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  1. #1

    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    One small problem with this that becomes a major headache for those not as technically inclined as you and I. Many will not fool with the registry and for good reason. I cannot blame them.

    If I was some younger teenager, just a got a laptop, my own internet connection, see the game in a Steam sale, and con mom/dad to dig out the credit card for it. Then he gets wind of a cool mod called Third Age total War. He downloads it, it installs and plays like a champ. With is last Steam game update his Third Age playing days are over until he figures out all these hoops to jump through. My guess as intuitive as all this turned out not to be, his harddrive just got some more room and CA/Segs/Steam just lost a customer.
    Yep. I get that. Sure, one can mess up the registry, just like one can mess up anything. Squid's tool is actually pretty great because it fixes the registry in seconds versus issuing several commands.

    But.....that's why I learned how to edit the registry,all because I wanted to properly install mods like Kingdoms Grand Campaign mod and I had Steam. What I'm saying is it's not that difficult, so for 90% of the people who regularly comment on the forum, they probably can handle it. It should be a matter of the patch getting worked out for the sound issues, and then maybe Squid will edit his launcher editor so that it points correctly to the medieval.exe .

    It actually isn't that technical.

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Quote Originally Posted by RubiconDecision View Post
    Yep. I get that. Sure, one can mess up the registry, just like one can mess up anything. Squid's tool is actually pretty great because it fixes the registry in seconds versus issuing several commands.

    But.....that's why I learned how to edit the registry,all because I wanted to properly install mods like Kingdoms Grand Campaign mod and I had Steam. What I'm saying is it's not that difficult, so for 90% of the people who regularly comment on the forum, they probably can handle it. It should be a matter of the patch getting worked out for the sound issues, and then maybe Squid will edit his launcher editor so that it points correctly to the medieval.exe .

    It actually isn't that technical.
    DOS 4, Before or after windows 1.0 was released, don't remember, was released with HIMEM.SYS to access memory above 512kb. It took me two weeks playing with autoexec.bat to get my mouse and sound Blaster drivers loaded up there so the kids could have their "Interactive Games" to work. Those were the days.

    My first baseball game for Win 3.1 was a hassle because the installer was anything but user friendly. I already had the DOS version working so, Hell yeah, now for Windows version.

    Those that are the "hardcore fans" will stick around, make it work, and share how. This is the backbone of this community. The "casual gamers" will depend on each. some will stick around. Many will move on.

    I for one will go looking for trouble in the registry. I have reinstalled Windows because of it. I will be the first one to disable the UAC without batting an eye. Many in these will not do either. Technology today scare the devil out of them right or wrong. In other cases, it's the family computer, "you fool with its guts, I fool with your butt". Too many things you and I take for granted that I get reminded about in the Tech forum.

    It's down to a decision for each, using Squid's tool, doing it manually, walking away, etc. I hope CA comes up with a better user friendly solution.

  3. #3
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: ummm what's the update for?

    None of my saves work for any of my mods, the game crashes when I try to load them.

  4. #4
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    Default Re: ummm what's the update for?

    Quote Originally Posted by alQamar View Post
    Breaking news:

    CA now announced they ported the multiplayer of Rome 1 and Medival 2 towards Steam!

    http://forums.totalwar.com/showthrea...lable-on-Steam!
    http://forums.totalwar.com/showthrea...lable-on-Steam!

    Given from their postings you can add your retail CD Keys to Steam now, so you do not have to rebuy a licence if you have a non Steam Version.
    If you have problems, please use the links to leave your reports there, please.

  5. #5

    Default Re: ummm what's the update for?

    So from what i gather, switching mods to use the Medieval2.exe instead of Kingdoms.exe would fix things for batch+config method?
    and doing this still retains all the extra stuff kingdoms.exe injected?

  6. #6

    Default Re: ummm what's the update for?

    Quote Originally Posted by Melooo182 View Post
    So from what i gather, switching mods to use the Medieval2.exe instead of Kingdoms.exe would fix things for batch+config method?
    and doing this still retains all the extra stuff kingdoms.exe injected?
    To answer myself this maxwulf guy from Totalwar.com seems to say so
    can anyone confirm?

  7. #7

    Default Re: ummm what's the update for?

    I don't know if this will help anyone or what, but I have M2TW set to "not auto update" but something was downloaded over steam earlier today anyway (ughhh) which caused me to be unable to launch the game through the launcher. When I clicked "Stainless Steel" it led to a Windows system error, something about "Just-in-Time". HOWEVER, I traced the problem to my Kingdoms.exe being deleted! I have no idea why Steam arbitrarily deleted my Kingdoms.exe, but thankfully I had a backup saved in another folder and after copying it over I was able to start up SS same as usual without any of the extra steps mentioned in this thread. I am unsure what was downloaded from Steam, however. I don't think I downloaded 10GB. I'm pretty sure Steam just deleted the Kingdoms.exe somehow.

