Page 5 of 12 FirstFirst 123456789101112 LastLast
Results 81 to 100 of 225

Thread: Patch 14 Beta Notes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Akhenaton's Avatar Decanus
    Join Date
    Dec 2011
    Location
    At the blue Danube
    Posts
    545

    Default Re: Patch 14 Beta Notes

    I have encountered a strange lag when playing a siege battle in Babylon. It´s not really a lag, because I can move fluidly around the battlefield with my camera, however all animations of units are stuttering. I also noticed this in another roman city. Disabling mods,veryfying the game cache and putting the graphics on low doesn´t help either. Other siege battles and land battles work fine though.

    Has anyone else had this stuttering in siege battles?

  2. #2

    Default Re: Patch 14 Beta Notes

    Anyone else getting massive stuttering when the rest of the enemy army starts to ascend the ladders? Downgrading the graphics didn't do anything and it gets really choppy.

  3. #3
    Akhenaton's Avatar Decanus
    Join Date
    Dec 2011
    Location
    At the blue Danube
    Posts
    545

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by AngryPolack View Post
    Anyone else getting massive stuttering when the rest of the enemy army starts to ascend the ladders? Downgrading the graphics didn't do anything and it gets really choppy.
    When playing a siege battle in Babylon all animations of every unit and environment stuttered, however I could still move my camera with no lag. Downgrading graphics, disabling and veryfying the game cache didn´t help. Is this also your experience?

  4. #4

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Akhenaton View Post
    When playing a siege battle in Babylon all animations of every unit and environment stuttered, however I could still move my camera with no lag. Downgrading graphics, disabling and veryfying the game cache didn´t help. Is this also your experience?
    Yes. Two steps forward, one step back....

  5. #5

    Default Re: Patch 14 Beta Notes

    Alqamar I'd say we're experiencing the same problem. Have you tried any other sieges? Maybe on a smaller one?

  6. #6
    alQamar's Avatar Citizen
    Join Date
    Jul 2012
    Location
    Dortmund, Germany
    Posts
    5,963

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by AngryPolack View Post
    Alqamar I'd say we're experiencing the same problem. Have you tried any other sieges? Maybe on a smaller one?
    Hi guys I haven't read this topic till the end but it seem the stuttering and also the blobbing happens not only to me. Also Dramabelli, god blessed siege AI tester for CA ;P, reported this via Steam:

    8 towers to the attacking AI 5 used immediately (2 reused by reiforcements)
    1 moving after one of those five destroyed.
    2 still not used after the failure of the first waves.
    At now: 2 towers with units not attacking stopped in the starting position.
    1 unit standing near an approached towers without attacking, one cavalry unit diyng under my walls, another unit stopped since ages under the walls doing nothing.

    Result after the first wave: stasys. I could wait the end of time to win anyway something better than the sad past situation indeed (just yesterday I was still noticing ships biking the earth before disembark )
    he also reported to have the blobbing issue behind a siege tower. So this seems to be a quite reproducible bug. Hope CA can and will fix it - otherwise a BETA patch won't make much sense.


    Quote Originally Posted by ^OvO^ View Post
    Why is RTW and M2TW (on Steam) updating too ?

    Thankfully this is the reason, please refer this thread. Links to totalwar.com included.


    Quote Originally Posted by DramaBelli View Post
    Al Qamar's HOPE is stronger than any technical report or changelog list
    I actually just tested the very basic, a custom siege battle. I admit people still have a lot of problems with the siege AI. Too bad, but yes from my two games i was very optimistic when I actually lost them plus never saw a torch.
    I agree the siege AI is not entirely fixed, as also I noticed some bugs as talked.

    Quote Originally Posted by ToonTotalWar View Post
    Well, Just tried a custom Siege with Playing as Romans against Averni sieging the Capital (Rome) 2 stacks of ladders placed on wall with no problems and the ram did its job at the gate!

    Then the fun begins the unit that used the ram just decides to wait outside the gates and not even bother attacking! so why the hell bother bringing the gates down if no unit is going to attack the city from ground level? So I then attack and finish that unit off outside the gates, In the meantime two other units including the general unit decide to run off into the distance!! WTF! why did they do this? Why did they not support the attack unit with the ram?? Seems that the AI is still retarded and the pathfinding is not working correctly.

