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Thread: [Mod Overview] Unofficial Mod Overview for EB 2.01

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  1. #1

    Default Re: [Unofficial Mod Overview] for the upcoming EB2 beta in august

    Thanks!

  2. #2

    Default Re: [Unofficial Mod Overview] for the upcoming EB2 beta in august

    People will need to refer to this.
    EBII Council

  3. #3
    Ragox's Avatar Foederatus
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    Jan 2009
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    Default Re: [Unofficial Mod Overview] for the upcoming EB2 beta in august

    Bump, as this thread is super useful for new people

  4. #4
    Shigawire's Avatar VOXIFEX MAXIMVS
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    Default Re: [Unofficial Mod Overview] for the upcoming EB2 beta in august

    Shouldn't we have this thread stickied? It seems like the only proper overview of what EB2 is really about.
    ------------------------------VOXIFEX MAXIMVS-------------------------------
    ------PROUD PARENT OF THE EUROPA BARBARORUM VOICEMOD-------


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  5. #5

    Default Re: [Mod Overview] Unofficial Mod Overview for EB 2.01

    Bumped.

  6. #6

    Default Re: [Mod Overview] Unofficial Mod Overview for EB 2.01

    Can someone maks an overview of a government sytems options of each faction and what recruitment posibilities they open? If there some guides for certain factions pls. hint them to me!
    Last edited by Orphydian; May 13, 2015 at 10:07 AM.

  7. #7

    Default Re: [Mod Overview] Unofficial Mod Overview for EB 2.01

    Im playing as Aeduii. After conquering the nerby regions I have only two government option: Aedui Allied tribe and Military occupation. The first ofers only regional troops (the Celtiberian ones which is weird in the middle of Gaul). The other offers no recruitment. Do I have to wait for my town to become Large town and have some native government sytem?

  8. #8

    Default Re: [Mod Overview] Unofficial Mod Overview for EB 2.01

    Each faction has 2 government trees, Local alliance and Faction government. Governments must be upgraded to reach higher/better levels. You can view these in the building browser. It's at the bottom of the settlement screen, a circle button with a picture of a house. Its important to read their description to decide what is best for your tribe.


    All Faction governments start with Military occupation, then branch out to much better governments that are unique for each faction. So for the Aedui:

    Military occupation

    THEN

    Protectorate OR Confederation


    All Local alliances are the same for every faction

    Allied state

    THEN

    Allied Oligarchic state OR Allied Democratic state


    I hope this is clear, Good Luck Orphydian.

  9. #9

    Default Re: [Mod Overview] Unofficial Mod Overview for EB 2.01

    yup its clear now. Thanks! Ive postponed the government establishment for several turns but now my Campaign is going well. Ive brought all the Gaul under my command.

    Does Confederation offers the same/higher/lower level of economic development as the Protectorate if it doesnt offeres recruitment possibilities. What about the other governement tree of Local Alliance?
    Last edited by Orphydian; May 14, 2015 at 10:53 AM.

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