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Thread: RS2.6\RSIII questions & answers

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  1. #1

    Default Re: RS2.6 questions & answers

    Save your money in the building queue or something.

  2. #2

    Default Re: RS2.6 questions & answers

    hello i saw in classical total war there is a Germanicu5 scripts is there any chance you try to add to rs? .Any small ai improvements would be welcomed.
    And a release date of rs3 would be great.Can't stop the hype xD

  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    I know their documentation says they use it, but there is no Germanicu5 material in their script that I can see. His script only works in MTW2 because some of the necessary commands only exist there.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  4. #4

    Default Re: RS2.6 questions & answers

    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?

  5. #5

    Default Re: RS2.6 questions & answers

    Quote Originally Posted by Donatt View Post
    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?
    Yes - just need to adjust the entry in the relevant preferences.txt
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  6. #6
    ferike_2007's Avatar Tiro
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by Donatt View Post
    Is there a way to make invisible borders like roma surrectum 2.5 in patch 2.6?
    Go to the main Data folder, there you look for a folder named _IMPORTANT_STUFF, inside in this folder you'll find a folder named Region_borders_not_visible.
    Here you pick your favourite game/faction, Play_Whatever..., copy the descr_sm_factions text file and drop it in your Play_Whatever... data folder, replacing/overwriting the existent descr_sm_factions text file, and done.

    If you want to reverse the border's visibility, just pick the another descr_sm_factions text file from Region_borders_visible folder and repeat the whole process.

    It's saved-game compatible, BTW.
    Last edited by ferike_2007; April 18, 2016 at 11:44 AM.

  7. #7

    Default Re: RS2.6 questions & answers

    Can this ruin my saves or mess up the scripts?

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    No, it will not.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  9. #9

    Default Re: RS2.6 questions & answers

    Thank you btw great mod

  10. #10

    Default Re: RS2.6 questions & answers

    Hi all.Just a quick question-what script makes the AI to make peace with a "one-settlement" faction?It is utterly game-breaking for me and just want to find it and delete it.
    BTW is it safe to do so?Are there any dependencies for the campaign?

  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    That section of the script begins with these lines:

    ;;;;peace with factions when they are no threat anymore

    declare_counter Player_romans_scipii

    And ends with these lines:

    if I_CompareCounter Player_slave = 0
    console_command diplomatic_stance slave boii neutral
    end_if
    end_monitor

    Deleting them and all that's between them won't hurt anything UNLESS you are in an active campaign. Doing so in an active campaign will likely ruin your campaign.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #12

    Default Re: RS2.6 questions & answers

    Thank you!Can't wait for the Big Day and thanks for this great journey through history.

  13. #13

    Default Re: RS2.6 questions & answers

    Greetings, and first of all thank you for an outstanding mod I have enjoyed for several years now.
    Secondly, two questions:

    1. Is there a script that gives enemy factions stacks of troops (besides garrisons when a settlement is under attack)? My current campaign as Egypt is dragging on as the Seleukids can muster an extraordinary amount of troops, and while that was obviously to be expected from waging war against such an extensive empire, I find the appereance of 2-3 stacks of about 12-16 units (mostly levy pikemen and thureophoroi) at my borders every single turn a bit perplexing (especially since they are also at war with Armenia and Parthia).

    2. Can the appereance of settlements on the strategic map be changed through console commands or something similar? I.e. is there some way I can conquer hellenistic cities around the mediterranean and have them look "greek" even after upgrading them?

  14. #14
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by White Dwarf View Post
    Greetings, and first of all thank you for an outstanding mod I have enjoyed for several years now.
    Secondly, two questions:

    1. Is there a script that gives enemy factions stacks of troops (besides garrisons when a settlement is under attack)? My current campaign as Egypt is dragging on as the Seleukids can muster an extraordinary amount of troops, and while that was obviously to be expected from waging war against such an extensive empire, I find the appereance of 2-3 stacks of about 12-16 units (mostly levy pikemen and thureophoroi) at my borders every single turn a bit perplexing (especially since they are also at war with Armenia and Parthia).

    2. Can the appereance of settlements on the strategic map be changed through console commands or something similar? I.e. is there some way I can conquer hellenistic cities around the mediterranean and have them look "greek" even after upgrading them?
    1. As far as I know there isn't, yet you have to bear in mind that CPU factions have some financial advantage over you and therefore are capable of mobilizing large armies in every single turn, especially that they often recruit cheap units like those mentioned in your post.

    2. I don't think so. The appearance of a settlement depends on the culture of a faction it belongs to. That appearance may obviously change in-game. If you, for example, play as Romans, you take a Celtic settlement and start building Roman buildings there it will gradually look like a Roman settlement on the strategic map, as well as the battlefield map. Otherwise you can't do anything about it.

  15. #15

    Default Re: RS2.6 questions & answers

    Thank you for replying so quickly. Concerning #2, is there a file I could edit that would give the Ptolemaic kingdom greek instead of north african (?) culture?

  16. #16
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by White Dwarf View Post
    Thank you for replying so quickly. Concerning #2, is there a file I could edit that would give the Ptolemaic kingdom greek instead of north african (?) culture?
    it is doable, though I am not able to tell you exactly which file(s) you will have to modify and how. What I can tell you for sure, however, is that this isn't a simple change and it will likely require from you a lot of modding your own, plus it may have some further implications on the game.

    Unless I am mistaken, defining the cultural belonging of a certain faction creates a spine that the whole game is built upon, so if you want to change this one element you may end up changing all that it is associated with for the game to work properly.

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by White Dwarf View Post
    Thank you for replying so quickly. Concerning #2, is there a file I could edit that would give the Ptolemaic kingdom greek instead of north african (?) culture?
    No...well, yes, there is, but the game would crash instantly. There MUST be an Egyptian culture in the game....or welcome to your desktop.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #18

    Default Re: RS2.6 questions & answers

    Hi dvk901, congratulations again on the mod (you are THE MAN), I've installed 3.0 and it's glorious! I'm playing Belgae and it's as good as always. One thing though: is it possible to make a savegame compatible change to the type of general bodyguards? Ď just hate chariots, and would like to make them infantry or something.

  19. #19
    dvk901's Avatar Consummatum est
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    Default Re: RS2.6 questions & answers

    Quote Originally Posted by White Dwarf View Post
    Greetings, and first of all thank you for an outstanding mod I have enjoyed for several years now.
    Secondly, two questions:

    1. Is there a script that gives enemy factions stacks of troops (besides garrisons when a settlement is under attack)? My current campaign as Egypt is dragging on as the Seleukids can muster an extraordinary amount of troops, and while that was obviously to be expected from waging war against such an extensive empire, I find the appereance of 2-3 stacks of about 12-16 units (mostly levy pikemen and thureophoroi) at my borders every single turn a bit perplexing (especially since they are also at war with Armenia and Parthia).

    2. Can the appereance of settlements on the strategic map be changed through console commands or something similar? I.e. is there some way I can conquer hellenistic cities around the mediterranean and have them look "greek" even after upgrading them?
    1. There is an 'emergency levy' section in the script that will give factions troops under certain circumstances, but that's only when they have very few regions or their capital cities are under attack.

    2. No, there is no 'dynamic' or mechanism in RTW to allow a city to change its appearance after it hits the huge city level.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  20. #20

    Default Re: RS2.6 questions & answers

    i can see there is rsIII bug section, but i dont see rsIII yet coming very very soon?

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