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  1. #1
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by IlluminatiRex View Post
    But the fast forward in Rome II does work. iirc if you're running the game with settings above the recommended for your computer, it does not do anything because it would cause more lag or something.
    I can also run on lowest settings and set fast forward. The only real difference is that the sound effects disappear, the game itself still runs slow, maybe 15-30% faster at max. In other TW titles the max fast forward worked wonders.

  2. #2
    Megasalexandros's Avatar Campidoctor
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    Default Re: Patch 14 Beta Notes

    i completly disliked the new feature with the units greying out so early when the camera closes up.
    PLEASE PLEASE PLEASE reverse it back to the old style , it almost ruins the close ups in the debug camera
    MACEDONIA ETERNAL GREEK KINGDOM

  3. #3
    Lionheart11's Avatar Senator
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    Default Re: Patch 14 Beta Notes

    14 patches and 9 months to fix the seige Ai and bring us the missing elephant animation, i wont feel sorry at all if CA never recover from this incompetence.

    Do not let this twit team make another TW game!!!.
    "illegitimi non carborundum"

    TW RIP

  4. #4
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    Just had a nice battle on a full sized Rome.

    Wow! What a nice surprise. The AI tore a breech in the wall using the two Ballista I gave it, and when that was done used the Ballista to open the gate up. After that, it exhausted the rest of its ammo on another section of wall.

    Once that was done, the AI moved its 4 Large Siege Towers into position where I had my Auxiliary Syrian Archers located. It also started moving units into the city, and for some strange reason the Ballista were part of that.

    Then as it tried getting all 4 of its archer units up the siege towers the stuttering started, but stopped once the archers were in their positions. It was a close victory on my part, only because of the amount of Preatorian Guards I gave myself. Other than that weird thing with the ballista, the AI did wonderfully.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  5. #5
    spiderknight's Avatar Ordinarius
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    Default Re: Patch 14 Beta Notes

    As others have mentioned the zooming in on units has been ruined by the grey out. Leave it to CA to mess with the one thing they had going for them ....

  6. #6
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    Personally, as someone who enjoys taking screenshots, not having to deal with clipping now is a huge bonus.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  7. #7
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Patch 14 Beta Notes

    Mhh I thought that feature is awesome. Why is clipping better than greying out?

  8. #8
    Huberto's Avatar Praepositus
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    Default Re: Patch 14 Beta Notes

    Honestly, I don't get the obsession with the elephant throw animation. Is this a TWR2 meme or something?

  9. #9
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Huberto View Post
    Honestly, I don't get the obsession with the elephant throw animation. Is this a TWR2 meme or something?
    Well it was just the fact that CA (including Lusted) insisted that the elephant anaimations were in the game and working when NO ONE else who actually bought the game had seen it- Not one person here or anywhere had seen this. it was like someone telling us that the Emperor was wearing wonderful new clothes when in fact he wasn`t wearing anything at all.

    Hence, it became a joke whenever the elephant anim was mentioned.

    This is the first time ANY ONE has seen it in action - beta patch 14, months later.

    Makes anything they say a joke when this kind of thing happens.

  10. #10
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Huberto View Post
    Honestly, I don't get the obsession with the elephant throw animation. Is this a TWR2 meme or something?
    Like Humble said, more like mythological animation. Clearly it didn't worked till patch 14 beta.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  11. #11
    iWarsaw's Avatar Semisalis
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    Default Re: Patch 14 Beta Notes

    I'm stuck at 90% on the Beta, anyone know how to fix this?

    EDIT: It fixed its self. Now to test the hell out of this AI.
    Last edited by iWarsaw; July 22, 2014 at 10:15 PM.
    You say you wont buy Atilla but your only lying to your self.

  12. #12

    Default Re: Patch 14 Beta Notes

    Here is a video of the AI attacking a city in beta patch 14
    https://www.youtube.com/watch?v=lNLq...ature=youtu.be

  13. #13
    baptistus's Avatar Senator
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by General George S. Patton View Post
    Here is a video of the AI attacking a city in beta patch 14
    https://www.youtube.com/watch?v=lNLq...ature=youtu.be
    8 siege towers + 1 ladders + 1 battleram = 10 sieges equipment !!!!!
    So it shows nothing of the beta patch 14, sorry.
    Two ladders, one tower and with or without a battleram. And you will see if there is improvement or not, and it looks like what happen on campaign map.

    I don't have my gtx780 anymore (I bought a ps4 for destiny ....) but I will try to make video at low setting. I will test this patch and make videos so we could compare with my older videos.
    Last edited by baptistus; July 23, 2014 at 08:12 AM.

