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Thread: Successfully moding in units in Agincourt

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  1. #1
    Rex Armeniae's Avatar King of Kings
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    Default Successfully moding in units in Agincourt

    Hey,
    I dont know if someone else already has done this, but whatever.

    I have put in different units in Agincourt.

    French noble knight:
    http://img237.imageshack.us/img237/3...knightshz8.jpg

    Scots Guard:
    http://img146.imageshack.us/img146/6...tsguarddu3.jpg

    Rooster:
    http://img144.imageshack.us/img144/3...roosterme7.jpg


    Just some minutes ago, I tried with Dismounted Chivalric knights for the english. This is what I got.. lol



    If someone already has done this, please help me get in the Culverin. I want the culverins in Agincourt!

    cheers
    Հայաստան: Իմ սիրելի Հայաստան:
    The more you sweat in training, the less you bleed in battle.
    - Under the patronage of another Rex Armeniae Drtad | Տրտադ

  2. #2
    Angmar_nite's Avatar Domesticus
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    Default Re: Successfully moding in units in Agincourt

    OMG! Can you upload your files? You are playing the french I see. I want to be a frenchie! And those english guys are in glass armor...
    Quote Originally Posted by Rapax
    I guess in modern russia, tank builds you.

  3. #3

    Default Re: Successfully moding in units in Agincourt

    You can have T-1000s in in MTW2?!? CA has TOTALLY gone on the fantasy!!






  4. #4

    Default Re: Successfully moding in units in Agincourt

    UPLOAD! the world needs to know how u did this!

  5. #5

    Default Re: Successfully moding in units in Agincourt

    Take a look at this thread... not all that tough to do after all...

    http://www.twcenter.net/forums/showthread.php?t=64814

    Can't wait for the new demo to come out so we can dig a bit deeper.

  6. #6

    Default Re: Successfully moding in units in Agincourt

    Scary :wub: with them T-1000's... I'm just sitting here waiting for someone posting an image of Arnold shooting down the whole line (with the mini-gun )

  7. #7
    Rex Armeniae's Avatar King of Kings
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    Default Re: Successfully moding in units in Agincourt

    Հայաստան: Իմ սիրելի Հայաստան:
    The more you sweat in training, the less you bleed in battle.
    - Under the patronage of another Rex Armeniae Drtad | Տրտադ

  8. #8

    Default Re: Successfully moding in units in Agincourt

    Quote Originally Posted by King Arsen

    Yeah... culverins rock! Scots Guards are pretty sweet as well. Needless to say, Agincourt turned out a bit differently this time around.

  9. #9
    Rex Armeniae's Avatar King of Kings
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    Default Re: Successfully moding in units in Agincourt

    Yeah,
    Culverins are awesome!!!!! I slaughtered everyone with them, I killed Henry V by a far distance... lol

    Its not possible to get Trebuches!??
    I have tried it, and I can get the Treubuche Unit card... but It cant load it up. Same thing with Feudal Knights.


    btw, Im not so skilled when it comes to modding... this is very easy, just follow the steps that is shown in the link
    Հայաստան: Իմ սիրելի Հայաստան:
    The more you sweat in training, the less you bleed in battle.
    - Under the patronage of another Rex Armeniae Drtad | Տրտադ

  10. #10

    Default Re: Successfully moding in units in Agincourt

    woah dude. Share it please!

    ITS though as HELL to do without extensive modding knowledge, wich i lack
    “"The robber of your free will," writes Epictetus, "does not exist”
    .

  11. #11

    Default Re: Successfully moding in units in Agincourt

    Quote Originally Posted by jaklei
    woah dude. Share it please!

    ITS though as HELL to do without extensive modding knowledge, wich i lack
    It's not that tough, even I could do it

    Someone is already writing a special program to make it more noob friendly.

    by the way, there will be a new demo available soon, which should provide us (possibly) more modding options without being a rocket scientist.

  12. #12

    Default Re: Successfully moding in units in Agincourt

    Here you can find further help.
    in patronicium sub The Bavarian Noble

  13. #13

    Default Re: Successfully moding in units in Agincourt

    Cool...I guess that demo is moddable and peoples worries about games modability are less now...looks cool...
    Fighting with the Wisdom, the Bosnian Kingdom

  14. #14

    Default Re: Successfully moding in units in Agincourt

    Quote Originally Posted by King Arsen
    Wow, CA has included war chicken units in MTW2?

    While it is true that roosters were indeed used by medieval armies as nourishment, they rarely, if ever, did any fighting.

    Shame on you for being so historically inaccurate, CA.
    Last edited by Hodor; October 22, 2006 at 03:54 PM.

  15. #15
    Rex Armeniae's Avatar King of Kings
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    Default Re: Successfully moding in units in Agincourt

    I cant make any units playable for the english.
    It keeps saying its a unspecified error.
    The only unit available for England is Henry V.

