It's too bad it's not simple to alter the EDB and add in recruitable generals.
On the plus side, it would allow for better governance of new settlements, and not rotating around your generals as you do in volleyball (Rotate!).
On the negative side, that lack of generals causes the player to slow down and not blitz as much because they're spread thin on governors.
It takes time to train up governors, and so recruiting would help so they could spend time in the capitol where schools are located, get some good traits since the best infrastructure is there, and then be ready to manage some smaller settlement, and learn politics. Or be the defending general of the region.
The problem with simply adding general units is the EDCT which thinks they are recruitable generals (which they are, but not ones you're going to use in some level 4 settlement or client kingdoms, just regular old historical military leaders who had been trained all along in preparation for governing settlements.
Those recruitable generals in the EDB right away get the Imposter trait, so it means reconfiguring a situation of standard recruitment and the current system. Sure you can comment out ( ; ) out the trait for Recuitable Generals and Imposter, but those are good things to have to deal with.
Playing as the Romans and having lost three generals to Carthaginian elephants, I'm ready for recuitable generals.




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