    Finally I then chased the 2 remaining units down and gained a minor victory. A retarded battle and a total waste of time! Who in the hell would run off into the distance and just wait in the distance and not support the offensive troops? Pull ya finger out CA and noted that Mr Lusted is on this thread a lot obviously taken notes on bugs still in game. (well at least I hope so)
    I hope Toon, that CA does read this thread comprehensively and not only rely on they feedback on their official forum. The more input they have the quicker they might fix the issues we still have in the beta. At least the obvious ones.
    Perhaps for Rome 2 one year release anniversary everything will be fine with the siege AI on the campaign, battles and navals Patch 16 I guess.

    ---
    haha, epic video Ishan, repost on the humour thread please The fact you like it and given the mostly reasonable and ontopic discussion we have, I hope we won't see a close again , do we?
    I've read the whole thread now and we really had good detailed feedback. Hope it was worth the testing and helps to improve patch 14 beta before it gets final. Thanks everyone!
    Last edited by alQamar; July 23, 2014 at 09:20 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

  7. #7
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Patch 14 Beta Notes

    As I always stated this game was rushed to market by SEGA's impatience of making money! At least the game is now in a beta stage of completion and look forward to the final tweaks to hopefully make this game more enjoyable.

    Again well done CA on latest patch

  8. #8
    Hetairos's Avatar Roma Surrectum II
    Join Date
    Jan 2014
    Location
    Serdika
    Posts
    1,511

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by ToonTotalWar View Post
    As I always stated this game was rushed to market by SEGA's impatience of making money! At least the game is now in a beta stage of completion and look forward to the final tweaks to hopefully make this game more enjoyable.

    Again well done CA on latest patch
    I do agree, just tested the patch (real quick with two battles as defender and offender). First impressions are solid. Will do some more testing this evening.

    What I would like to see are 1.) DLC with new "mini-features" and 2.) some top notch expansions with the badly missed or cut out content we have all looked for.

  9. #9
    baptistus's Avatar Senator
    Join Date
    Jun 2013
    Location
    France
    Posts
    1,056

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by ToonTotalWar View Post
    As I always stated this game was rushed to market by SEGA's impatience of making money! At least the game is now in a beta stage of completion and look forward to the final tweaks to hopefully make this game more enjoyable.

    Again well done CA on latest patch
    I agree.

    Dear customers,
    With this new patch the game is now officialy on beta version !
    Thank you to all the alpha testers since september 2013 who bought the early acces version.
    Stay tuned for all the new beta DLC which will come soon. The final version (with improved features as politic system and civil war) should be launched in 2015.
    Thank you for your support ! It can not happen without your help.
    It is sad. But it is better than nothing.

  10. #10

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by ToonTotalWar View Post
    As I always stated this game was rushed to market by SEGA's impatience of making money! At least the game is now in a beta stage of completion and look forward to the final tweaks to hopefully make this game more enjoyable.

    Again well done CA on latest patch
    There's a sweet line to go with this but the fact that they go this far improving the game makes them a lot better than other companies.

    Duke Nukeum Forever took a decade to make and when it came out it was crap.

    Watch Dogs was delayed for about 6 months and when it came out it was defintely overhyped and caused lots of PC problems and from the way things are looking they aren't even bothering to patch it at all. it's funny because some people on this board were talking about how CA should take a page out of Ubisoft....

  11. #11
    baptistus's Avatar Senator
    Join Date
    Jun 2013
    Location
    France
    Posts
    1,056

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by nameless View Post
    it's funny because some people on this board were talking about how CA should take a page out of Ubisoft....
    quote please because I read the exact opposite ...
    or are you saying to add more more time of development will make a game more buggy ?
    Last edited by baptistus; July 22, 2014 at 12:47 PM.

