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Thread: RS2.6\RSIII questions & answers

  1. #621
    Saul Tyre's Avatar Senator
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by Sidra View Post
    Is there any obvious way to tell if patch 3.1 is active, seeing as from another thread the game will not show 3.1.
    Aye, the game will continually crash for no reason if it's not.
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  2. #622

    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by Saul Tyre View Post
    Aye, the game will continually crash for no reason if it's not.
    I meant more like how to tell that it's 3.1, as I don't have a changelog for 3.1 and 3.0 was stable, so it wouldn't necessarily lead to crashing, if you catch my drift.

  3. #623
    Saul Tyre's Avatar Senator
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by Sidra View Post
    I meant more like how to tell that it's 3.1, as I don't have a changelog for 3.1 and 3.0 was stable, so it wouldn't necessarily lead to crashing, if you catch my drift.
    I don't know how else to explain this to you my friend, 3.0 has an inherent issue which causes it to ctd, if 3.1 has been installed correctly the game plays without any ctd, there is no changelog to show the difference.between 3.0 and 3.1. Perhaps what's misleading you is that 3.1 is termed as a submod when it is not really, it's a hotfix patch, hope this helps.
    Last edited by Saul Tyre; September 15, 2019 at 03:35 PM. Reason: added info
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  4. #624
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    Default Re: RS2.6\RSIII questions & answers

    Finally got it working.
    How do you guys use archers and slingers now, since their massively nerfed?

  5. #625

    Default Re: RS2.6\RSIII questions & answers

    I am a few turns into the big second Roman Rebellion and the auto manage settlements script fires on every end turn, so I can never truly turn it off. This means I need to turn it off for each settlement individually every turn.

    Is there any way to fix this?

    Thanks

  6. #626
    ferike_2007's Avatar Tiro
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by Sidra View Post
    I am a few turns into the big second Roman Rebellion and the auto manage settlements script fires on every end turn, so I can never truly turn it off. This means I need to turn it off for each settlement individually every turn.

    Is there any way to fix this?

    Thanks
    It last only few turns, and there is nothing to do, but you have to turn off for each settlement individually, every turn, yes. Script issue, I guess. No big deal.

  7. #627

    Icon5 Re: RS2.6\RSIII questions & answers

    is the 3.1 stable or is it better idea to play 2.6?

  8. #628
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by fate View Post
    is the 3.1 stable or is it better idea to play 2.6?
    3.1 is very stable. Just remember to start the Script everytime you start playing. After bigger Battles just wait some seconds before you go back to the campaignmap, otherwise you risk a CTD.

  9. #629

    Default Re: RS2.6\RSIII questions & answers

    How do I "Swap Faction" and keep one-turn campaign? What exactly I want is to lets say add Galatia cause I want to play as the Seleucids or Armenia but on One turn.

  10. #630
    Saul Tyre's Avatar Senator
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by The Despondent Mind View Post
    How do I "Swap Faction" and keep one-turn campaign? What exactly I want is to lets say add Galatia cause I want to play as the Seleucids or Armenia but on One turn.
    It does not work that way my friend, when you select a "Swap Faction" it means you play as that Faction. There are 6 to choose from...Bosporus, Bithynia & Syracuse are 0-turn....Capua, Galatia & Massalia are 1-turn.

    NB: if you want to play as Athens(0-turn)...click on Battles & Multiplayer tab in launcher and select from drop down menu
    Last edited by Saul Tyre; April 02, 2020 at 04:49 AM. Reason: added NB
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  11. #631

    Default Re: RS2.6\RSIII questions & answers

    Does 2.5 (not 2.6) work with Steam or is it bugged and I need RS3 with Alex?
    I tried that 2.5 first because that was the version it was easiest to find the link for, couldn't get it to work, now I'm hearing that's a known issue from the modders and I need RS3 with Alex to make it work?
    Thanks

  12. #632

    Default Re: RS2.6\RSIII questions & answers

    Hello so there is this new patch to RSIII Roma Surrectum III V. 3.1 Patch,R how do i install it correctly, to not mess up everithing, there is no instructions...????

    By the way thanks RSIII team, you are makinggreat work, i love it a lot.

  13. #633

    Default Re: RS2.6\RSIII questions & answers

    Hello so there is this new patch to RSIII Roma Surrectum III V. 3.1 Patch, how do i install it correctly, to not mess up everithing, there is no instructions...????

    By the way thanks RSIII team, you are makinggreat work, i love it a lot.

  14. #634

    Default Re: RS2.6\RSIII questions & answers

    What do I do if a FM has sickness or is under siege for a long time, but I don't want him to get the Governor traits?

    Another question, some buildings like "Temple of Demeter" have this in "Provides"

    Tax Income Bonus(or penalty): 10%
    Tax Income Bonus(or penalty): 10%
    So what is it supposed to do? This is really confusing.
    Last edited by The Despondent Mind; July 23, 2020 at 02:06 PM.

  15. #635
    tungri_centurio's Avatar Senator
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by The Despondent Mind View Post
    What do I do if a FM has sickness or is under siege for a long time, but I don't want him to get the Governor traits?

    Another question, some buildings like "Temple of Demeter" have this in "Provides"



    So what is it supposed to do? This is really confusing.
    it's +10% extra tax but also -10% extra maintainance cost for that building
    alot of buildings have that to balance out income vs expences ,otherwise you would be filthy rich
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  16. #636
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    Default Re: RS2.6\RSIII questions & answers

    If I remember correctly there is a problem in showing the "-" in the desription to indicate the negative Tax, aka maintenance.

  17. #637

    Default Re: RS2.6\RSIII questions & answers

    Thanks, another question, none of my Generals get any command stars, they are winning battles, and most of them had good military related traits and are not "Regional Governors"

  18. #638
    Saul Tyre's Avatar Senator
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    Default Re: RS2.6\RSIII questions & answers

    Quote Originally Posted by The Despondent Mind View Post
    Thanks, another question, none of my Generals get any command stars, they are winning battles, and most of them had good military related traits and are not "Regional Governors"
    afaik they don't get stars for any old battle victory or indeed every battle, it has to be when the odds are at least even and they are actually involved in melee, experience can be gained when their unit reach a certain amount of "kills" which is indicated when you see their unit "sparkle"
    Last edited by Saul Tyre; August 03, 2020 at 01:19 PM. Reason: Typo
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  19. #639

    Default Re: RS2.6\RSIII questions & answers

    They get chevrons, some of them are golden, but no command stars.

  20. #640
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    Default Re: RS2.6\RSIII questions & answers

    Since your General is a Cavalry Unit, I would advise to use him and another Cavalry Unit to hunt down small Bandit Armies. Those are mostly Infantry, therefore the odds will be bad in the Autocalc (Infantry is always better in Autocalc).

    Of course play the Battle yourself. Your Generals have to learn some hard lessons while they are young :-)

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