
Originally Posted by
Leving
This is a viable solution under certain circumstances, however it certainly has some downsides and limitations.
- It is impossible to control factions which are out of your reach: if you play as Rome, for example, you cannot influence the east until it is too late. Likewise, if you played as Parthia, it would not be possible to stop the Suebi horde until the late game.
- When playing on the harder difficulties it is not always so simple to curb the expansions of an AI faction. Since on the harder settings, the AI virtually never agrees to peace, you will have to utterly destroy them or they will keep you occupied for the whole game.
- Liberated factions are not usually useful thanks to the poor diplomacy. First of all, they usually get you dragged into unwanted wars because they are stupid and decide to attack powerful neighbors. Secondly, they are easy targets for other AI factions.
I understand your position and the idea of playing the world police, but this game is not really good for it. The diplomacy is just far to limited for it to be beneficial. If I'm going to attack the Suebi, I might as well just take all their land for myself, it will serve me better in the long run. I thought the liberate mechanic in Napoleon was much much better because you could transfer settlements over to the liberated faction to maintain them. Ergo it was possible to build powerful nation states - such as Catalonia or Italy - to serve as allies. Since that is no longer possible, you really do have to babysit them loads. In any event, since they are liberated, and therefore not under your governance, you will just have to conquer them later to win anyway. I'm not going to empower a faction I later have to destroy. This could be fixed if a faction could be liberated and subjugated at the same time, as paradoxical as that sounds.
As I said before, because the third party politics in this game are virtually non existent, acting as a mediator between AI factions is virtually impossible. This is why client states are so pointless because you can't control them at all.