  12. #12

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by baptistus View Post
    quote please because I read the exact opposite ...
    or are you saying to add more more time of development will make a game more buggy ?
    No, nameless is right. I do remember at least one thread that came out just after Watch Dogs was postponed, claiming that Ubisoft was a company who knew how to respect its customers, unlike CA. I just had a quick look, but I can't find it. I'm not sure if the thread was specifically about Watch Dogs or if it was just a comment in a longer thread.

  13. #13

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by crawe1 View Post
    No, nameless is right. I do remember at least one thread that came out just after Watch Dogs was postponed, claiming that Ubisoft was a company who knew how to respect its customers, unlike CA. I just had a quick look, but I can't find it. I'm not sure if the thread was specifically about Watch Dogs or if it was just a comment in a longer thread.
    Its more they feared the game wouldnt deliver -and it didnt. It was a decent game but nowhere near the hype before release.

  14. #14

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by baptistus View Post
    quote please because I read the exact opposite ...
    Why of course.

    It's in a thread that a lot of you people frequent call the CA business practice where you lambast CA.

    Here's one of the few quotes I was able to dig up from 2013
    http://www.bbc.co.uk/news/technology-24554511

    If it ain't ready - don't release it.

    Pay attention CA / Sega.

    Your competitors do it better.

    or are you saying to add more more time of development will make a game more buggy ?
    Nope read my post again.

    In there I said "Sweet spot"

    Unlike Blizzard companies like CA do not have a "cash cow" where they can spend an enternity making a new game and EVEN with that they still are patching their games continuously.

    It's why Blizzard hosts betas to try out their games to iron out as much as possible and even then they are still patching after many years.

    I did instantly quit when that general ran up to the gate and took out torches from his butt to throw at the gate. however, i will keep testing. If this siege AI is fixed, then I can`t see why CA can`t program the CAI to simply tell the AI to wait or abort a siege >if no seige equipment. The siege AI so far is almost to RTW1 standards if they can get rid of the torches. However, if they don`t remove torches I`ll just go on to another of the better games that do sieges right and forget CA.
    Question was this a "Reinforcement" general?

    Because even in previous TW the reinforcement stacks usually had a "mind" of their own and operated like they were a separate unit.

    And in the campaign changes they did say the AI will wait to build more siege so we'll have to try a few campaign rounds to see if they do. Only problem is that towers are something that needs to be researched so we wouldn't see it till later on in the game.

  15. #15
    baptistus's Avatar Senator
    Join Date
    Jun 2013
    Location
    France
    Posts
    1,056

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by nameless View Post
    Here's one of the few quotes I was able to dig up from 2013.
    and ? what is wrong with this post ?!

  16. #16

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by ToonTotalWar View Post
    As I always stated this game was rushed to market by SEGA's impatience of making money! At least the game is now in a beta stage of completion and look forward to the final tweaks to hopefully make this game more enjoyable.

    Again well done CA on latest patch
    Yeah shame it took that many patches, If it was like this on release and then bug fixed and added more immersion with 14 patches we would have a awesome game by now.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  17. #17

    Default Re: Patch 14 Beta Notes

    I haven't tested this yet,but by reading the comments here it seems like sieges have improved a lot in this patch.That's great news

    Now CA fix the broken ramming and boarding abilities in naval battles and make completely moddable the UI,the AI,the map and the politics including civil war and the job will be done.

  18. #18
    LestaT's Avatar Artifex
    Join Date
    Jun 2005
    Location
    Campus Martius
    Posts
    3,877

    Default Re: Patch 14 Beta Notes

    Why is RTW and M2TW (on Steam) updating too ?
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  19. #19
    Hetairos's Avatar Roma Surrectum II
    Join Date
    Jan 2014
    Location
    Serdika
    Posts
    1,511

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by ^OvO^ View Post
    Why is RTW and M2TW (on Steam) updating too ?
    Good question

  20. #20
    Mackles's Avatar Roma Invicta
    Join Date
    Aug 2013
    Location
    UK
    Posts
    309

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by alecwermuth View Post
    Good question
    http://forums.totalwar.com/showthrea...lable-on-Steam!

    Official MP support for RTW and M2TW, in a post-Gamespy world
    MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
    Sigs out of date, mods ain't!

    Patronized by Inarus. Constantly.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •