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Thread: How do you remove slaves negative effects?

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  1. #1

    Default How do you remove slaves negative effects?

    As the title says; how do I remove the negative effect slaves have on public order? And the second part of my question is; how do I greatly increase the positive effect slaves have on the economy?

    IMO how TWR2 uses slaves is reversed. It should be very little public order penalties and massive positive economic effects.

    I have tried editing the values in effects_bundles_to_effects_junctions (...slave_economic_etc) but I can't see it makes a difference. Any of your fine souls out there care to point me in the right direction, please?

  2. #2

    Default Re: How do you remove slaves negative effects?

    What, no one knows the answer to this? Come on, guys. =o)

  3. #3

    Default Re: How do you remove slaves negative effects?

    the easiest way I know how to do it is to buff buildings with positive effects such as slave traders, or add these buffs to other buildings; all in the 'building_effects_junction_tables'.

    decreasing unrest is probably (haven't confirmed it) done by modifying 'rom_province_initiative_trade_mod_slave_unrest'.

    'rom_building_slave_gpd_mod' will amplify the income of slaves in percentages.
    set it to 100 for instance and slavery will earn you double of what it normally does upon acquiring the building.



    I do not support slavery or any other form of human trafficking bla bla bla etc etc.

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