So who's up for playing a pen and paper RPG of Hyrule Total War?
I was thinking we could use HTW as a template and converting a pre-existing RPG to our needs.
What do you all think?
So who's up for playing a pen and paper RPG of Hyrule Total War?
I was thinking we could use HTW as a template and converting a pre-existing RPG to our needs.
What do you all think?
I was working on a Hyrule Total War Pathfinder Conversion for awhile. Lost most of the stuff, but from what I was seeing it was going pretty well. What type of system were you thinking of basing it around? GURPS, White Wolf, Pathfinder, SRD. Something completely different?
Generally you wanna decide if it's a roll high or roll low system.
Skill based or ability based.
How much time does a combat turn take.
How many actions, ( and what types) do you get on a turn.
Noncombat Skills?
Races and Classes?
Levels?
Character creation. All sorts of stuff. I'm totally down to help though. I love building game systems.
I'd suggest a sort of class system where each Race gets two classes which are unique to them.
It'd be hard to generalize when a Goron Warrior fights differently to a Kokiri one, and Zora 'magic' works very differently from Wizzrobe magic.
@Drazule
If needs be, couldn't we apply the units from HTW as faction/race-specific classes? (so a Gerudo player could choose from Marauder, Ranger, Scout, Pirate, [Glaive] Grunt, Wind Witch or Knuckle, and therefore get a fair choice while guiding them towards the faction's feel and implying a role in society) It's a quick-and-dirty approach to classes, but it'd give a decent spread of disciplines to everyone.
The main issues would be we'd have lots of classes, many of which do pretty much the same thing, and we'd be tying characters very strongly to their background culture.
Taram Chalco-Elizabeth Westcliffe- Kesaris - Erika Homewood - Kalian Benton Galhansen
--The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--
That's pretty much what I meant. There'd be a lot of overlap, but maybe the differences came in racial stat changes instead? If we're using Pathfinder as a base, we could so something like:
The only reason why I say 2 is because that's a lot of work to make this sort of stuff up, and there's a lot of races to choose.
Hyrule:
-Knight (Fighter/Paladin/Cavalier) Self explanatory
-Archer? (Rogue/Ranger) Crossbowman seems limiting, but that's the idea
Gorons:
-Warrior: (Fighter/Barbarian). Would follow the ideas of Warriors/Berserkers/Ruby Guard
-Monk: (Monk/Fighter) Less Armor, but maybe some cool Goron Monk abilities
Labrynna:
-Border Guard - Would follow Borderguard/Pathfinder/Gunners
-Home Guard - Would follow Homeguard/Pioneers/Palace Watch/Knights of Ambi
Gerudo:
-Grunt: Marauder/Glaive Grunts/Dune Archer
-Wind Witch: Wind Witches- They'd be a magic based class
And you are right. There would be a lot of overlap, but there are some things which you would have to separate, like the Zora Mages who would really be a class of its own, while most every class would have a regular warrior class of sorts which wouldn't need much variation.
Okay, I'm good for that.
One thing though - I do have a feeling magic will need to be a third class where applicable (Wizards do all kinds of things different regardless of faction).
And for that matter, I notice for half of your examples the division is between melee and ranged. Is this a general rule, or are there the chances to divide the classes by philosophy, subculture or caste instead? (specifically thinking of a infantry / mounted split for Ordona, and I really have no idea how to deal with Deku Scrubs or Wizzrobe here...)
Taram Chalco-Elizabeth Westcliffe- Kesaris - Erika Homewood - Kalian Benton Galhansen
--The Infinite Notebook of Perpetually Unfinished Squirrel Sketches--
The Moblins would have to have many sub-races to choise from. Playing a Miniblin Rogue would be fun. And so would playing a Bigblin Barbarian.
But the Gohma I don't know how to deal with...Maybe they would get mutation points kinda like Dragon Disciple from D&D.
If you could Dig up your old Hyrule Total War Pathfinder Conversion, That would be a Good start and would save us much time.![]()
Last edited by Eldren; July 22, 2014 at 01:43 PM.
It appears that that conversion is dead and buried. I have alot of the stuff I was talking about in a facebook conversation.
All of the races are pretty large undertakings and another thing to take into consideration, they are balanced among each other not other pathfinder races. So they seem a fair amount more powerful when you think of all of the innate abilities each race gets.
Maybe having basic classes with different race specific rules and things with race specific prestige classes like for the Zora a domain supreme or a shock trooper
Races shouldn't be too big of a deal.
Goron = Dwarf
Kokiri = Hobbit/gnome
Korok = gnome
Hylian/Ordonian/Gerudo/Labrynnian = Human.
minor changes needed of course.
See the thing with those races though is that most of them have something culturally or biological different about them. Gorons are not just dwarves they have rock skin and eat rocks.
They all require alteration
Gorons are also fast unlike dwarves. But this may only apply when running. They may be size large instead of medium. Also possibly not requiring to breath to live.
Gorons will probably have a level adjustment. Where For Miniblins may get a level bonus if played as a character.
And for Koroks, I believe in HTW they are size medium not small. Unlike their LoZ cannon version. But I may be wrong.
Now I can see that "Kokiri = Hobbit/gnome". But not this "Korok = gnome". The differences between a Korok and a gnome is great compared to the differences between a Kokiri and Hobbit/gnome.
Last edited by Eldren; July 23, 2014 at 12:24 PM.
I thought I'd help out with your race trouble. Some of these choices might seem odd, but remember that most of them have alternate racial traits that can be used.