    Hope this helps someone... Cheers!

  8. #8

    Default Re: ummm what's the update for?

    Yes, essentially if you loaded you mods the old way without the launcher, they are corrupted and gone. To get them to work, reinstall or apply a backup you may have.

    Now that we have no choice but to load our mods the old way, alot are worried next update will corrupt your mods. I can't imagine it will because this update was pretty major and was basically a complete reinstall of kingdoms.

    I personally lost a mod i was making, it was defunct anyways but now it is totally screwed, I also lost all progress on another project I was working on.


    I CANNOT STRESS ENOUGH TO MODDERS THAT AT THIS POINT, SINCE WE HAVE LITTLE CHOICE BYT TO USE THE OLD WAY, DO NOT LEAVE YOUR MOD NAMED AS A VANILLA MOD. AFTER YOU PLAY TEST, CHANGE THE NAME.

  9. #9
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: ummm what's the update for?

    Guys important update, which is literately game changing!

    I got this message from Nico this morning.

    Morning

    Thanks for your message.
    We have reported these issues to the relevant department and it's under investigation.

    Regarding the use of mods, we have released another update last night, it should work better now.
    Please let me know if you still experience problems using them.

    Thanks
    What they have done is basically combine the kingdoms.exe into the medieval2.exe. and updated medieval2.exe to 1.50 basically vanilla now runs on kingdoms (test it with experience upgrades you will notice defense won't be upgraded.) ALSO! any mods that used the kingdoms.exe just need to point their batch file to the medieval2.exe. No need to configure steam or rename mods, just edit the bat and create a shortcut.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  10. #10

    Default Re: ummm what's the update for?

    Quote Originally Posted by Emperor of The Great Unknown View Post
    Guys important update, which is literately game changing!

    I got this message from Nico this morning.



    What they have done is basically combine the kingdoms.exe into the medieval2.exe. and updated medieval2.exe to 1.50 basically vanilla now runs on kingdoms (test it with experience upgrades you will notice defense won't be upgraded.) ALSO! any mods that used the kingdoms.exe just need to point their batch file to the medieval2.exe. No need to configure steam or rename mods, just edit the bat and create a shortcut.
    good then

    Seems like that would suck if you just wanted to play good ol' Vanilla...
    really? there always something to complain about, eh?
    now you can play good ol' vanilla updated to 1.5...geez

  11. #11
    UndrState's Avatar Centenarius
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    Default Re: ummm what's the update for?

    Quote Originally Posted by Melooo182 View Post
    really? there always something to complain about, eh?
    now you can play good ol' vanilla updated to 1.5...geez
    Damn right there is - If (when) I want that, I'll play Retrofit. Doesn't much matter to me, I still have the CD. But still, there might be some others who aren't so thrilled - after all, it's really just taking away a choice.

  12. #12
    BM309K58SMERCH's Avatar Centenarius
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    Default Re: ummm what's the update for?

    Not to ruin the tense atmosphere here, but it feels good not having any mod at all (other than my own). However, I am still affected by the common afflictions that the others are suffering with as well.

    As it appears to be, the new window that comes up seems to function as a Steam launcher for Vanilla and Kingdoms. The options in the launcher simply launch the direct mod itself.

    I was about to post this, but Emperor beat me to it:

    Quote Originally Posted by Emperor of The Great Unknown View Post
    What they have done is basically combine the kingdoms.exe into the medieval2.exe. and updated medieval2.exe to 1.50 basically vanilla now runs on kingdoms (test it with experience upgrades you will notice defense won't be upgraded.)
    Simply put. Kindoms.exe is merged with Medieval2.exe instead of having two seperate memory eating .exes.

    The solution is equally simple:

    Quote Originally Posted by Emperor of The Great Unknown View Post
    ALSO! any mods that used the kingdoms.exe just need to point their batch file to the medieval2.exe. No need to configure steam or rename mods, just edit the bat and create a shortcut.
    To do this, just open your mod folder (example: mods/Gensokyo) and open the .bat file in the folder and change "kingdoms.exe" to "medieval2.exe"
    If you don't have a .bat file, then make a new one in the mod's folder. Open notepad and paste this:

    Code:
    @echo off
    cd ..\..
    start medieval2.exe @mods\Gensokyo\Configuration.cfg
    Give the file a name and end it with .bat (example: "GensokyoTW.bat"). Run the file to start the mod.

    If you already renamed your mod folder to a Kingdoms mod folder, then you just made it worse for yourself, as Steam detects any inconsistencies in the Kingdoms mod files and will automatically change them back into what they are originally supposed to be.

