Results 1 to 19 of 19

Thread: Disease needs to be toned down a lot (near game breaking)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Disease needs to be toned down a lot (near game breaking)

    This is my experience with disease so far...

    Last edited by BunnyPoopCereal; July 17, 2014 at 10:12 AM.

  2. #2

    Default Re: Disease needs to be toned down a lot (near game breaking)

    I remember playing Massilia... half of the time I had plague/disease or great fire. A very difficult start.

    I would say, it looks like some settlements are more prone to disasters, Massilia being one of them. You need to expand quick and let a skeleton force inside only.

  3. #3

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by Butan View Post
    I remember playing Massilia... half of the time I had plague/disease or great fire. A very difficult start.

    I would say, it looks like some settlements are more prone to disasters, Massilia being one of them. You need to expand quick and let a skeleton force inside only.
    Yeah, almost every faction around you will declare war. But you can't just rush and leave your settlement undefended or any of the 3 factions from the North and east will rush the capital.

    EDIT: The plan is to let them come to me and use my garrison to beat back the enemy army, then counter attack. Take enemy city and create a vassal, then run back to home town to beat the next wave. After enough non-aggression pacts and vassals made I can start pushing.

    Note: All the units lost in the picture provided in OP are only due to disease. There have been no confrontations since start.
    Last edited by BunnyPoopCereal; July 17, 2014 at 10:10 AM.

  4. #4

    Default Re: Disease needs to be toned down a lot (near game breaking)

    I can't figure out why certain factions are targetted more often. In vanilla, there is an extra option in the target table for picenum for earthquakes (which I removed). But, there is no such specific targets named for plagues.

    I think their random generator is just awful.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #5

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by Dresden View Post
    I can't figure out why certain factions are targetted more often. In vanilla, there is an extra option in the target table for picenum for earthquakes (which I removed). But, there is no such specific targets named for plagues.

    I think their random generator is just awful.
    Maybe that same table can be turned to decrease the percentage chance of the same thing happening? So far Ive experienced 3 diseases 1 earthquake and 1 fire. It's getting a little extreme.

  6. #6

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Famine, Pestilence, Death and War. This is the end of the World.
    Anyway, atleast the damage should be toned down.
    Last edited by Scythion; July 17, 2014 at 02:18 PM.

  7. #7

    Default Re: Disease needs to be toned down a lot (near game breaking)

    If the whole table was decreased, the settlements that sees too many disaster would go back to average, but all the others (the majority) would have a very low chance to have them, decreasing the whole interest of disasters

    I should have added in my first post: I tried to do just as you said, but quickly died at around turn 15 of too much diseases and too slow replenishment... Even doing 3 defending heroical victories 2 to 1 only delayed my demise.
    Massilia is really not a good place to stay, if you cant maintain a diplomacy advantage, its better to pack your things and capture another settlement to become the capital.


    On the disease damage, maybe it could indeed be toned down, because it kills % of an army, and when that army is a 20 stack + city garrison, it really is game changing.

  8. #8

    Default Re: Disease needs to be toned down a lot (near game breaking)

    I just finished a successful campaign on hard for Massilia. You need to build some sanitation ASAP, and upgrade your generals as camp administrators as the drill master and patron skills are CRUCIAL early game. Combine that with a dignitary tooled toward making army upkeep cheaper following around your main general and another tax farming home and you should be good. Also, don't try to be peace peace with the Gauls, it is a waste of time, they WILL come for you. What's far more important is keeping good ties with the Iberian tribes. I expanded to the east first and cut off Aquitainia, the roughest part of the entire affair was when some Spanish tribes declared war while I was fighting three different Gallic tribes. Luckily after I kicked their butt once and gave them all the money I could they backed off and our non agression pacts flourished from there. Rome... Stay away from them. My Rome AI was... special? Dumbest AI by far in the game while all the other factions were doing quite well but they could create armies out of dust on demand.

    Oh, and I play with Yukishiro's realistic development mod. Makes individual battles far more important and you won't get drowned by endless stacks but won't be able to raise your own instantly either.

    OH and one MORE thing. Get ready to see Massilia in flames for much of the early game because tons and TONS of Gallic champions will camp outside and take turns commiting Arson, your best bet is to try and create a champion SOLELY for turning other champions. Once I had turned the tide I had 4 champions running around doing my bidding.

    It was a great game, I pretty much just conquered France (not easy, they were determined) and then used my ludicrous riches to buy tons of alliances until I won from sheer world peace.

  9. #9
    Fozzie's Avatar Tiro
    Join Date
    Jan 2013
    Location
    Illinois, US (StL)
    Posts
    231

    Default Re: Disease needs to be toned down a lot (near game breaking)

    I tend to favor the notion of reducing the percentage loss. I have no problem with random events like plagues, fires, and earthquakes, but losing 50% of an army over 2 turns at the wrong time can be devastating. I think random events should be challenging setbacks, not game enders.

    "Wocka wocka wocka." ~Fozzie Bear

  10. #10
    Libertus
    Join Date
    Apr 2011
    Location
    US East Coast
    Posts
    87

    Default Re: Disease needs to be toned down a lot (near game breaking)

    A bit off topic but what unit cards are you using in the screenshot?

  11. #11

    Default Re: Disease needs to be toned down a lot (near game breaking)

    I can look at toning down the effect.

    And sanitation does help quite a bit.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #12

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by Dresden View Post
    I can look at toning down the effect.

    And sanitation does help quite a bit.
    Hey Dresden thanks for looking into this. Also, have someone put in the description of sanitation that it will help decrease disease. Thanks!

