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Thread: Changing Faction and Settlement Names

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  1. #1
    Lord of Shadows's Avatar Campidoctor
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    Default Changing Faction and Settlement Names

    Can someone tell me which file do I need to edit to change faction and settlement names?

  2. #2

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    I think you have the "dismounted_armats_ug1" listed twice in the battle_models.db, should the 2nd one be changed to "dismounted_armats_ug2" and added in edu for upgrade, or should it be removed?
    “The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
    "It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC

  3. #3

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    @Lord of Shadows: data/text/imperial_campaign_regions_and_settlement_names.txt

    Quote Originally Posted by the man, the myth, the legend View Post
    I think you have the "dismounted_armats_ug1" listed twice in the battle_models.db, should the 2nd one be changed to "dismounted_armats_ug2" and added in edu for upgrade, or should it be removed?
    Nice finding, it seems it's an overlook from SS devs, will make test to see if this works flawlessly
    EDIT: actually the dismounted men at arms only have metallurgy upgrades after full plate, so no need of an upgrade model

    made some tests and there is no change whatsoever, apparently the engine reads the 1st instance of dismounted_armats_ug1 anyway
    upon further tests this extra dismounted_armats_ug1 sems to be an upgrade to gothic armour but had a bug where their "sallets" appeared black, easily fixed by changing the "Extras" texture with the same the other dismounted_armats_ug1 use, here are some pics bellow.
    Click image for larger version. 

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ID:	310322Click image for larger version. 

Name:	dism_armats_ug1.jpg 
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ID:	310323

    dunno what to make of this, i'll rename them as dismounted_armats_ug2 but will leave its inclusion for submods/users...one that changes their last metalurgy upgrade for gothic armor or something like that perhaps.

  4. #4
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    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    @Lord of Shadows: data/text/imperial_campaign_regions_and_settlement_names.txt
    Thanks.

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