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Thread: Compatibility issues

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  1. #1

    Default Compatibility issues

    I could not use any additional mods with the TWC mod manager when I used the unit upgrades mod. Can you comment on this? Are you able to play other mods while using the TWC mod manager + unit upgrade mod?

  2. #2
    m_1512's Avatar Quomodo vales?
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    Default Re: Compatibility issues

    Moved to a new thread so the team can address this issue specifically.


  3. #3

    Default Re: Compatibility issues

    I have not tested this specific scenario. You can't load any other mods in the mod manager when you use the unit upgrades submod?

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  4. #4

    Default Re: Compatibility issues

    @Dresden, what happens is that around turn 3, the game will stop working during the AI turn.

    This happens when I used DEI + unit upgrade mod in conjunction with other mods while using the TWC mod manager.

    However, DEI + unit upgrade mod alone works fine
    but its only when you start adding additional mods, even graphic mods, you will run into the problem around turn 3 where the game freezes. Does any of this make sense?

    My guess is that this is a problem with the TWC mod manager

    Last edited by BunnyPoopCereal; July 23, 2014 at 02:43 PM.

  5. #5
    clshieldsvt's Avatar Foederatus
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    Default Re: Compatibility issues

    I haven't had this happen but I was getting constant crashes on AI Rome's turn after their Polybian Reform. I finally disabled the unit upgrade and it works fine now. Don't know if this is related at all.

  6. #6

    Default Re: Compatibility issues

    Quote Originally Posted by clshieldsvt View Post
    I haven't had this happen but I was getting constant crashes on AI Rome's turn after their Polybian Reform. I finally disabled the unit upgrade and it works fine now. Don't know if this is related at all.

    The crashes for me usually happen during the Rome, Getae, Pontus turns. It could be a coincidence though. But always on that 3-4turn on a new campaign.\\\


    btw are you using the TWC mod manager?
    Last edited by BunnyPoopCereal; July 23, 2014 at 02:53 PM.

  7. #7

    Default Re: Compatibility issues

    We have had to create some custom technologies when incorporating this submod into 0.95. We have run into various crashes using it. Hopefully once we fully incorporate it, they will be solved.

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  8. #8

    Default Re: Compatibility issues

    I experience crashes with only this submod and DEI installed. Crashes are goon as soon as I stop using the unit upgrade mod.

  9. #9

    Default Re: Compatibility issues

    Activate unit upgrade mod only at the time you're about to hit reform....then once you are done with upgrade, you can delete it (it works).
    Anyway we won't need it anymore with 0.95.

  10. #10

    Default Re: Compatibility issues

    Quote Originally Posted by Phil2 View Post
    Activate unit upgrade mod only at the time you're about to hit reform....then once you are done with upgrade, you can delete it (it works).
    Anyway we won't need it anymore with 0.95.
    Isn't that cheating? What about the AI?

  11. #11

    Default Re: Compatibility issues

    Avoiding game crashes isn't cheating for me

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