Overall Events
Partition of Babylon: The Macedonian Empire, forged from the conquests of Alexander the Great, has been partitioned among his generals and followers. With the mentally disabled Phillip III crowned as his half-brothers successor and the Roxana's unborn child's gender unknown, the Empire may be facing an uncertain future.
The Assassination of Phillip III: On his way through Anatolia, Phillip III is assassinated by an unknown source. Remnants of his escort claim that those of his entourage killed him while leading him back to Macedon. Others claim that bandits rushed Phillip's royal transport and stabbed him to death. The Empire is now leaderless with the death of Phillip III.
The Disappearance of Roxana: The location of the pregnant and widowed Roxana is unknown, but believed to have fled from the scene of Phillip III's assassination and is in hiding. Some believe she is Phillip's murderer now. With the disappearance of Roxana, the Empire is without an heir.
Macedonian AOR Events
The Uprising of the Thracians: Following the news of Alexander the Great's death and the assassination of Philip III, a Thracian took up the crown of his people and proclaimed Thracian independence from the Macedonian overlordship. This rebellion is on a grand scale and make Thracians flock to the banner of this newly crowned King of the Thracians. The Thracians start with an army of 30,000. The Macedonian claimants must learn to work together or be crushed by the forces of this rebelling Thracians. If the rebellion lasts for more than a year a roll will determine additional Thracian reinforcements to the rebelling army.
Greek AOR Events
The Uncertainty of the Greeks: With the death of Alexander the Great, many Greeks are uncertain about their future. The League of Corinth, a political entity created by the late Alexander, is starting to fracture and collapse as Greeks voice their divided opinions. Many states wish to return to neutrality and independence from the League. Others wish to seek the continuation, if not evolution, of the Hellenic League, though a Strategos will need to be elected. While some speak of continued loyalty to Macedon and elect the Hegemon from the King of Macedon, despite its divided realm. A new Hegemon or Strategos needs to be declared. Player realms may choose their opinion for their own provinces, but any unclaimed provinces will have uncertain opinions (a roll will determine their opinion). Players of Greece and Macedon will have to seek out these neutral parties in order to secure their allegiance by any means necessary. Greek players may seek to continue the Hellenic League by gaining the allegiance of neutral Greeks so that they may be elected Strategos of the current League or a new one. Macedonian players may seek the allegiance of those neutral in order to gain the title of Hegemon. Players of the Macedonian and Greek AORs may use diplomatic or military measures to ensure this.
Anatolian AOR Events
Foreign Dynasties: With the arrival of Macedonian, Greek and other cultures into Anatolia, due on part to the conquests and acceptance of Alexander the Great, new dynasties have sprung up in regions that are not entirely welcomed. Discontent may follow if the dynasties do not seek to appease the local people. This is the beginning of a series of events that could lead to native and religious revolts (does not happen in Macedon or Greece however). Players who have contrasting cultures to their AORs must begins roleplays that seek to appease the people. This may involve adopting native customs and titles, marrying a local woman from the prominent noble families of the local area, fusing Hellenism with the local religion (such as Hellenistic Judaism), and even giving up Hellenism for the local religion (such as Zoroastrianism). If players succeed, they will not have to worry about discontent for awhile. Those who fail may see discontent rise and, if it cannot be resolved, a full revolt may happen soon.
Syrian AOR Events
Foreign Dynasties: With the arrival of Macedonian, Greek and other cultures into Syria, due on part to the conquests and acceptance of Alexander the Great, new dynasties have sprung up in regions that are not entirely welcomed. Discontent may follow if the dynasties do not seek to appease the local people. This is the beginning of a series of events that could lead to native and religious revolts (does not happen in Macedon or Greece however). Players who have contrasting cultures to their AORs must begins roleplays that seek to appease the people. This may involve adopting native customs and titles, marrying a local woman from the prominent noble families of the local area, fusing Hellenism with the local religion (such as Hellenistic Judaism), and even giving up Hellenism for the local religion (such as Zoroastrianism). If players succeed, they will not have to worry about discontent for awhile. Those who fail may see discontent rise and, if it cannot be resolved, a full revolt may happen soon.
Egyptian AOR Events
Foreign Dynasties: With the arrival of Macedonian, Greek and other cultures into Egypt, due on part to the conquests and acceptance of Alexander the Great, new dynasties have sprung up in regions that are not entirely welcomed. Discontent may follow if the dynasties do not seek to appease the local people. This is the beginning of a series of events that could lead to native and religious revolts (does not happen in Macedon or Greece however). Players who have contrasting cultures to their AORs must begins roleplays that seek to appease the people. This may involve adopting native customs and titles, marrying a local woman from the prominent noble families of the local area, fusing Hellenism with the local religion (such as Hellenistic Judaism), and even giving up Hellenism for the local religion (such as Zoroastrianism). If players succeed, they will not have to worry about discontent for awhile. Those who fail may see discontent rise and, if it cannot be resolved, a full revolt may happen soon.
Nubian Uprising: Almost a decade before the arrival of Alexander the Great in Egypt, a great uprising among the Nubians, supporting a Pharaoh by the name of Khababash, occurred against the rule of Darius III. While the rebellion was defeated by 336 BC, the Nubians remained discontent. Now with the death of the great conqueror and liberator, a new rebel Pharaoh arises, claiming to be the son of Khababash. Khababash II has gathered a great army of Nubian and Egyptians who wish to overthrow their new masters in hopes of forging a new Egyptian dynasty. This rebelling Nubians will start with an army of 30,000 troops. The Macedonian claimants of Egypt must learn to work together or be crushed by the forces of this rebelling Nubians and their Pharaoh. If the rebellion lasts for more than a year, a roll will determine additional Thracian reinforcements to the rebelling army. If within the first year, no success is made by the claimants, the Nubians will not receive reinforcements unless deemed necessary by the moderators. This is also an excellent opportunity for players to expand their realms.
Persian AOR Events
Foreign Dynasties: With the arrival of Macedonian, Greek and other cultures into Persia, due on part to the conquests and acceptance of Alexander the Great, new dynasties have sprung up in regions that are not entirely welcomed. Discontent may follow if the dynasties do not seek to appease the local people. This is the beginning of a series of events that could lead to native and religious revolts (does not happen in Macedon or Greece however). Players who have contrasting cultures to their AORs must begins roleplays that seek to appease the people. This may involve adopting native customs and titles, marrying a local woman from the prominent noble families of the local area, fusing Hellenism with the local religion (such as Hellenistic Judaism), and even giving up Hellenism for the local religion (such as Zoroastrianism). If players succeed, they will not have to worry about discontent for awhile. Those who fail may see discontent rise and, if it cannot be resolved, a full revolt may happen soon.
Indian AOR Events
Foreign Dynasties: With the arrival of Macedonian, Greek and other cultures into India, due on part to the conquests and acceptance of Alexander the Great, new dynasties have sprung up in regions that are not entirely welcomed. Discontent may follow if the dynasties do not seek to appease the local people. This is the beginning of a series of events that could lead to native and religious revolts (does not happen in Macedon or Greece however). Players who have contrasting cultures to their AORs must begins roleplays that seek to appease the people. This may involve adopting native customs and titles, marrying a local woman from the prominent noble families of the local area, fusing Hellenism with the local religion (such as Hellenistic Judaism), and even giving up Hellenism for the local religion (such as Zoroastrianism). If players succeed, they will not have to worry about discontent for awhile. Those who fail may see discontent rise and, if it cannot be resolved, a full revolt may happen soon.





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