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Thread: Adding or upgrading buildings in a settlement?

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  1. #1

    Default Adding or upgrading buildings in a settlement?

    How do you add buildings or upgrade existing ones in your settlements from the pfm?

  2. #2
    Mackles's Avatar Roma Invicta
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    Default Re: Adding or upgrading buildings in a settlement?

    MacklesMod - A series of mini-mods that apply tweaks, changes or fixes to Rome II & Attila
    Sigs out of date, mods ain't!

    Patronized by Inarus. Constantly.

  3. #3
    Daruwind's Avatar Citizen
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    Default Re: Adding or upgrading buildings in a settlement?

    Basically you need to insert your desired building level in startpos file. IF you mean how to add a new level of building into game,that would require creating a whole new building level in DB,connect it with right factions,cultures,effects,garrison,units...

  4. #4

    Default Re: Adding or upgrading buildings in a settlement?

    Cheers Mackles!

    @Daruwind
    Ive made a mod and want to upgrade the buildings in it now. It has a main centre building, a port and a free slot. I want to add a military 1 into the slot.

  5. #5
    Daruwind's Avatar Citizen
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    Default Re: Adding or upgrading buildings in a settlement?

    ok, so for such a thing you need to include starpos file in your mod. (And little warning ahead. Startpos file could be only one for game. So if you are using any other mods with starpos changes,only one of them will be used in-game. check which mods you are loading, probably any majot overhaul, TPY changing mods...are not compatible.)

    So open starpos and navigate:

    CAMPAIGN_STARTPOS - COMPRESSED_DATA - CAMPAIGN_ENV - CAMPAIGN_MODEL - WORLD - REGION_MANAGER - REGIONS_ARRAY - (FIND PARTICULAR REGION YOU WANT TO CHANGE) - REGION_ARRAY-XXX - REGION - REGION_SLOT_MANAGER - REGION_SLOT_ARRAY-XXX (0 IS PRIMARY SLOT, ANOTHER 0 IS FOR PORTS, THEN 1-4 FOR SECONDARY SLOTS, FIND FIRST EMPTY)

    - REGION_SLOT- BUILDING_MANAGER - (COPY THAT ENTRY FRON PRIMARY FOR EXAMPLE) and modify it accordingly. First value is building number (find the last one building in the last one region ..something like 704 should be it), then 2x number for internal numbering in settlement. Pirmary start with highest number,every next slot has one lower (4 - 3- 2 - 1- 0 ). finally next line insert key for desired building livel (like rom_roman_military_main_1) save and load. thatīs it.

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