As we are all aware the politics system in Rome II is atrocious - this being despite the fact CA proudly remarked that it was working as intended. This means that there is no late game challenge whatsoever and playing becomes more of a chore than anything else.
Since modders, evidently, cannot substantial alter the way the political system works, I think that they ought to be attempting to make the late game more challenging in other ways. The only way I can see that being possible is to reduce the income of the player. In my last game of Divide et Impera, I ended with over one million talents and an income of forty thousand per turn. This makes the game way too easy, and I might add that I had had far too much money for the game to be a challenge since the early mid-game. I feel as though I should be struggling for money as much at the start of the game as I am at the end: this would make things interesting and keep my attention. At the moment I don't care about my armies, navies, the buildings I have, and the mistakes I make because I can always buy my way out of any trouble.
What can be done about this? Can income be effectively modded?
Clearly some form of scaling mechanic is required, and even though I am no mathematician, I can see that that would be no easy feat to implement. By scaling what I mean is that wealth growth should not simply just get exponentially larger with all the land you take - it NEEDS to be balanced properly otherwise the game is way to easy. The only practical way I can think of doing this would be to have an 'Empire maintenance' bill at the end of each turn which deducts money for Empire maintenance. It would represent a percentage of your total income and it would increase/decrease depending on the size of your Empire.
I'm not sure if this would be possible, but it would be very nice.






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