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Thread: ummm what's the update for?

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  1. #1
    Stívarđr Reynitré's Avatar Domesticus
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    Default Re: ummm what's the update for?

    I don't meant to be a pain in the arse, but is there a hotfix for all of the other problems this created?

    Like the utter failure to launch?

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Quote Originally Posted by esaciar View Post
    I don't meant to be a pain in the arse, but is there a hotfix for all of the other problems this created?

    Like the utter failure to launch?
    The old medieval2.exe or the old kingdoms.exe? It makes a world of difference.

  3. #3
    Stívarđr Reynitré's Avatar Domesticus
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    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    The old medieval2.exe or the old kingdoms.exe? It makes a world of difference.
    both through steam

  4. #4

    Default Re: ummm what's the update for?

    I'm currently downloading a 1.2 gig patch for M2TW

  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Kingdoms.exe is a do-it-yourself project. http://forums.totalwar.com/showthrea...=1#post1162362
    If you wish to complain about it, please do it there. I am only the messenger.

    Medieval2.exe http://forums.totalwar.com/showthrea...95#post1166795 Stay tuned.

    By the way the thread has more info and a good place for your input.

  6. #6
    Stívarđr Reynitré's Avatar Domesticus
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    Default Re: ummm what's the update for?

    Quote Originally Posted by irishron View Post
    Kingdoms.exe is a do-it-yourself project. http://forums.totalwar.com/showthrea...=1#post1162362
    If you wish to complain about it, please do it there. I am only the messenger.

    Medieval2.exe http://forums.totalwar.com/showthrea...95#post1166795 Stay tuned.

    By the way the thread has more info and a good place for your input.
    Not meant to be provocative, I apologise if it manifested in such a manner.

    Merely needed the opportunity to express some frustrations over the last weeks.

    If there are solutions, that's fantastic and I am appreciative of the support!

    Thank you.

  7. #7

    Default Re: ummm what's the update for?

    Whats this new 1.2 GB patch for?
    The renaming method was working and I was in the middle of a great SS campaign, I hope this doesn't break it again.

    Quote Originally Posted by Condottiere 40K View Post
    If you ever lived next to a volcano, the fact that you had nothing to do with your neighbour failing to properly throw in his virgin daughter to appease the local deity doesn't stop the lava from engulfing your home.

  8. #8
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    Default Re: ummm what's the update for?

    I believe the update that just hit is purely to fix the sound issues, as stated in Nico's post.

    Why it requires 1.2GB just for sound I don't know.

  9. #9

    Default Re: ummm what's the update for?

    http://steamcommunity.com/app/4700/d...93781675088848
    "There was a patch released today that should fix the sounds. Perhaps you downloaded that."
    This was a similar terse reply that came out from Steam. There was a 1 gig RTW Steam patch as well yesterday. If you're a Steam owner of these products, it's in your best interest to test them in the campaign and in custom battles to see if they work, and by looking at the previous posts detailing many bugs.

    Or you can decide that maybe you don't want to be experimented on without your permission and buy a regular version of these programs.

    Now while I've tolerated them since they were released (practically the first day) in Steam, I'm rather irritated since I just want to play EB2 which is being released in August, or just play any number of great mods. It seems like a pretty simple and practical decision to me but some people like banging their head on a wall in frustration.


    Last edited by RubiconDecision; August 01, 2014 at 02:52 PM.

  10. #10

    Default Re: ummm what's the update for?

    Fixed the sound on my end with this new patch... however, the darkened-shadow bug still persists. Hmm.
    Also, has anyone's game been loading a bit 'longer' lately? I feel like it takes longer to load now. It used to be in a snap. Maybe that's just me

    EDIT: For those whose mods are still without sound (on main menu, and perhaps other instances), you have to regenerate your sound files.

    To do this (for those who don't know) you must delete the .idx and .dat files in your SOUNDS folder found in your DATA folder of your mod.

    1. Find your mod's SOUNDS folder -- delete .idx and .dat file BUT
    --DO NOT do this unless you have 39 folders with descr_sounds labeled in them. They are located in your DATA folder (of your mod), and they are a must, and most mods probably have them. If not, download them here:
    Kingdoms: http://www.twcenter.net/forums/downl...o=file&id=3604
    Vanilla: http://www.twcenter.net/forums/downl...o=file&id=1110

    When you've gotten either one, depending on your game whether it has kingdoms 'elements' or not, you should just drop all 39 of them into the data folder and allow them to MERGE, meaning don't replace the ones that already EXIST in your mod folder.

