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Thread: Removing generic culture units from faction roster.

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  1. #1

    Default Removing generic culture units from faction roster.

    Hi,

    I want to remove certain units from being recruitable. I dont want Hippeus Lancers to be a bodyguard unit for my faction under the Greek/hellenic culture etc. Any ideas fellas?!

  2. #2
    Sebidee's Avatar Artifex
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    Default Re: Removing generic culture units from faction roster.

    You remove units by adding building_units_allowed and NOT renaming it so that it contains all the vanilla units and their buildings. You then remove the ones you don't want. To remove a general unit you do the same with commander_unit_permissions_table.
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  3. #3

    Default Re: Removing generic culture units from faction roster.

    Would this option make my mod almost unusable alongside other unit mods? It will be over-riding all other units wont it?

  4. #4
    Sebidee's Avatar Artifex
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    Default Re: Removing generic culture units from faction roster.

    Quote Originally Posted by deanow24 View Post
    Would this option make my mod almost unusable alongside other unit mods? It will be over-riding all other units wont it?
    No, you will only be over riding the vanilla table and vanilla units. Other unit mods will be adding new tables with new prefixes, so they won't be effected.

    Basically unit mods don't edit the vanilla tables, they add brand new tables that run alongside them. However, your mod will likely be incompatible with other mods that remove units since they will both include the same vanilla table. In that case your removal of the units would fail and they would still be in the game. That's the reason why it is better to avoid removing units as much as possible.
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