher options:
2) Now on to the issues, I've identified two in only 10 minutes of playing. Firstly, and I've seen this mentioned before, there is a sound issue. As some people have mentioned, there is a problem with the sounds played when one returns to the previous menu panel in the main menu. I did not experience this, as for me the custom mod sounds worked perfectly fine. However, the sound issue is not just in relation to the main menu, but to the actual gameplay (battlefield) sounds as well. When on the battlefield (a random custom battle as HRE, using the config above), the player would select a unit, and usually a distinct sound would be played as feedback of your selection. This sound effect doesn't work anymore. Additionally, sound effects for various units don't work, particularly with cannons. Basilisk, Serpentine, Cannon, and Bombard don't play sounds when firing (for some reason the Grand Bombard did), while the impact sounds do work fine. The trebuchets and mangonels are also mute. I haven't tested this extensively, I hope others will be able to test further and compile some complete overview of what sounds don't work.
3) The resources on the strategy map. Config as above, didn't change any other files. Late campaign as HRE, M/M difficulty, Savage AI, no BGR, with perm arrows and perm watchtowers. The pictures will explain everything. Also, I read somewhere that someone was able to train a war dog unit in SS, perhaps this is the reason why. I haven't had the time to play further, but I did fully upgrade both Groningen and Antwerp to highest level with all buildings (process_cq, add_money, and add_population). No new units such as camels or war dogs appeared, but it could also be a time issue (perhaps they will be unlocked later, I had no time to change the time scale of the campaign to test).
Thank you for your attention, and please contribute if there are any other issues. I'm hoping the developers can have a look and fix these things, for which I'd be extremely grateful (and probably the entire community with me).




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