Since I`m doing a long test of the siege AI in Campaign I`ve decided to post up my initial results and go from there.
First, about me: My favourite part of ancient battles have always been sieges. I always feel if I were a real General I`d be pretty good at defending in a siege. TW didn`t really have decent sieges until Rome 1, then MTW2, which I loved as they kept to the basic-realistic-to-history principle of siege warfare. Even if many more things could be added, the basics were there. Unfortunately, from Empire and the warscape engine, sieges suddenly took a huge step back, ruining a good 60% of the games for me. Also sieges are a huge part of warfare (most battles were sieges).
Since it is now clear after 9 months that CA are actually trying to fix sieges and have made some headway after patch 14 beta, I`ve reinstalled and started testing. I will hopefully post my results here- others can too if they wish. Perhaps it will help CA Devs finally fix this important part of gameplay.
caveat: I do realise that there are other important problems about RTW2 such as naval battles, etc, stuff which needs fixing too. Those I`ll support another time, but this thread is about sieges and how the AI deals with them. All you`ll see here is the unbiased truth.
The siege:
Playing on Hard as Rome. Unlimited time. No flags or anything like that. I`m making it easy for the AI so as to induce sieges against my walls.
I caused a rebellion and they attacked one of my Italian Roman cities:
I had 2880 men comprising of Rorari and levies and skirmishers.
The rebels had 1920 comprising of Italian swordsmen, spears and 6 cavalry including the General.
I saw one Ladder infront of one of my gates held by one unit of Italian Swordsmen. The rebel army was quite far back, facing me.
I started the battle, placing some skirmishers and Levys on the walls while my Rorari stayed on the ground facing the gate. The ladder moved towards the wall.
This time I was going to make life difficult for the AI to see how it would react. Seeing that the main army had stayed well back, I sent out a 1 unit of Rorari to attack the ladder as they neared the wall. The Rorari slew the pushers leaving the ladder behind. A second unit of Italian swordsmen left the main rebel army and headed to the ladder, now guarded by my men. This would be an easy win if the AI just sends one unit each time.
As the one unit neared the ladders, 3 more units left the rebel army and marched forward. This was a good move, as I knew I could not hold that lot off with my one unit of Rorari and was forced to retreat. The extra units came quite close then and as then moved back. I was pleased with that.
The rebels pushed the ladders to the walls and boarded- then the rest of their army joined. I sent some Rorari up to defend the walls along with my levy and skirmishers.
This was when things actually started getting enjoyable. The rebels piled up that ladder and joined their friends on the battlements. Some actually made it off the wall before I could get all the Rorari up so I ended up having to fight an increasing number of Italian spearmen and swordmen on the ground just infront of the gate. It was becoming an actual battle to stop him- and he didn`t torch the gates at all.
After a long, tough fight, boosting moral with my general, the numbers of rebels finally broke and fled, leaving the enemy general and his five cavalry behind. This was the crucial bit... they couldn`t climb the ladders, what were they going to do. I stared in anticipation. Was I going to see bs torching?
They left! And the battle ended with a win for me! They never devolved to torches. He just took his cavalry and left!
I was impressed with that.
I`m actually thinking that maybe the completed 14th patch can now remove those bs torches completed as the BAI is showing signs of not wanting to use the torches.![]()
However, this is not an excuse for CA to be lazy, I treat them with guarded hopefulness and will criticise and encourage as is due. Make sure this thing is fixed, please, and give us our monies worth. Maybe then I might consider an expansion if it`s good enough.
Will continue testing and will report back. Anyone else is welcome to do the same here.




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