  14. #14
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    Alright, so in my Pontus campaign I attacked a settlement.

    The AI usually likes sitting there in the town square twiddling their thumbs. Not this time, no this time the entire army moved out to meet my troops. Very pleased with that.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  15. #15

    Default Re: Patch 14 Beta Notes

    A few things I have noticed for the better. I started a new campaign as Rome Hard/Hard. (Vanilla-the only true way to play)
    *The Etruscans besieged Rome but didn't attack that turn. They waited, (which was a mistake as I brought in 2 armies and defeated them.)
    *The AI seems to recruit more artillery as I've had a few battles against Liguria and they have had ballistas.
    *The ballistas take part in the battle, they don't sit at map edge doing nothing (though it may be reinforcements that do that)
    *I fought a settlement battle (Velathris? just north of Rome) I have fought on this particular settlement map probably over 50 times before and each time the AI did the exact same thing, ignored the capture plaza and sent their entire force the long way around where I could block them. This time they split their forces. the main body went the usual way, while a reasonable sized force stormed the plaza. I had to send 5 triarii and 3 skirmishers to defend the plaza.
    The AI reinforcements split up some going to the main battle and some to the plaza.
    While occupied with trying to flank the main battle, I ignored the Triarii as I knew they would hold their own. When I returned to them, I found they had been destroyed by ballista and skirmishers.
    After the triarri were destroyed, the AI sent the remaining plaza units to attack the rear of my main force.
    So it seems now we have to pay more attention to how a battle is unfolding rather than just plug the gap and watch the mosh pit.
    Last edited by von stoker; July 23, 2014 at 12:58 AM.

  16. #16

    Default Re: Patch 14 Beta Notes

    LOL, the AI now does not even man the Large wall rams or the galleys in battles, they just sit at some arbitrary location out of the way.
    Last edited by SturmChurro; July 23, 2014 at 02:21 PM. Reason: off-topic
    Shogun 2, no thanks I will stick with Kingdoms SS.

  17. #17
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by stevehoos View Post
    LOL, the AI now does not even man the Large wall rams or the galleys in battles, they just sit at some arbitrary location out of the way. Sounds strikingly similar to CA's new policy on how to fix things; sweep under rug, God you have got to kidding me, pathetic! This entire game from the naval rubbish, to the mind numbingly boring politics, to the path finding issues still prevalent in beta 14, to all the torch insipidness, right down to the rip off fantasy DLC! This game was a ill-conceived bloated mess from day one with basic core functionality as afterthoughts. What a joke, I really feel sorry for those of you still willing to support this company after this garbage, because that is what it is.
    (WARNING NSFW LANGUAGE IS IN THIS VIDEO!)
    https://www.youtube.com/watch?v=WlBiLNN1NhQ

    alright couldn't get youtube embedding to work, but it's "Always Look on the Brightside of Life" from The Life of Brian.

    Some things in life are bad
    They can really make you mad
    Other things just make you swear and curse
    When you're chewing on life's gristle
    Don't grumble, give a whistle
    And this'll help things turn out for the best...
    Last edited by IlluminatiRex; July 23, 2014 at 01:54 AM.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  18. #18
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    -DEL- Didn't mean to reply to my own comment.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  19. #19
    SuRReaL88's Avatar Foederatus
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by IlluminatiRex View Post
    (WARNING NSFW LANGUAGE IS IN THIS VIDEO!)
    https://www.youtube.com/watch?v=WlBiLNN1NhQ

    alright couldn't get youtube embedding to work, but it's "Always Look on the Brightside of Life" from The Life of Brian.

    Some things in life are bad
    They can really make you mad
    Other things just make you swear and curse
    When you're chewing on life's gristle
    Don't grumble, give a whistle
    And this'll help things turn out for the best...
    Hahahaha



  20. #20
    Zaar's Avatar Semisalis
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by stevehoos View Post
    LOL, the AI now does not even man the Large wall rams or the galleys in battles, they just sit at some arbitrary location out of the way. Sounds strikingly similar to CA's new policy on how to fix things; sweep under rug, God you have got to kidding me, pathetic! This entire game from the naval rubbish, to the mind numbingly boring politics, to the path finding issues still prevalent in beta 14, to all the torch insipidness, right down to the rip off fantasy DLC! This game was a ill-conceived bloated mess from day one with basic core functionality as afterthoughts. What a joke, I really feel sorry for those of you still willing to support this company after this garbage, because that is what it is.

    Hehe, again nicely said
    Last edited by Zaar; July 23, 2014 at 01:54 AM.

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