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  1. #1

    Default Movement points to miles

    Does anyone have an estimate of how to convert movement points to real world units of distance? I'd like to tweak the movement points to be a bit more realistic.

  2. #2

    Default Re: Movement points to miles

    My best guess from just looking at the fact that on turn 1 the Scottish family member, with 140 points, in Edinburgh can just make it to York, ~180 miles away, is roughly 7/9 points/mile.

  3. #3

    Default Re: Movement points to miles

    Ok, so assuming a 6 month turn(2tpy submod), and based on a figure of about 20 miles per day for an army to march, there should be about 2800 points for an army each turn. Please tell me I did it wrong. That's enormous.

  4. #4

    Default Re: Movement points to miles

    If the army goes 20 miles per day, he should have made it to York in 9 days (rather then 6 months for 1 turn).
    So.... yea.
    If the movement points were real-world realistic, an army would move 18-20 times farther then they are currently capable of every turn.
    You could go from one side of the world to the other in a single turn if you didnt stop at all.

    I think the game takes into consideration things like having to stop and forage and the game would be pretty much unplayable that way.

    The only way I can see fixing that without breaking gameplay would be to maybe change it to 12 turns per year then adjust all build times accordingly.
    Then traveling time/movement points would be closer to realistic (still 3-to-1, but better then 20-to-1)

    Of course, then it will take 168 turns for a child to grow from 1 to playable at 14 yrs old. Your family will grow super slow.
    And it will take like 1000 turns (instead of 200-300) to get to some of the end-game units and advancements.

    So, I guess you have to pick your poison if you want to maintain realism in other aspects of the game.
    Last edited by Duck of Death; July 16, 2014 at 10:22 PM.
    Honest and truly, I AM Robin Hood!

  5. #5
    vin2579's Avatar Civis
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    Default Re: Movement points to miles

    Quote Originally Posted by Duck of Death View Post
    If the army goes 20 miles per day, he should have made it to York in 9 days (rather then 6 months for 1 turn).
    So.... yea.
    If the movement points were real-world realistic, an army would move 18-20 times farther then they are currently capable of every turn.
    You could go from one side of the world to the other in a single turn if you didnt stop at all.

    I think the game takes into consideration things like having to stop and forage and the game would be pretty much unplayable that way.

    The only way I can see fixing that without breaking gameplay would be to maybe change it to 12 turns per year then adjust all build times accordingly.
    Then traveling time/movement points would be closer to realistic (still 3-to-1, but better then 20-to-1)

    Of course, then it will take 168 turns for a child to grow from 1 to playable at 14 yrs old. Your family will grow super slow.
    And it will take like 1000 turns (instead of 200-300) to get to some of the end-game units and advancements.

    So, I guess you have to pick your poison if you want to maintain realism in other aspects of the game.
    I'm currently playing through a 12 turn per year (with realistic ageing as well) I'm thousands of turns in and IIRC only just now having great grandchildren. Adds a lot to the game if you like to RP but the sheer amount of time it can take is staggering.

  6. #6

    Default Re: Movement points to miles

    Maybe CA could consider adopting the focus of paradox games where there are no turns but a continuous flow of time that the player can stop at will when he has to plan the strategy, it would give so much more immersion into the game.

  7. #7

    Default Re: Movement points to miles

    Quote Originally Posted by juanplay View Post
    Maybe CA could consider adopting the focus of paradox games where there are no turns but a continuous flow of time that the player can stop at will when he has to plan the strategy, it would give so much more immersion into the game.
    CA can't come up with a decent game engine or decent AI now-a-days. I don't think the best game developers in the world combined could create the engine and programming needed to build what you're suggesting I'm afraid, which is a shame because it's a cool idea. I don't know if it would just feel like playing the SIMs though, where you fast forward through everything and then pause whenever you have to do anything. One of the thing I like about turn based games is that when the AI is good it becomes a strategical game of chess.

  8. #8
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    Default Re: Movement points to miles

    Quote Originally Posted by juanplay View Post
    Maybe CA could consider adopting the focus of paradox games where there are no turns but a continuous flow of time that the player can stop at will when he has to plan the strategy, it would give so much more immersion into the game.
    Now that's an idea!

    I'm not sure how plausible it would be though and I can assume the strain on the CPU might be quite large...

  9. #9
    vin2579's Avatar Civis
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    Default Re: Movement points to miles

    Quote Originally Posted by juanplay View Post
    Maybe CA could consider adopting the focus of paradox games where there are no turns but a continuous flow of time that the player can stop at will when he has to plan the strategy, it would give so much more immersion into the game.
    That genre is called RTS, real time strategy...

  10. #10

    Default Re: Movement points to miles

    Quote Originally Posted by vin2579 View Post
    That genre is called RTS, real time strategy...
    Im not talking about games like Age of empires, Empire Earth, Rise of Nations or even dawn of war. I meant games like crusader kings 2 and the iron hearts saga.

  11. #11
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    Default Re: Movement points to miles

    Quote Originally Posted by juanplay View Post
    Im not talking about games like Age of empires, Empire Earth, Rise of Nations or even dawn of war. I meant games like crusader kings 2 and the iron hearts saga.
    I have always loved the politics in Crusader kings 2.

  12. #12

    Default Re: Movement points to miles

    You could mod the descr_events and put everything in the right time.

  13. #13

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