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  1. #1
    alQamar's Avatar Citizen
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by GoTW Kubee View Post
    Has anyone tried out the siege AI yet?
    I will try it out now kubee.
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  2. #2
    Cavalier's Avatar Vicarius
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by GoTW Kubee View Post
    Has anyone tried out the siege AI yet?
    I tried it out on a custom battle.

    Me defending Alexandria as the Romans on the Medium sized map against Parthia. I had 1 gen, and 6 legionaires. The Parthians had 1 gen and 12 parthian Swordsmen. I gave the AI 3 large siege towers and 2 ladders. (scorpions on large siege towers are OP, btw)

    I defeated the first wave who quickly broke and ran(I forgot about vanilla morale, lol). To my immense surprise, the second wave of ALL the remaining Parthians charged up the towers and ladders. Brought a smile to my face.

    Seems like it's working.
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  3. #3
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Patch 14 Beta Notes

    Good news than

  4. #4
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Patch 14 Beta Notes



    I have not played RTW2 since around patch 8 after i raged against being led to wait for nothing.

    However, the significant notes on the Siege AI have raised my jaded eyebrows a little. However, in no way am I going to give CA any kind of kudos at all until I run and test this Siege AI for myself once it has been released.


    I wait to see what will happen very guardedly.

    p.s. However I am very concerned that the removal of torches has not been mentioned. It is important to remove this if the fixed AI is as fixed as they say.
    Last edited by Humble Warrior; July 22, 2014 at 09:06 AM.

  5. #5
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: Patch 14 Beta Notes

    A lot of AI fixes - so they say. Time for tests!

  6. #6
    Cavalier's Avatar Vicarius
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by Hoplite of Ilis View Post
    A lot of AI fixes - so they say. Time for tests!
    Nvm.
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  7. #7

    Default Re: Patch 14 Beta Notes

    Now give us this...

    http://imgur.com/a/5D8Yg

  8. #8
    Cavalier's Avatar Vicarius
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by FieryMastermind View Post
    Now give us this...

    http://imgur.com/a/5D8Yg
    That'd be awesome. Rome II would truly be fantastic if that was implemented.
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  9. #9

    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by FieryMastermind View Post
    Now give us this...

    http://imgur.com/a/5D8Yg
    What is this from? Looks fantastic!



  10. #10
    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Patch 14 Beta Notes

    Quote Originally Posted by cherryfunk View Post
    What is this from? Looks fantastic!
    It's a very nice looking Mockup made using Photoshop.

    That would be nice for the UI though.
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  11. #11
    Huberto's Avatar Praepositus
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    Default Re: Patch 14 Beta Notes

    I guess the thought is if they ignore naval battles, they'll just quietly disappear.

  12. #12
    The Useless Member's Avatar Primicerius
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    Default Re: Patch 14 Beta Notes

    Is this THE patch then?

    Quote Originally Posted by Huberto View Post
    I guess the thought is if they ignore naval battles, they'll just quietly disappear.
    Such a shame too. They could be the highlight of this game and be really amusing.

  13. #13

    Default Re: Patch 14 Beta Notes

    Really look damn sweet

    Time to take a shield up yet again!
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  14. #14
    alQamar's Avatar Citizen
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    Default Re: Patch 14 Beta Notes

    omg guys, I just did a standard test for the siege AI and it worked. Not only the fact I deserved a valliant defeat on very hard difficulty (silly capture point) but the AI behaves now very much like we wished like release, I guess.


    details:

    - AI uses battering ram, ladders and towers all the same time.
    - the AI will also reuse them when the first wave is on the walls, this is something we missed in patch 13.
    - the main army will attack aswell even if the first assault was defeated, did not work well in patch 13 and led the AI to sent out single units to torch the gate. Now the whole army is engaging
    - The cav will use the gate if already opened. I had simply no torching!
    - a small taskforce split up from the whole army and advanced to the victory point while the other ones tried to bind my forces.


    small issues:
    - some cav units did wait before the wall (acting as reinforcements?)
    - AI had problems flanking my units on the ground (working of units with each other could be a little bit better).

    todo:
    - another try would be fair enough, without giving a battering ram to the siege AI. Let's see how it can handle this situation now

    - testing if the siege AI is still passive when under missle attack while defending a unwalled settlement

    This was a challenging siege now. God praise CA and patch 14! Great job CA. *clapping hands*









    Last edited by alQamar; July 22, 2014 at 07:25 AM.
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  15. #15

    Default Re: Patch 14 Beta Notes

    Yeah, the siege AI actually works now lol.