    So how did you make Militia Archers available???
    Հայաստան: Իմ սիրելի Հայաստան:
    The more you sweat in training, the less you bleed in battle.
    - Under the patronage of another Rex Armeniae Drtad | Տրտադ

  16. #16

    Default Re: Successfully moding in units in Agincourt

    Quote Originally Posted by King Arsen
    I cant make any units playable for the english.
    It keeps saying its a unspecified error.
    The only unit available for England is Henry V.

    So how did you make Militia Archers available???
    Check your PM...

    Really just a matter of changing a Henry V unit for Militia Archers. The trick seems to be not only getting the armour and perhaps the weapon levels right, but also the number of men in the unit.

    I'm thinking that if they are in the unaltered demo, we should be able to use them... at least their meshes and skins should be availible in the demo itself. I'd think that one should be able to mimic the units used in the demo as long as you match up the unit size, armour value, and perhaps weapon value. Armour value and perhaps weapon values would have a direct impact on the skins used for the models. By changing the armour value for the English militia archers, the skin used by the model changed to reflect the 'upgraded armour'. I seem to recall that a similar effect would be seen for increased weapon values to visually indicate a 'weapon upgrade'. My 2 cents worth, anyway....

    Merged double post. - Trajan
    Last edited by Trajan; October 23, 2006 at 05:46 PM. Reason: Merged non-duplicate double post.

  17. #17
    Logue's Avatar Semisalis
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    Default Re: Successfully moding in units in Agincourt

    Right guys i went to the polish site to get the list of French units available, now the unit cards are their for the ones i entered, such as lancers, noble knights and pike militia. But the game fails to load so i doubt they are in, but i am sure i saw some one with feudal knights in the demo. Anyone have any ideas?
    Last edited by Logue; October 22, 2006 at 04:21 PM.

  18. #18
    Logue's Avatar Semisalis
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    Default Re: Successfully moding in units in Agincourt

    I tried that with the Culverins but i'm still getting the old RTW peasant place holder, any advice from those who have got this to work?

  19. #19
    Darsh's Avatar Maréchal de l'Empire
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    Default Re: Successfully moding in units in Agincourt

    my army composition:

    faction france
    character Etienne le_Sueur, named character, male, age 31, x 97, y 128, portrait Henry

    army
    unit NE Late Bodyguard soldiers 49 exp 9 armour 3 weapon_lvl 2
    unit Sergeant Spearmen soldiers 120 exp 3 armour 1 weapon_lvl 0
    unit Sergeant Spearmen soldiers 120 exp 3 armour 1 weapon_lvl 0
    unit Sergeant Spearmen soldiers 120 exp 3 armour 1 weapon_lvl 1
    unit Sergeant Spearmen soldiers 120 exp 3 armour 1 weapon_lvl 1
    unit Scots Guard soldiers 120 exp 3 armour 1 weapon_lvl 0
    unit Scots Guard soldiers 120 exp 3 armour 1 weapon_lvl 0
    unit Dismounted Chivalric Knights soldiers 120 exp 6 armour 1 weapon_lvl 1
    unit Dismounted Chivalric Knights soldiers 120 exp 6 armour 1 weapon_lvl 1
    unit Dismounted Chivalric Knights soldiers 120 exp 6 armour 1 weapon_lvl 0
    unit Dismounted Chivalric Knights soldiers 120 exp 6 armour 1 weapon_lvl 0
    unit NE Culverin soldiers 40 exp 6 armour 0 weapon_lvl 0
    unit NE Culverin soldiers 40 exp 6 armour 0 weapon_lvl 0
    unit Gendarmes soldiers 50 exp 6 armour 1 weapon_lvl 1
    unit Gendarmes soldiers 50 exp 6 armour 0 weapon_lvl 0
    unit Gendarmes soldiers 50 exp 6 armour 0 weapon_lvl 0
    unit Chivalric Knights soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Chivalric Knights soldiers 100 exp 6 armour 1 weapon_lvl 1
    unit Chivalric Knights soldiers 100 exp 6 armour 0 weapon_lvl 0
    unit Chivalric Knights soldiers 100 exp 6 armour 0 weapon_lvl 0


    faction england
    character Henry, named character, male, age 40, x 97, y 128
    traits HaleAndHearty 3, GoodCommander 2

    army
    unit King Henry soldiers 49 exp 9 armour 2 weapon_lvl 3
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted English Knights soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted English Knights soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted English Knights soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted English Knights soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted English Knights soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Dismounted NE Bodyguard soldiers 96 exp 6 armour 1 weapon_lvl 1
    unit Archer Militia soldiers 96 exp 6 armour 0 weapon_lvl 0
    unit Archer Militia soldiers 96 exp 6 armour 0 weapon_lvl 0
    unit Archer Militia soldiers 96 exp 6 armour 0 weapon_lvl 0
    unit Archer Militia soldiers 96 exp 6 armour 0 weapon_lvl 0
    unit Archer Militia soldiers 96 exp 6 armour 0 weapon_lvl 0

    a bloody battle and a clear victory for France.

    Légion étrangère : « Honneur et Fidélité »

  20. #20

    Default Re: Successfully moding in units in Agincourt

    logue, be sure you type in NE Culverins

    not just Culverins

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