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Thread: ummm what's the update for?

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  1. #1

    Default Re: ummm what's the update for?

    Quote Originally Posted by Gigantus View Post
    1. Does this mean that the BAT file and the CFG file have to have the same name as the mod folder? Right now all three of these have different names in my mod - and I don't have steam to test this.

    My present set up would be like this in the steam set up: @mods\Three_Kingdoms\Configuration.cfg with the edited BAT file named Steam Start.bat (start medieval2.exe @mods\Three_Kingdoms\Configuration.cfg)

    2. If I create a desktop shortcut to the edited BAT file (med2.exe) will I be able to start the steam game with it?
    Gig, what I meant by "Please note, if you have changed the name of the mod folder or config then both the .batch and .cfg will need to be change to reflect the new folder name, like in my case." was thus, in my situation becasue the launcher never worked for me was I renamed all my mods "crusadesBC" "teutonicTATW" "britaniaWOTW" etc. when they were not active. I always did the old school way I would just a have to delete the mod abb. and then it worked.

    So basically mine would have been "americasTK" so either rename the mod folder back to the original Three_Kingdoms(which is easier, and I thought of it after my post) or edit the folder name in the batch and config. Long and the short of it, as long as the .cfg and .bat have the current mod folder title in it's line you should be good. It will not work if, like me, the folder name was changed in the slightest.

    I may have confused things by assuming someone would for some reason change the name of the config file, but that does have to match the lines and cannot be at all altered.

    Sorry if this post or my last one were confusing. Also sorry one of my post sound snarky, I guess that was not a time to use the word "clearly". I was curious what the sounds issues where because if they are minor or subtle, which they appear to be then perhaps I was just missing them or not noticing.
    Last edited by Emperor Hantscher; July 24, 2014 at 06:15 PM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: ummm what's the update for?

    Quote Originally Posted by Emperor Hantscher View Post
    Long and the short of it, as long as the .cfg and .bat have the current mod folder title in it's line you should be good. It will not work if, like me, the folder name was changed in the slightest.

    I may have confused things by assuming someone would for some reason change the name of the config file, but that does have to match the lines and cannot be at all altered.
    So I take it that it doesn't matter what file name the CFG and BAT files have as long the entries inside them are correct. I'll try to get my hands on a steam copy (for all the wrong reasons) and see for myself if it does indeed works. Have to expect more 'patching' anyhow.










  3. #3

    Default Re: ummm what's the update for?

    CA doing more crap, again...

  4. #4

    Default Re: ummm what's the update for?

    i'm using the method to copy then rename the medieval.exe > kingdoms.exe and so far it works
    i tested on the following mods :
    - rage of dark gods ( call of warhammer)
    - deus lo vult
    - stainless steel
    ( i only try for few turns on new games, save then reload )

  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Now the weird thing is they literally renamed the kingdoms.exe to the medieval2.exe after making modifications to the Assembly code, but they didn't have to make the regedit changes to reflect this exe change. Which is odd. Literally the americas or britania campaigns are calling for the same old kingdoms.exe, so it shouldn't work...but it does. No idea why.
    Sorry for pulling this out of context but could you post a pic of the registry entries for Americas and Britannia? I'd like to compare them to the old dvd version.

  6. #6

    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    Sorry for pulling this out of context but could you post a pic of the registry entries for Americas and Britannia? I'd like to compare them to the old dvd version.
    Sure my friend. Here's two screen caps from the registry. Click image for larger version. 

Name:	Britannia Campaign.jpg 
Views:	22 
Size:	96.4 KB 
ID:	310694Click image for larger version. 

Name:	Americas Campaign.jpg 
Views:	20 
Size:	95.0 KB 
ID:	310693

    I can confirm that the old way of running a non-Steam game (Emperor Hantscher's method) does work for De Bello Mundi. Note that doesn't do anything to the registry upon rechecking it after running the mod by this means.

    Given what Tellos Athenaios wrote, then this could certainly explain the sound issues, and rethinking that in the future with this issue.
    Last edited by RubiconDecision; July 23, 2014 at 09:19 PM.

  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    If I got the pic I wanted you can see the differences.
    Steam vs retail is expected.
    Versions, yours 1.05, mine, 1.03, both kingdoms.exe.
    Draw what conclusions you may.
    Attached Thumbnails Attached Thumbnails picture001.jpg  

  8. #8

    Default Re: ummm what's the update for?

    Morning all,

    Some of you may have already read this on the official forum but I'd like to repost this in case you missed it.
    Another update has been released yesterday in order to fix the following issues:

    Med 2 - Steam Build ID 334162:

    • Fixes laggy menus & multiplayer under certain NAT situations
    • Fixes broken chat user state colours
    • Slight tweak to DLC licence fallback


    Please let me know if you still experience the above difficulties with the latest build. Thanks

    - Nico

  9. #9

    Default Re: ummm what's the update for?