    There will be a Steam Client Bootstrapper error, but just close that, the game will launch normally. If it crashes the first time, then try again. I got mine to work on the second try.

    There will be missing menu sounds and other bugs if the mod uses vanilla resources. Unfortunately, to fix this, the only way I can think of is to reinstall Vanilla again or verify the game cache. I actually think you have to verify the game cache to fix this. I will do so and post again if it works.

    Thank you very much for the solution, Emperor. You beat me to it.
    Last edited by BM309K58SMERCH; July 23, 2014 at 09:21 AM.

  13. #13

    Default Re: ummm what's the update for?

    Quote Originally Posted by BM309K58SMERCH View Post
    Not to ruin the tense atmosphere here, but it feels good not having any mod at all (other than my own). However, I am still affected by the common afflictions that the others are suffering with as well.

    As it appears to be, the new window that comes up seems to function as a Steam launcher for Vanilla and Kingdoms. The options in the launcher simply launch the direct mod itself.

    I was about to post this, but Emperor beat me to it:



    Simply put. Kindoms.exe is merged with Medieval2.exe instead of having two seperate memory eating .exes.

    The solution is equally simple:



    To do this, just open your mod folder (example: mods/Gensokyo) and open the .bat file in the folder and change "kingdoms.exe" to "medieval2.exe"
    If you don't have a .bat file, then make a new one in the mod's folder. Open notepad and paste this:

    Code:
    @echo off
    cd ..\..
    start medieval2.exe @mods\Gensokyo\Configuration.cfg
    Give the file a name and end it with .bat (example: "GensokyoTW.bat"). Run the file to start the mod.

    If you already renamed your mod folder to a Kingdoms mod folder, then you just made it worse for yourself, as Steam detects any inconsistencies in the Kingdoms mod files and will automatically change them back into what they are originally supposed to be.

    There will be a Steam Client Bootstrapper error, but just close that, the game will launch normally. If it crashes the first time, then try again. I got mine to work on the second try.

    There will be missing menu sounds and other bugs if the mod uses vanilla resources. Unfortunately, to fix this, the only way I can think of is to reinstall Vanilla again or verify the game cache. I actually think you have to verify the game cache to fix this. I will do so and post again if it works.

    Thank you very much for the solution, Emperor. You beat me to it.
    I am still confused. My TATW+MOS was originally named as Brittania Campaign and now it doesn't work. When I open TATW bat file it says it cannot find the kingdoms.exe and then closes, while the CFG file for TATW doesn't even mention kingdoms.exe. Anyway way to get it working?

  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Quote Originally Posted by Prozn856 View Post
    I am still confused. My TATW+MOS was originally named as Brittania Campaign and now it doesn't work. When I open TATW bat file it says it cannot find the kingdoms.exe and then closes, while the CFG file for TATW doesn't even mention kingdoms.exe. Anyway way to get it working?
    Open/Edit the .bat in Notepad and kingdoms.exe will be looking at you.

  15. #15

    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    Open/Edit the .bat in Notepad and kingdoms.exe will be looking at you.
    So do I launch the mod now through regular M2TW?

  16. #16
    vin2579's Avatar Civis
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    Default Re: ummm what's the update for?

    Quote Originally Posted by Emperor of The Great Unknown View Post
    Guys important update, which is literately game changing!

    I got this message from Nico this morning.



    What they have done is basically combine the kingdoms.exe into the medieval2.exe. and updated medieval2.exe to 1.50 basically vanilla now runs on kingdoms (test it with experience upgrades you will notice defense won't be upgraded.) ALSO! any mods that used the kingdoms.exe just need to point their batch file to the medieval2.exe. No need to configure steam or rename mods, just edit the bat and create a shortcut.
    Yup I can confirm my SS runs just like normal again. XD



  17. #17
    UndrState's Avatar Centenarius
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    Default Re: ummm what's the update for?

    Seems like that would suck if you just wanted to play good ol' Vanilla...

  18. #18

    Default Re: ummm what's the update for?

    would making a copy of the new Medieval2.exe renamed to Kingdoms.exe work?
    cause SS extended batch is locked up in an exe and its creators seem to have vanished from TWC a long time ago...not responding emails or anything.

  19. #19
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Quote Originally Posted by Melooo182 View Post
    would making a copy of the new Medieval2.exe renamed to Kingdoms.exe work?
    cause SS extended batch is locked up in an exe and its creators seem to have vanished from TWC a long time ago...not responding emails or anything.
    Make a copy and rename the copy. It just may work.

  20. #20
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: ummm what's the update for?

    I can play my mods fine, but loading any save causes a crash. Even if I make a new game and save it now then try to load it, it still crashes. Any fixes?

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