I might be willing to run a H:TW RPG in the future.
PLAYABLE RACES
Hylian (Kingdom of Hyrule) [Elf]
Darknut (Darknut Legion) [Anumus - Canine]
Fokka (Darknut Legion) [Anumus - Avian]
Mazura (Darknut Legion) [Anumus - Equine]
Goron (Gorons) [Oread]
Blins (Moblins) [Goblin, Orc, Hobgoblin, and Half-Orc]
Humanoid Manifest (Fairies of Tarm) [Kitsune]
Great Fairy (Fairies of Tarm) [Samsaran]
Herald of Seasons (Fairies of Tarm) [Sylph]
Labrynnian (Labrynna Regime) [Half-Elf]
Tokay (Labrynna Regime) [Anumus - Amphibian]
Gerudo (Gerudo) [Ifrit]
Zora (Zora Dominion) [Undine, gain Amphibious and lose Energy Resistance]
Deku Scrub (The Deku Tribes) [Ghoran, would need additional/changed rules for seed shooting]
Sheikah (Sheikah Cadre) [Drow]
Kokiri (Kokiri) [Halfling]
Korok (Kokiri) [Briarborn]
Twili/Imp (Forces of Twilight) [Fetchling/Wayang]
Ikana (Kingdom of Ikana) [Dhampir]
Lanayru Zora (Lanayru Province) [Sea Elf]
Ordonian (Ordona Province) [Human]
Lizalfos (Lizalfos) [Anumus - Reptile]
Zola (River Zora) [Gillmen]
Wizzrobe (Order of the Wizzrobe) [Tengu]
Huskus (Huskus) [Entobian]
Horonians (Horonians) [Half-Elf]
Subrosians (Subrosians) [Kobold]
Zuna (Zuna) [Dwarf]
@ CCCXLII
Good Work.
@ all
Now we need to know a few things.
1) Who is willing to organize and direct the the team and the information we put to this task?
2) Who is willing to Join this team of creators? All are welcome.![]()
Believe it or not I actually was working on something similar to this a year or so ago but put it off to the side until I was done with HTW to translate it to pen and paper.
Did you plan for it to play more like an adventure-roleplaying tabletop game, or like a miniatures wargame?
I think I could possibly donate a small amount of time to this. Just tell me what you need done and I'll try to make it happen.
My strengths include :
- Making rules for combat.
- Making rules for non combat encounters.
- Making streamlined rules for travel.
- streamlined creation of npc's and encounters.
I'm not good at balancing.
I can make rules for classes and magic. I won't list out spells, and I Will translate monsters into the system as an aid but I won't be responsible for the whole beastiary..
We also need to decide if the system is going to be generic and can be applied to different settings or if it will be completely engrained in the legend if Zelda.
Some quick things questions
Will there be levels?
What size dice do we want to base this on.
Is this a roll low or a roll.high system?
Is it easy or hard to kill enemies?
Is it easy or hard to die?
Will their be realistic combat? (I.E. a sword to the throat cuts off their head and kills them regardless if their hp... Or " hearts".
I think damage should all be noted in hearts. So say I have an.iron Longwood and it deals 1d damage. You always divoxe the result by four and that's how many hearts of damage you dealt always round down on damage for the defender. Just a thought. Anybody else have ideas,?
Roll everything on a D3 for the Triforce!!!
I'd image there would be:
Some sort of levels, or experience to be spent on things
d20 seems to be standard and viablel
People tend to follow higher = better mentality, so roll high
I'd imagine killing enemies would be relatively easy in many cases. The game is based off of massive wars, and there will be plenty of enemies to boot. Difficulty would probably derive from either larger numbers, or more elite boss units.
I'd say make it hard to die yourself. If we're making a small fan project based off a larger fan project, it is unlikely people are going to want to keep making new characters.
Hearts would be a fantastic idea! Base damage would be a dice roll and deal in hearts damage, which could then be reduced by armor or toughness stats to cut into quarter and half hearts. So if the sword deals 1d4 damage, you roll a 1, and your armor reduces all physical damage by 25%, you would take 3/4th a heart of damage total.
I'd like to differentiate between Enemie classes.
Mook
Common
Uncommon
Rare
Elite
Mini-boss
Boss
Enemies in this grade scale determines how tough they are for the PC, enemies should have levels as well, but they should scale in variety depending on their level. (e.g. A moblin with a wooden spear with leather armor would be a low level enemy, and a moblin with a Blin'Steel Spear with Blin'Craft Armor would be a higher level enemy to face.)
That is to say that mooks of a high level could very well be at a rare or mini-boss level for low-level PC's.
I like the idea of rolling a d20, but at the same time I really enjoyed the idea of making things based off the trinity. The Triforce is a big part of Zelda and making our primary roll for the game a roll of three dice would be a better option I believe.
3d6 gives you a maximum roll of 18, which is fairly close to twenty and keeps the trinity concept that is so prevalent thoughout Zelda.
Normally in roleplaying games, if the Primary Roll is a d6 then most of the other dice rolls are also based on d6, it is a quite versatile dice and can be used for a variety of things.
1d2, 1d3,and 1d6 can all be determined off of rolling a single d6.
Combat:
Combat should progress organically between parties. Zelda is an action adventure game more than it is a role playing game so I'd like combat to feel somewhat similar to the games if we could manage it, therefore I can conclude that Combat should be conducted into several stages.
Attack
React
Damage
Death Check
Thoughts?