    Quote Originally Posted by Nico CA View Post
    Morning all,

    Some of you may have already read this on the official forum but I'd like to repost this in case you missed it.
    Another update has been released yesterday in order to fix the following issues:

    Med 2 - Steam Build ID 334162:

    • Fixes laggy menus & multiplayer under certain NAT situations
    • Fixes broken chat user state colours
    • Slight tweak to DLC licence fallback


    Please let me know if you still experience the above difficulties with the latest build. Thanks

    - Nico
    ...and the way to tell if you have this latest Steam build of MTW2 is to:
    1. Right click on MTW2 in your Steam Library
    2. Click on Local Files

    and the Steam build number will be displayed.
    ...............
    There are now even stranger reports of odd things like wardogs and peasants appearing in MTW2 mods like SS 6.4, so there's that little nugget of bizarro world postSteam update nonsense.
    Last edited by RubiconDecision; July 24, 2014 at 03:57 AM.

  10. #10
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Tellos Athenaios has nice IDX/DAT tools but I have yet to wrap my old head around them so I am not going to comment on their use other than if he wishes to update my mod's sound and animation packs for me he is welcome to.

    This reminds too much of when CA tried to cobble together a Kingdoms patch in a hurry. The fallout from .Com then really never made it back here.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: ummm what's the update for?

    Bare Geomod is using the EXE from the Steam compatible modStarter, you will have make your own BAT file. I have to update that upload once this issue is sorted out.

    So I take it is the regular (pre-steam) BAT\CFG combo (not the RTW age command line way) but using medieval2.exe all the way plus steps one to five of the emperor's post?










  12. #12

    Default Re: ummm what's the update for?

    Quote Originally Posted by Gigantus View Post
    Bare Geomod is using the EXE from the Steam compatible modStarter, you will have make your own BAT file. I have to update that upload once this issue is sorted out.

    So I take it is the regular (pre-steam) BAT\CFG combo (not the RTW age command line way) but using medieval2.exe all the way plus steps one to five of the emperor's post?
    It should work.

    I'd hold off making any fixes for Bare Geomod until everything settles down. Personally I think the sound issue is really buggered up now, probably because good programming procedures weren't followed, and so somehow the mods violated some principle, and now a real mess to figure out with mods releasing patches. Yeah, the modstarter dies when you try to run Bare Geomod now.

    Side note: the same Steam/CA team also fiddled with the RTW1 Steam version. Thank God I don't have that nonsense too. I'd fully expect more fallout from Steam RTW1 users on top of this craziness.

  13. #13

    Default Re: ummm what's the update for?

    This appears to work well. I am sure it doesn't fix the sound problems, perhaps uninstalling and reinstalling everything including mods will resolve it.
    http://steamcommunity.com/sharedfile.../?id=290002657

  14. #14

    Default Re: ummm what's the update for?

    There is no file with the name medieval.exe . Thanks for nothing.

  15. #15

    Default Re: ummm what's the update for?

    Quote Originally Posted by foot soldier View Post
    There is no file with the name medieval.exe . Thanks for nothing.
    Being hostile to those trying to help you plus not describing the problem is a guaranteed way not to fix your issue. MTW2 uses the medieval2.exe located something like this:
    D:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War folder. In there is the medieval2.exe.

  16. #16
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Without going back three pages this morning, the official way for mods, http://forums.totalwar.com/showthrea...07-2014-update

    Do they work yea or nay, and the name of the mod?

  17. #17

    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    Without going back three pages this morning, the official way for mods, http://forums.totalwar.com/showthrea...07-2014-update

    Do they work yea or nay, and the name of the mod?
    That's an excellent idea. Maybe a sticky with the latest Steam client #, the mod's name, and what worked to get it to run (albeit imperfectly).

    Mod Name: De Bello Mundi
    Steam Client 334162
    Fix: Install the mod, add it as a non-Steam game so it builds it in the Steam library window.

    I'm tired, but I'm willing to do this later for ERAs Conquest, Falcom, and whatever I have stored on backup harddrives, then I can report back solely using either the non-Steam game way or the official way.

    Due to the sound issues, I'd expect another Steam update in the next 24 hours, so maybe doing it then would be more productive. It would be most helpful to write out the actual command changes that people will need for the target because a lot of people will type in something slightly incorrect.

    EDIT: Procedure #2 (duplication of the existing medieval2.exe and renaming it kingdoms.exe) might fix a ton of mods at once.
    (Only works on Kingdom mods so won't help Darthmod).
    Last edited by RubiconDecision; July 24, 2014 at 08:51 AM.

  18. #18
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    I have a PM into the guy listed at the bottom of Nico's post about Darth and TLR. See what happens.

  19. #19

    Default Re: ummm what's the update for?

    hello all

    i have with my not very good enlish try to make my mods work with al your posts but no succes and me i wend mad
    so i have completly removed medieval total war and al it mods and re installed it's main game so with no mods
    and now i am try again to install the mods with no succes

    now my question is can some body help me with this matter at the beginnig i try to make 5 mods working
    1 1648
    2 stainless steel
    3 sicilian vesper
    4 the three kingdoms
    5 claimant heirs and conquerors

    i hope somebody can help me with this
    i have tryd many things

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: ummm what's the update for?

    Quote Originally Posted by SeaNNyT View Post
    This appears to work well. I am sure it doesn't fix the sound problems, perhaps uninstalling and reinstalling everything including mods will resolve it.
    http://steamcommunity.com/sharedfile.../?id=290002657
    I have got at least three mods that I am working on or play. With that option it would require me to constantly change the setting as it seems to work only for one custom mod at a time.










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