    Shame it took them almost a year to implement it, but hey.

  16. #16
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Patch 14 Beta Notes

    I was thinking this was the humor thread but NO °_°

    Curiosity devours my wandering soul @_@

  17. #17

    Default Re: Patch 14 Beta Notes

    Glad to hear so many people happy with the new siege AI. If i would have guessed a few months ago i would have said they were going to leave it as is.

    Soon as my partners are online there is going to be a lot of play and a new lets play produced . Egypt vs Rome.
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  18. #18
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Patch 14 Beta Notes

    I just hope people cares to give feedback, CA cares to fix the patch after the feedback.

    Still don't think its the unicorn people are looking......
    Last edited by Karnil Vark Khaitan; July 22, 2014 at 07:54 AM.

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  19. #19
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Patch 14 Beta Notes

    Sounds good! Seems that the siege AI is finally fixed well done CA. Now the game is potentially worth playing again now. At this stage of patch 14 is when Rome 2 should have finally been released as a product to purchase.

    Anyways enough moaning time to test.

  20. #20
    alQamar's Avatar Citizen
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    Default Re: Patch 14 Beta Notes

    Hi again, I did another game without giving the AI a battering ram


    pro:
    - very smart actions from the AI (very hard difficulty), brought the towers to the walls also the ladders
    - again resused siege equipment with later waves of soldiers attacking
    - very fair balance of units comming over the walls and through the captures gates
    - the AI also captured the gatehouse instead of torching it
    , when they had no battering ram this time
    - patch log says that cav in a battle cannot deattach so easy anymore, but I think they balanced this very well. I did 3 or 4 cav charges with cathaphracts. It took longer order them out of the battle but it feels certainly balanced and not like Medieval 2

    cons:

    somehow in this game I managed the AI suffered a pathfinding exception. This caused the AI to form a heavy blob behind a siege tower (refer screenshots), not moving for a while. When the blob dissolved the framefrates went down to nothing. It was really a heavy lag. I think we had quite similar problems with pathfinding and causing the game literally to halt for a time.
    The AI blob dissolved by its own. As this is still a beta I hope CA should have a look on the screenshot and eliminate this bug, without it, I still have to say it looks quite flawless.

    edit:
    In both games: The AI did not use its archers properly, instead using them as a weapon to besiege me or at least firing on my units from the walls they captured - the AI sends them into melee.
    "All in" seems to be a higher order.


    some impressions:

    The start everything seems normal





    suddenly one of the towers act like a heavy magnet, several units stormed to the siege tower and formed a big blob






    when the blob dissolved heavy FPS drop / game lags happened. The team pushing the tower then went on towards the walls






    in this picture you can see that fresh arriving units are reusing siege equipment brought to the walls by another unit






    A little bit unorganized the AI is storming down the main road and tries to reach the capture point. What a mess my firepots did not ignite






    Is this the victory march already?






    again units will stay outside the city, like in the first game. As you can see no torches were involved but they capture he gatehouse.






    the last fight...





    results in a close defeat. I think from the AI's point of view the victory was quite clear - I will never understand the rating.










    Quote Originally Posted by ToonTotalWar View Post
    Sounds good! Seems that the siege AI is finally fixed well done CA. Now the game is potentially worth playing again now. At this stage of patch 14 is when Rome 2 should have finally been released as a product to purchase.

    Anyways enough moaning time to test.
    Yep I think if they released Rome 2 as intended late 2013, without the pressure of patching while the game is out - we would have had a great game at release with a lot less issues.
    Sure it is hard it took nearly one year longer, but at least it seems very good now with the siege AI. It is somehow amazing. This patch finally gives me back a lot of hope. There are still some core issues to improve / fix.
    Last edited by alQamar; July 22, 2014 at 09:21 AM.
    NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
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