-Fixed Siege AI?
-Elephant Trunk throw animation?
-Critics actually reporting and confirming the above points?
work, i gotta test this myself as soon as i reach home!
CA =![]()
-Fixed Siege AI?
-Elephant Trunk throw animation?
-Critics actually reporting and confirming the above points?
work, i gotta test this myself as soon as i reach home!
CA =![]()
I liken it to a mirage in the desert. Don`t get excited when you see that Oasis you`ve been waiting for... It might not be quite what you expect...
Still testing although I am only doing this because I see a little hope. If the final patch removes the torches and fixes the issues this game might at least have been worth some of the coin I spent on it nearly a year ago. Sheesh, if someone told me I`d waiting a year to see a siege AI that`s inferior to MTW2 and RTW, I would never have bought this game.
And don`t you dare release any DLCs, CA, I know you want to now.
Still nothing on the LOD.Units on the battlefield now blend / fade out when they get very close to the camera, to avoid ugly clipping / seeing into the unit models.
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This patch has seriously made it feel like another game entirely. I renabled LoB and had a 25 minute siege, and it was actually fun.
The AI had their archers, slingers, and melee infantry on the walls. Their cavalry stayed back near the town square, save for their archer cavalry which was going up and down the wall firing at my units on the wall.
It was a brilliant battle. It really feels refreshed and new!
I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
Originally Posted by Richard Holmes
Originally Posted by Jackie Fisher
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I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
Originally Posted by Richard Holmes
Originally Posted by Jackie Fisher
Didn't have much time for testing but as i remember till patch 14 all sieges from attacker angle were same. Their ranged units were on walls, infantry and cavalry camping (blobbing) in downtown. Battles are won by simple bombing the blob with explosive rounds.
I can say that from defender angle things are improved, not fixed but improved.
Last edited by Praetorian_BGX; July 24, 2014 at 05:19 AM.
"The strong do what they can and the weak suffer what they must."
-Thucydides
wait wait, what ?
Siege AI seems to be somewhat good now ?
Too little, too late.
All I see is now a small improvement to Siege AI, and still a mess.
Can we trust CA still on fixing this ? our beloved Rome ?
We all did go far for Rome, but how far will CA go for Rome ?
Ceterum autem censeo Carthaginem esse delendam
Infinitus est numerus stultorum
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
So far they have gone 14 patches and counting. So I'd say they are going a long way for Rome.
The first battle I played, a siege of Sardis, was not much better. The ai attacked only once with the siege weapons.
A few more months/years of patches and they may yet polish this coal into a goddamn diamond.![]()
The Earth is inhabited by billions of idiots.
The search for intelligent life continues...
I figured I would test some of this beta 14 today, a catharsis self undoing, yes.
Tried a siege battle at Petra Defending:
-Path finding is still messed up, the siege ram crossed into the path of a siege tower and stalled multiple times.
-The AI ram and the torch brigade both should up at the gates at the same time LOL!
-The siege AI is better, but it still issues and is not as good as Medieval 2 in terms of stability.
-At least they fixed the Siege scene at Petra, it took them a damn year to do that, tells you how completely bungled this whole project was and is.
Last edited by stevehoos; July 23, 2014 at 03:35 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.