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July 18, 2014, 03:42 PM
#1
Civis
How do you remove slaves negative effects?
As the title says; how do I remove the negative effect slaves have on public order? And the second part of my question is; how do I greatly increase the positive effect slaves have on the economy?
IMO how TWR2 uses slaves is reversed. It should be very little public order penalties and massive positive economic effects.
I have tried editing the values in effects_bundles_to_effects_junctions (...slave_economic_etc) but I can't see it makes a difference. Any of your fine souls out there care to point me in the right direction, please?
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July 22, 2014, 04:14 PM
#2
Civis
Re: How do you remove slaves negative effects?
What, no one knows the answer to this? Come on, guys. =o)
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July 27, 2014, 01:08 PM
#3
Laetus
Re: How do you remove slaves negative effects?
the easiest way I know how to do it is to buff buildings with positive effects such as slave traders, or add these buffs to other buildings; all in the 'building_effects_junction_tables'.
decreasing unrest is probably (haven't confirmed it) done by modifying 'rom_province_initiative_trade_mod_slave_unrest'.
'rom_building_slave_gpd_mod' will amplify the income of slaves in percentages.
set it to 100 for instance and slavery will earn you double of what it normally does upon acquiring the building.
I do not support slavery or any other form of human trafficking bla bla bla etc etc.
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