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Thread: EditSF - how to use the 'move' function?

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  1. #1

    Default EditSF - how to use the 'move' function?

    I can edit existing entries (or nodes) and I can duplicate them, but how do you create new ones, or move a duplicated one from one unit_array to another?

    Here's the long story:
    I love to start off the game with a smithing town. I've done Shimazu and Date, now I'm enjoying Hojo. Problem is, the hojo's home province is actually that mining town, and the daimyo's sons don't get that nice weapon bonus. What's more, there isn't a mod that changes home towns... Anyway, I managed to find where the bonuses (gold armor or gold sword) can be manipulated; it's under Character_Array.... Army_Array.... Units_Array....Unit_Statistics_Bonuses> Stats_Block; and if the unit has bonuses, it'll have extra entries like Stats_Block-0, Stats_Block-1, etc, then you click on Unit_Statistics_Bonuses under each numbered Block and in there you can modify your bonuses values and the color of the sword/shield.

    But the problem is, I don't know how to create new entries (or nodes) such as Stats_Block-0 under Stats_Block for units that have no bonuses. For units that do, I can simply 'duplicate' then change it to another type of bonus. Also, I tried to duplicate an entry from another unit array that has the bonus, but then I don't know how to move it to another unit_array. Any ideas?

  2. #2

    Default Re: EditSF - how to use the 'move' function?

    Daniu answered this question from another thread. Short answer, it's not possible to "move" anything outside its own array. If there are multiple entries within the same array, then simply type the number you want it to move to (0 to move to the top, 1 for the second row, 2 the third, etc, provided there are those rows in that entry).

    Re: EditSF 1.1 - Added Array Editing


    Originally Posted by SilkZither
    Is it possible to create new entries



    You can create new entries by using "Duplicate", then edit the duplicate. Reason for not providing a "New from scratch" is that you'd have to build the entire substructure correctly, and that is very error-prone. I'd be swamped in "why does this not work" questions I can't answer.


    or move an existing one from one unit_array to another?


    No, you can't move an entry from one existing array to another. Reason is that if it were possible, I'd have to enable it between all "array types", i.e. also from unit_array to armies_array for example - again, this would destroy consistency.


    How do you use the "move" function from right-clicking the mouse?


    The "move" works within the same array only (because there all entries are of the same type). You enter the array index to which you want to move the entry you selected and it will be moved there.

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