I guess it wasnt enough for CA to disallow total conversions for E:TW/Shogun 2/R2. Now they want toup with M2TW as well!
Just do the things right and smooth once, fors sake!
I guess it wasnt enough for CA to disallow total conversions for E:TW/Shogun 2/R2. Now they want toup with M2TW as well!
Just do the things right and smooth once, fors sake!
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
they must have figured out people were playing mods on M2TW instead of buying rome 2
As excited as I was that Medieval's multiplayer would be kept alive, CA broke the game in the process somehow. In addition to a very noticeable bug with sound effects, all of my battle replays are broken and no longer play back correctly with this new Medieval which is a huge shame. Most likely my savegames suffered the same fate - but I haven't tested it yet. Fortunately for me I have the boxed version which I can continue playing as usual but it would have been really nice if the Steam version worked identically. I'll wait to see if these get fixed but I am not holding my breath especially with regards to the battle replay playback issue.
I was also only able to get into the multiplayer lobby once, every time I tried after that the game would just hang indefinitely. So all in all a non-functional update. How the hell did they mess up such a simple update? All they had to do was replace the gamespy multiplayer option with a Steam one and they somehow screwed up some non-related things like sound with it.
If you end up having to reload MTW2 from scratch due to this seriously clustered update, then end up using the launcher replacement, then reload all of your mods, then you need to run both a scandisk and defragment your drives. You'll be adding and subtracting many gigabytes of files, and no doubt there will be hard drive errors and major fragmentation. All of which will result in random CTDs and terrible lag. Better to do it as part of the process, than scratch your head and be unable to figure out what the Hell is going on.
Here's the link to Squid's tool that's a replacement that easily allows you to add new mods so you don't have to edit the registry or rename folders.
Auslogic's Disk Defragmenter is the easiest one to use and is free. To do a scan disk, then you check your disk properties, and select check for hard drive errors, and then it will be scheduled for the next start up as it cannot check hard drive errors under an OS. If you don't know how to do that, do an internet search for "check a hard drive for errors and for your particular operating system.
Here's a link to explain how to do a verify of the game's cache after Steam migrates it to your hard drive. There are often errors that are not noticeable until later, so it's better to check it and save yourself the pain in the keister.
EDIT: In the event that you're running a mod like Third Age, and you formerly had multiple versions of it due to submods (like one folder had MOS and another had Divide and Conquer), then you should read this to see how to best accomplish this properly INSTEAD of renaming folders.
Practically since day one there's been a way to play multiplayer as long as you had a LAN.
Last edited by RubiconDecision; July 23, 2014 at 01:52 AM.
I had only Kingdoms installed, then started the 6GB update. Now, the folder is on the Steam directory with 13 GB, but i can't start the game from my library because it only shows the M2TW base game uninstalled, the exp is on the DLC tab, i know, but i can't do anything about it and i can't verify the cache integrity. What i must do? Delete everything from the folder and reinstall the base game from my library?
Last edited by irishron; July 23, 2014 at 04:12 AM. Reason: deleted color and font
For the record, here's what happened to me:
Update came up, I reinstalled the whole game + SS, renamed the SS folder to "americas" and it works as usual.
The stupid Kingdoms Launcher isn't coming up anymore, which is a relief, and the Kingdoms game in my Steam library has been merged into the Medieval 2 Total War title.
(P.s. I only read the 1st post in this thread)
Hi DropP90,
Have you tried a right click on MEDII from the Game Library? You should be able to display further options in order to start Kingdom content.
Hey
An update has been released last night in order to allow more mods to work without forcing you to modify some files.
Please let me know if you still experience issues using certain mods.
Thanks
- Nico
Steam download done... now i can try to get all mods downloaded again as it seems.
Isn´t it enough for CA to release the new games as a pile oflike they did with Rome 2 ?
Can´t believe they even found a way to even goof the good old stuff to crap.
Dear CA-responsibles, i hope you burn, long and deep.
May the earth be light upon you, lest the dogs can dig you out more easy.
So, can we play multiplayer with mods? or will this only work for the vanilla game?
Has anyone trying using this tool for mods? http://www.twcenter.net/forums/showt...ication/page11
In the last post Gigantus mentions with a link to another post/thread about renaming kingdoms.exe.
Last edited by irishron; July 23, 2014 at 04:41 AM.
Whilst I empathize with those now having issues with mods. Personally I think its great that CA actually bothered finally attempting to fix the launcher issue for Kingdoms. I had put in place a work around which managed to by pass the launcher, but this has now finally been fixed officially at least. Only issue I've noticed though is that I haven't discovered a new way of launching Kingdoms directly via shortcut. Any ideas?
Thank God I do not have Steam, and after reading this thread, I am sure I will never get it. Sorry to say I am kind of old school when it comes to computers and games. I fail to understand how people can tolerate software on their PC that meddles with data without explicit authorization. I bought a wonderful copy of MII on DVD a long time ago. It runs when I want it to run, and it stops when I tell it to stop. I know where my mods are and nobody changes anything but me. There are good games out there which are DRM-free and run without things such as steam. Everybody has a choice.
Instead of renaming folders, try this. http://forums.totalwar.com/showthrea...=1#post1161346
Hi there,
Thanks for your reports regarding difficulties you have experienced running MED II/Kingdom with mods.
In order to better investigate this matter and find permanent solutions, could you please list the mods you experienced this issue with.
Thanks
- N
Hi Nico,
Any Kingdoms mod that does not use the launcher and registry keys. Third Age total War seems to be the biggest one right now without renaming an existing Kingdoms campaign (another can of worms when Steam decides to do a DRM check) or edit each .bat and .cfg for every mod. I have tenon my computer and if I had the Steam version of Medieval2 and Kingdoms, it would be one time consuming thing I would like to avoid if possible.
Any way to streamline the launcher/medieval2.exe with another patch to find and use all these .bat and .cfg and still recognize the kingdoms.exe in them since kingdoms.exe seems to have bitten the dust Steam version?
I am very reticent to get involved in trying to get to the root of this until I do a lot of saving of mods on my hard drive. However, theoretically, why not just do it the old fashioned way, and do a regedit, and point the mods to the correct exe? This is the old way that Steam users had to do it before Squid's TWCenter launch editor.
It should be merely a matter of doing a search of your registry using Regedit (you type that in the run command promp). In Vista 64 it's in the HKEY_LOCAL_MACHINE folder, then in the SOFTWARE folder, then WOW6432NODE, then in the SEGA folder, then under Medieval Total War, then under the MODS folder. You should just have to edit the GameExe attribute such that points to the Medieval.exe instead of the Kingdoms.exe, right?
Or with the update, is the folder hierarchy all changed around now?
This is the old school method for putting a mod folder in the launcher. Surely that still works, right?
One small problem with this that becomes a major headache for those not as technically inclined as you and I. Many will not fool with the registry and for good reason. I cannot blame them.
If I was some younger teenager, just a got a laptop, my own internet connection, see the game in a Steam sale, and con mom/dad to dig out the credit card for it. Then he gets wind of a cool mod called Third Age total War. He downloads it, it installs and plays like a champ. With is last Steam game update his Third Age playing days are over until he figures out all these hoops to jump through. My guess as intuitive as all this turned out not to be, his harddrive just got some more room and CA/Segs/Steam just lost a customer.