    --You should also TEMPORARILY go into Medieval 2's main directory (Vanilla game) and if you've unpacked it (you really should if you're modding or playing mods, kind of a big deal) and pull the folders music, SFX, and voice (and effect_evt, if it exists) into your sounds folder of your mod. MERGE them like you did with the 39 .txt files.
    Note that these are ABSOLUTELY 100% ESSENTIAL! If you leave even one part of that unchecked, it can be annoying, as you may have missing sound and possibly even un-explainable CTDs!

    2. After you've made sure of all of those, all you have to do is start your game. It will regenerate the files you've deleted, and if you want, you can remove the folders from sounds folder (they take up quite a bit of space each 'copy paste', at least I think so.)
    Last edited by capablecenturion; August 01, 2014 at 04:08 PM. Reason: @@@@

  11. #11

    Default Re: ummm what's the update for?

    Quote Originally Posted by capablecenturion View Post
    Fixed the sound on my end with this new patch... however, the darkened-shadow bug still persists. Hmm.
    I was wondering where the shadows were coming from. Still though, despite the headaches, it is cool to see CA still pays attention to it's older games.

    Quote Originally Posted by Condottiere 40K View Post
    If you ever lived next to a volcano, the fact that you had nothing to do with your neighbour failing to properly throw in his virgin daughter to appease the local deity doesn't stop the lava from engulfing your home.

  12. #12

    Default Re: ummm what's the update for?

    Quote Originally Posted by Doge Domenico View Post
    I was wondering where the shadows were coming from. Still though, despite the headaches, it is cool to see CA still pays attention to it's older games.
    Indeed...but they attempted to fix that which wasn't broken, really. I've a feeling it wasn't due to MP that this merge (and mess) happened

  13. #13

    Default Re: ummm what's the update for?

    Have they fixed anything else/ real issues, like old douple handed weapons bug ect?
    Last edited by ivan55599; August 02, 2014 at 02:28 AM.

  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?

    Quote Originally Posted by capablecenturion View Post
    Indeed...but they attempted to fix that which wasn't broken, really. I've a feeling it wasn't due to MP that this merge (and mess) happened
    Personal opinion but I agree.
    Quote Originally Posted by ivan55599 View Post
    Have they fixed anything else/ real issues, like old douple handed weapons bug ect?
    No, and anything with was "broke" before the patch don't expect to be fixed. I have my own personal list and this is not one of them.

  15. #15

    Default Re: ummm what's the update for?

    Quote Originally Posted by ivan55599 View Post
    Have they fixed anything else/ real issues, like old douple handed weapons bug ect?
    I have never even heard of this lol. Are you sure this is post-recent patch and not before?

  16. #16

    Default Re: ummm what's the update for?

    Can someone help me? It did everything that was posted in post 162 and it still won't work.

    This is my target link: C:\Users\Name\Spel\Steam\SteamApps\common\MedievalII Total War\medieval2.exe@mods\Third_Age_3_DAC\TATW.cfg

    and I changed the batch file to this:

    start medieval2.exe @mods\Third_Age_3\TATW.cfg

    Please help!
    Last edited by Red Viper; August 03, 2014 at 05:09 PM.

  17. #17

    Default Re: ummm what's the update for?

    Quote Originally Posted by Red Viper View Post
    Can someone help me? It did everything that was posted in post 162 and it still won't work.

    This is my target link: C:\Users\Roel\Spel\Steam\SteamApps\common\MedievalII Total War\medieval2.exe@mods\Third_Age_3_DAC\TATW.cfg

    and I changed the batch file to this:

    start medieval2.exe @mods\Third_Age_3\TATW.cfg

    Please help!
    Did you use Notepad++ to edit the batch?

  18. #18

    Default Re: ummm what's the update for?

    Quote Originally Posted by SanyuXV View Post
    Did you use Notepad++ to edit the batch?
    Yes, I Always do.

  19. #19

    Default Re: ummm what's the update for?

    Quote Originally Posted by Red Viper View Post
    Can someone help me? It did everything that was posted in post 162 and it still won't work.

    This is my target link: C:\Users\Roel\Spel\Steam\SteamApps\common\MedievalII Total War\medieval2.exe@mods\Third_Age_3_DAC\TATW.cfg

    and I changed the batch file to this:

    start medieval2.exe @mods\Third_Age_3\TATW.cfg

    Please help!
    Try putting this into the .cfg
    mod = mods/Third_Age_3

    ^ I don't know if that works but I did it to make sure when I launch with Steam. Didn't hurt either. Also, if it doesn't help you, maybe you can change the name of the folder? Honestly it might be an error related to name -- just a thought.

  20. #20
    irishron's Avatar Cura Palatii
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    Default Re: ummm what's the update for?


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