Hello!
I'm having trouble installing the mod. The installer always crash at 4%. Any fix for this?
Hello!
I'm having trouble installing the mod. The installer always crash at 4%. Any fix for this?
"Gracchus, something more cheerful!"-Julius Caesar, HBO's Rome
at the start of the campaign, Florence's population is only 400, is there a reason why its so small?
(in real life was one of the most populated cities in europe, more than rome.)
Florence was 60k.
Rome was 50k.
is it a error?
Hello,
I was playing smoothly my Ultimate campaign and suddenly I have a CTD always when starts Milan turn. my system los message is this:
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31388 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31407 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31426 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31445 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31464 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31483 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.024 [game.script.exec] [trace] exec <if> at line 31502 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.025 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.025 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.026 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.027 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.027 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.028 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.028 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.029 [game.script.exec] [trace] exec <if> at line 29485 in mods/Italian_Wars/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:00:59.647 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Can any of you help me please?
Hello Neadal, long time no see, we haven't spoken in a long time hope you are well. Last year I was troubling you with the changes you made in the music on the latest version. All the previous versions of your mod were amazing including the installation process but when it comes to music it comes down to personal taste in the end I suppose. All your mod's verions kept the original Medieval 2 music by jeff van dyke but for some reason you decided to remove them at you last version. You had given me instructions on which pages to visit to learn how to mod it myself back to what it was, but it seems it was too complex for me and I did not have the time. Since you are still working on this mod, I thought of asking you since for some reason you had decided to make a separate installation file for the sounds only in your latest version, could you perhaps make another separate sounds file as well, that restores all the original soundtracks that already existed in the older versions. This way people can have the freedom of preference in which music they can have on the mod, since it would be better for all to have the opportunity of that choice, not just me. I'm sure because you more knowledgeable it may be a matter of hours or a day or two for you to make the original sound file compatible with the latest version since it may take months for me to figure everything out, as unfortunately I was never a modder or ever attempted to mod anything before and I might cause some damage if I tamper with the files.
Also I would greatly appreciate it if you replaced the broken installation files on Moddb as to this day they still cause the papal coronation installation crash as I had attempted a fresh install today. You may have left it a solution for people to visit this site to try and install from here since 2018, but it's been years and it would be nice if people's lives were made a little easier. Also I do not know if most people even had successful installations downloading from this site that didn't give them the papal coronation bug but when I had tried following your instructions back then they were all in vain since for some reason even downloading from TW center the files were corrupt the same way and never managed to solve the issue. What I never told you was that I had happened to meet a Youtuber quite randomly who had made play through videos of your mod on youtube and I begged for help, and I was fortunate enough that he wanted to help me by sending me his personal installation files via email which weren't bugged. Only then had I managed to play the mod.
I really hope you give some attention to these 2 pressing issues whenever you have the time, as to be honest I haven't really enjoyed my experiences with your mod since version 0.7.1 and I have been somewhat impatient to feel the same enjoyment as when I had first installed your beta version year ago. This is still my favorite mod and I'm a big fan of your work. Take care.
P.s.: Your installation path you have written in your installation instruction for the sound file is wrong. It's final destination should not be sounds but the data file, since it creates a sound file automatically and places some files that are not meant to go in the sound file as well.
Last edited by oorestis; July 22, 2021 at 06:08 AM.
Hi,
Is this what is causing the persistent crashing when you reload saves?
From what I can gather from the log files, all the crashes are related to traits and ancillaries in the campaign script.
Any luck with a fix?
I am having that rather irritating 'oops quitting now message' when attempting to load battles. Custom battles are fine, but loading from the campaign map seems to be a problem. I do not know if could be related but have the same issues with the 1648 thirty years war mod. But not any others like Tsardoms TGC EDII ?
So not graphics as I first thought.
Any assistance, most appreciated
Hello, I'm having problems installing the mod. I followed the installation instructions, but the installer always stops saying that the papal coronation event file is corrupt. Any help on this?
Ah the problem was with the outdated version on moddb. Installer seems to be fine here.
Hello Gigantus, just wanted to ask about this issue I have were I can't play the mod, I had tried recently new start ups with different factions and I constantly keep crashing around the year 1494 or the turn right after the sack of Naples. It seems to keep happening no matter what faction I play. If you want me to give you logs, could you step by step tell me were to find them? Because I have never searched logs for medieval 2 before, and I think I was looking in the wrong places because I couldn't find any.
Last edited by oorestis; July 22, 2021 at 12:33 PM.
No need to apologise. Thank you kindly. Trial and error will find the results I'm confident. Nay hopeful as my reading into the period demand I campaign
Edit: Good Morning @Gigantus I can not claim to have done something or not done something. But the mod seems to be working at least Kingdom of Spain campaign to turn 60![]()
Last edited by Antiokhos Euergetes; August 20, 2021 at 10:35 PM. Reason: Sucess!
My game crashes around turn 8 no matter what faction I play. The Medieval II Total War error message pops up. I love the game but would like to proceed past 1495 if possible. Any assistance would be greatly appreciated.
Hallo, wonderful MOD, congratulations!
Here my list of bugs for The Italian Wars - Ultimate 0.8.9
1. NO Steam
2. NO save files
3. NO CTD here, bug is persistent since turn nr. 1
BUG #1
4. Faction is Bologna, Multiplayer -> Hotseat
I receive a even "FUNDS EXHAUSTED" when entering the faction at turn 1, but my cash is still 8000. Problem is that Bologna CAN NOT (and never) ENROLE ANY MILITARY UNIT despite owning City Watch. The event panel suggests to 'reduce' number of units or to expand. I did both things but Bologna still unable to select any military unit. Town panel is blank except for agents.
I also conquered Faenza but things didn't change. I tried by console to Process_cq all military buildings but Bologna can NEVER create any army. Other factions regularly enrole combat units.
BUG #2
4. All factions, Multiplayer -> Hotseat
This happens no matters how many factions got controlled by humans. It happens that events get progressively stacked...in a way that second faction played displays all events from first faction...third faction inherits all events from 1st and 2nd ..I mean event NOT PERTINENT to them....the last faction goes mad deleting ALL events from previous factions...this is both confusing (because events are concerned with different factions) and boring, of course.
Please 'notice' this happens playing all factions from one single pc, without saving any save file and reloading (like sending save files by email into a hs) ...
Indeed I am testing before suggesting this as a new hotseat for my friends
Thank you for reading![]()
Aquila Romana,
Fortezza Bizantina!
Ciao I believe that bug #2 is a medieval II script thing in hotseat on a single machine. But don't quote me![]()
Last edited by Antiokhos Euergetes; October 18, 2021 at 06:14 PM.
Bug 1 sounds like the recruitment limit script, where it's not about funds but rather the number of units in play. Can't remember if disbanding units resets the number immediately but you could give a go, disband most units and see if in the next turn you can recruit.
Bug 2 - agree with Antiokhos, that will be a script that's not hot seat compatible, eg uses the FactionIsLocal condition intended to fire only once in single player but fires multiple times in hot seat and hence stacks with unintended consequences.