I was recently playing a campaign as Armenia, and I have to say its one of the funnest/challenging I have yet to play. In my opinion their roster is perfect, average early infantry, but awesome cavalry and decent horse archers. Anyway the campaign was challenging, initially Royal Sythia tore through the Caucasus mountains and steamrolled Colchis and Trapezos and decided to "flank" me by taking some of my southern cities. It was really quick and surprising, fun as well to fight two full stacks of Scythian horse archers, it was really challenging needless to say, but I managed to crush them. Anyway after that the Seleucids declared war on me, and though they never attacked me, Persia sent 3 1/2 full stacks, as they had carved out quite an Empire out of Media atropatanae. As I had gotten a little bored and sent 1 1/2 stacks on a colonization spree in Thrace/Bithinia, I could only field 1 stack against them. I defeated 2 of their stacks with mine, which was difficult since the AI had lots of decent units (which I have never seen before in Rome 2, well done DEI team!). Afte i would defeat one army, another would take a city. Rinse, repeat. Soon I had no cities in the area and my army started to starve. They pretty much carved up armenia for themselves after that. With a starving army running like crazy, and a full stack on the way things are looking dim... I dont mind the difficulty, I just thought of a realism idea. Nations are always getting steamrolled in Rome 2, right? In my campaign, royal sythia had 3 full provinces and then suddenly, Roxolani takes all of them in like 5-6 turns (no kidding). Then persia steamrolls me because i have only one army to fend off their 4.
The solution? just cut the movement points of an army in an enemy territory in half. Not sure if it possible, but it would add alot to the campaign, and would be realistic. It would give slower assimilation, so you wouldn't have just 20 factions after a few turns, and would give nations who are stronger more time to build up garrisons to prevent them from being rolled over a few turns later, instead of going on an attacking spree. In my case, I could have defeated one army, then retreated to replenish while the enemy slowly advances. This gives the defender a distinct advantage, especially when two large nations are at war. Its also very realistic, as friendly populations and local garrisons would attack supply lines, destroy bridges, etc. while an enemy force invaded. As of now, moving in a hostile area has no cons, this is really unrealistic.
EDIT: Is there a way to make a one turn siege limit time, like in the classic Total Wars? This would allow defenders the chance to react, instead of Mongolian horde-like expansion.
Not bashing the mod, I love DEI myself, but this would add alot of depth and realism to the game. What do yall think?




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