Another siege...
This time I am attacked by the Veneti Celtics. the city is Rome again. I will try and get to some other walled city, but this is by Campaign so takes time...
The Veneti had a huge force of aound 3000 men with another 1000 reinforcements. I had about 1000 as my main army was further south dealing with a rebellion.
The Veneti had several balistas or catapults as well as their 4 ladders. I noticed my Romans had the ability to use hay fireballs (?) caltrops and a barrier.
I set my velites, skirmishers and some Rorari on the wall and the rest below. And begun...
The Towers moved forward and again I notice they get a bit in eachothers way as they head down the causeway because they want to get to the nearest left to me, wall.
Anyway, during this, the ballistas or catapults open fire and wow they`re vicious. they hit the walls several times, hitting my men. It was hard to tell if they were aiming at my wall or my men, but they were certainly doing the job. In fact, i`d say catapults are way overpowered in that they fire too quickly. In my book their speed of fire should be slowed down by 50% at least and it would still be plenty fast.
Something else I noticed was when the Celtics made it to the walls with their ladders, the catapults stopped firing at that position and changed to hitting my men, but still going for parts of the wall.
The ladders made it to the walls and the barbs piled up it fine again. At the same time the catapults took down the wall and the main force of the enemy went straight for the gap enmasse. The second reinforcement enemy headed their too. They did not torch the Gates elsewhere.
I set off the fire balls, forgetting that they need a slope to do anything- doh!
Anyway much fighting took place. And suddenly battle over! Why? The enemy hadn`t made it to the centre and I still had fighting men left. I checked the Replay and couldn`t at all see why the battle ended.
Strange. A bug?
But as for the catapults they were brutal and combined with a huge army and ladders, were pretty unstoppable all i`d say is reduce the speed of those catapults- they`re way too fast for reality. Pretty good, save for the last bug.




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