    Quote Originally Posted by Butan View Post
    If the whole table was decreased, the settlements that sees too many disaster would go back to average, but all the others (the majority) would have a very low chance to have them, decreasing the whole interest of disasters

    I should have added in my first post: I tried to do just as you said, but quickly died at around turn 15 of too much diseases and too slow replenishment... Even doing 3 defending heroical victories 2 to 1 only delayed my demise.
    Massilia is really not a good place to stay, if you cant maintain a diplomacy advantage, its better to pack your things and capture another settlement to become the capital.


    On the disease damage, maybe it could indeed be toned down, because it kills % of an army, and when that army is a 20 stack + city garrison, it really is game changing.
    Im in turn 75 now. No cheating, but did have to use one reload for a battle.

    I managed to beat back all invaders and have taken over 2 towns. The key for Massilia as I found is to create your province as soon as you can so you can get that bread and games bonus + you can start building up for later conflicts.

    I noticed Suebi took over the entire North east half of the map so Im afraid it might be too late, but Rome has started pushing on them from the South. Interesting game so far, I'm thinking of starting a new game in Legendary, before I was playing Normal.

    Quote Originally Posted by mrhappyx666x View Post
    A bit off topic but what unit cards are you using in the screenshot?
    Im using Normal's RomeII units Icon mod and BullGod style Dei cards and Agent cards redone

    You have to prioritize Normals UI cards then Agent cards and at the bottom put Bullgods so it fills in the remainder of untis, its a nice mix.

    You need to install TWC mod manager for this.


    Quote Originally Posted by Noone likes Thebes:( View Post
    I just finished a successful campaign on hard for Massilia. You need to build some sanitation ASAP, and upgrade your generals as camp administrators as the drill master and patron skills are CRUCIAL early game. Combine that with a dignitary tooled toward making army upkeep cheaper following around your main general and another tax farming home and you should be good. Also, don't try to be peace peace with the Gauls, it is a waste of time, they WILL come for you. What's far more important is keeping good ties with the Iberian tribes. I expanded to the east first and cut off Aquitainia, the roughest part of the entire affair was when some Spanish tribes declared war while I was fighting three different Gallic tribes. Luckily after I kicked their butt once and gave them all the money I could they backed off and our non agression pacts flourished from there. Rome... Stay away from them. My Rome AI was... special? Dumbest AI by far in the game while all the other factions were doing quite well but they could create armies out of dust on demand.

    Oh, and I play with Yukishiro's realistic development mod. Makes individual battles far more important and you won't get drowned by endless stacks but won't be able to raise your own instantly either.

    OH and one MORE thing. Get ready to see Massilia in flames for much of the early game because tons and TONS of Gallic champions will camp outside and take turns commiting Arson, your best bet is to try and create a champion SOLELY for turning other champions. Once I had turned the tide I had 4 champions running around doing my bidding.

    It was a great game, I pretty much just conquered France (not easy, they were determined) and then used my ludicrous riches to buy tons of alliances until I won from sheer world peace.
    \

    Nice tips! In my game I am holding off the Gauls in the North while trying to expand into Span but wow the Spaniard infantry is incredibly tough.

    Yukishimos historical development mod is the one Im using as well, its great!
    Last edited by BunnyPoopCereal; July 18, 2014 at 04:03 PM.

  13. #13

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Good game


    Quote Originally Posted by Dresden View Post
    I can look at toning down the effect.

    And sanitation does help quite a bit.
    Sanitation actually have a realistic effect on disease/plague triggers?
    Wow, didnt know at all!

  14. #14

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by Butan View Post
    Good game

    Sanitation actually have a realistic effect on disease/plague triggers?
    Wow, didnt know at all!
    The only problem is that there is no description in the game that the building reduces the chance for disease so the player is left wondering even if IRL it seems obvious.


    Aside from that I've found that you can avoid Disease by moving your army out of the city, and then it will only affect Garrison. Its like cheating. You can do this also if you you're running low on food just sally your army out of the province.

  15. #15

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Of what i experienced, got fire only in the first turns and always in Massilia or Brindisium (once in Syracuse), and plague only in the first turns and again always at Brindisium or Patavium...When the campaign reach further turns, it never happened again. Never had any earthquake.

    I'm in favor of such envents though. It's adding immersion as it was a real pain in reality...but it has to be more random along the time line and not always in same places.
    As soon as you get plague in a city, mouving troops outside city prevent any army attrition. Only garrison will suffer it.

  16. #16
    Fozzie's Avatar Tiro
    Join Date
    Jan 2013
    Location
    Illinois, US (StL)
    Posts
    231

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by Phil2 View Post
    As soon as you get plague in a city, mouving troops outside city prevent any army attrition. Only garrison will suffer it.
    This is not necessarily true. I received an event message stating that a plague was developing in a nearby settlement. I moved my full stack away from the region to avoid contamination. One turn later, that army was stricken with plague. They marched across the alps with the plague, suffering attrition for two turns.

    "Wocka wocka wocka." ~Fozzie Bear

  17. #17
    Fozzie's Avatar Tiro
    Join Date
    Jan 2013
    Location
    Illinois, US (StL)
    Posts
    231

    Default Re: Disease needs to be toned down a lot (near game breaking)

    And it was disease attrition, not weather attrition.

    "Wocka wocka wocka." ~Fozzie Bear

  18. #18

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Odrysean Kingdom also gets disease all the time

  19. #19

    Default Re: Disease needs to be toned down a lot (near game breaking)

    Quote Originally Posted by darknessjw View Post
    Odrysean Kingdom also gets disease all the time
    It was the same with my Iceni campaigns... 3 different campaigns... the plague just decimated my troops and than others did the rest... the end in turn 10

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •