Page 9 of 12 FirstFirst 123456789101112 LastLast
Results 161 to 180 of 225

Thread: Patch 14 Beta Notes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Patch 14 Beta Notes

    -Fixed Siege AI?
    -Elephant Trunk throw animation?
    -Critics actually reporting and confirming the above points?

    work, i gotta test this myself as soon as i reach home!


    CA =

  2. #2
    Lionheart11's Avatar Senator
    Join Date
    Feb 2011
    Location
    Australia
    Posts
    1,375

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Ishan View Post
    -Fixed Siege AI?
    -Elephant Trunk throw animation?
    -Critics actually reporting and confirming the above points?

    work, i gotta test this myself as soon as i reach home!
    hahaha it tis a sign the end is near lol

    I do agree with Toon, we have been alpha/beta testers and its not acceptable business practice..
    "illegitimi non carborundum"

    TW RIP

  3. #3
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Patch 14 Beta Notes

    I liken it to a mirage in the desert. Don`t get excited when you see that Oasis you`ve been waiting for... It might not be quite what you expect...

    Still testing although I am only doing this because I see a little hope. If the final patch removes the torches and fixes the issues this game might at least have been worth some of the coin I spent on it nearly a year ago. Sheesh, if someone told me I`d waiting a year to see a siege AI that`s inferior to MTW2 and RTW, I would never have bought this game.

    And don`t you dare release any DLCs, CA, I know you want to now.

  4. #4
    The Roman Republic's Avatar Alea iacta est
    Citizen Content Emeritus

    Join Date
    Apr 2011
    Location
    Lost in History.
    Posts
    3,396

    Default Re: Patch 14 Beta Notes

    Units on the battlefield now blend / fade out when they get very close to the camera, to avoid ugly clipping / seeing into the unit models.
    Still nothing on the LOD.

  5. #5
    IlluminatiRex's Avatar Are you on the square?
    Citizen

    Join Date
    Dec 2010
    Location
    Illuminati Outpost #5123
    Posts
    3,693
    Blog Entries
    4

    Default Re: Patch 14 Beta Notes

    This patch has seriously made it feel like another game entirely. I renabled LoB and had a 25 minute siege, and it was actually fun.

    The AI had their archers, slingers, and melee infantry on the walls. Their cavalry stayed back near the town square, save for their archer cavalry which was going up and down the wall firing at my units on the wall.

    It was a brilliant battle. It really feels refreshed and new!
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  6. #6
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by IlluminatiRex View Post
    This patch has seriously made it feel like another game entirely. I renabled LoB and had a 25 minute siege, and it was actually fun.

    The AI had their archers, slingers, and melee infantry on the walls. Their cavalry stayed back near the town square, save for their archer cavalry which was going up and down the wall firing at my units on the wall.

    It was a brilliant battle. It really feels refreshed and new!
    sounds cool, have you tested without mods, though?
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  7. #7
    IlluminatiRex's Avatar Are you on the square?
    Citizen

    Join Date
    Dec 2010
    Location
    Illuminati Outpost #5123
    Posts
    3,693
    Blog Entries
    4

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by alQamar View Post
    sounds cool, have you tested without mods, though?
    Yes I have, and the experiences have been similar to that one, albeit faster. LoB really just slows battles down. 'Gunny wanted me to make sure it worked with the latest patch for him
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  8. #8
    Praetorian_BGX's Avatar Ordinarius
    Join Date
    Apr 2008
    Location
    Singidun
    Posts
    709

    Default Re: Patch 14 Beta Notes

    Didn't have much time for testing but as i remember till patch 14 all sieges from attacker angle were same. Their ranged units were on walls, infantry and cavalry camping (blobbing) in downtown. Battles are won by simple bombing the blob with explosive rounds.

    I can say that from defender angle things are improved, not fixed but improved.
    Last edited by Praetorian_BGX; July 24, 2014 at 05:19 AM.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  9. #9

    Default Re: Patch 14 Beta Notes

    wait wait, what ?
    Siege AI seems to be somewhat good now ?

  10. #10
    baptistus's Avatar Senator
    Join Date
    Jun 2013
    Location
    France
    Posts
    1,056

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by anonimo272 View Post
    wait wait, what ?
    Siege AI seems to be somewhat good now ?
    I will not say "good", but "fixed". The AI is still stupid. But it is a very very good news !

  11. #11

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by anonimo272 View Post
    wait wait, what ?
    Siege AI seems to be somewhat good now ?
    seems to be...but it is still retarded.

  12. #12
    johan_d's Avatar Civis
    Join Date
    Jun 2006
    Location
    The Netherlands
    Posts
    166

    Default Re: Patch 14 Beta Notes

    Too little, too late.

    All I see is now a small improvement to Siege AI, and still a mess.
    Can we trust CA still on fixing this ? our beloved Rome ?
    We all did go far for Rome, but how far will CA go for Rome ?
    Ceterum autem censeo Carthaginem esse delendam
    Infinitus est numerus stultorum

  13. #13

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by johan_d View Post
    Too little, too late.

    All I see is now a small improvement to Siege AI, and still a mess.
    Can we trust CA still on fixing this ? our beloved Rome ?
    We all did go far for Rome, but how far will CA go for Rome ?
    Small?

    A "small" change?

    It's an astronomically huge improvement.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  14. #14
    baptistus's Avatar Senator
    Join Date
    Jun 2013
    Location
    France
    Posts
    1,056

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Causeless View Post
    It's an astronomically huge improvement.
    I don't think so . It is a good improvement of the siege AI ,nothing less nothing more. But it doesn't need to use this kind of superlative.
    Last edited by baptistus; July 23, 2014 at 12:19 PM.

  15. #15
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by johan_d View Post
    We all did go far for Rome, but how far will CA go for Rome ?
    to the point and brilliantly quoted! I could not have quoted this in any better way! +reps mate

  16. #16

    Default Re: Patch 14 Beta Notes

    So far they have gone 14 patches and counting. So I'd say they are going a long way for Rome.

  17. #17
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by von stoker View Post
    So far they have gone 14 patches and counting. So I'd say they are going a long way for Rome.
    Compared to how far we`ve gone, it`s not far enough.

  18. #18
    Abdülmecid I's Avatar ¡Ay Carmela!
    Moderation Overseer Civitate Patrician Moderation Mentor

    Join Date
    Jul 2014
    Posts
    6,260

    Default Re: Patch 14 Beta Notes

    The first battle I played, a siege of Sardis, was not much better. The ai attacked only once with the siege weapons.

  19. #19
    Col. Tartleton's Avatar Comes Limitis
    Join Date
    Aug 2010
    Location
    Cape Ann
    Posts
    13,053

    Default Re: Patch 14 Beta Notes

    A few more months/years of patches and they may yet polish this coal into a goddamn diamond.
    The Earth is inhabited by billions of idiots.
    The search for intelligent life continues...

  20. #20

    Default Re: Patch 14 Beta Notes

    I figured I would test some of this beta 14 today, a catharsis self undoing, yes.

    Tried a siege battle at Petra Defending:

    -Path finding is still messed up, the siege ram crossed into the path of a siege tower and stalled multiple times.

    -The AI ram and the torch brigade both should up at the gates at the same time LOL!

    -The siege AI is better, but it still issues and is not as good as Medieval 2 in terms of stability.

    -At least they fixed the Siege scene at Petra, it took them a damn year to do that, tells you how completely bungled this whole project was and is.
    Last edited by stevehoos; July 23, 2014 at 03:35 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •