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  1. #1

    Default 3.6 bug fixers, dropbox folder

    Due to the fact that there are so many of us doing several things at once, combined with the fact that many of the files are too big to be uploaded via the website, without compressing, I thought it might be a good idea to create a shared dropbox folder, just to make sharing files between us a lot quicker and easier. If you want to join just pm me your dropbox e-mail and I will send you an invite. Of course this is just an idea and if anybody want s to do it a different way then I'm happy to do that.

  2. #2

    Default Re: 3.6 bug fixers, dropbox folder

    Found some Bugs. to fix them we need some one who knows how to make and work with Models.

    Here is the Bug Report. I hope we can have them fixed by the next Patch release.

    16:21:35.310 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 15247, column 1
    Missing skeleton for secondary weapon in model type 'outrunners', used by unit 'Outrunners'.

    16:21:35.309 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 14614, column 1
    Missing skeleton for secondary weapon in model type 'chilfos', used by unit 'Conjure'.

    16:21:35.307 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 13823, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Spider Swarm'.

    16:21:35.293 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 6692, column 1
    Missing skeleton for secondary weapon in model type 'zirro', used by unit 'Zirros'.

    16:21:35.293 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 6616, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Plowers'.

    16:21:35.291 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 5517, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Elder Goats'.

    16:21:35.291 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 5359, column 1
    Missing skeleton for secondary weapon in model type 'Ordon_Goat', used by unit 'Shepherd Flock'.

    16:21:35.290 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 4524, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Shield Gohma'.

    16:21:35.289 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 4485, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Pincergohma'.

    16:21:35.286 [script.err] [error] Script Error in mods/Hyrule_Total_War_3.6/data/export_descr_unit.txt, at line 2521, column 1
    Missing skeleton for secondary weapon in model type 'invisible', used by unit 'Dodongos'.
    That's all for now.
    I hope this helps tedster1995.

    Edit:
    Could some one post a list of all the units that do not have a Melee attack?
    Also could some one post a list of all the units that cause CTDs when they are used in battle?
    We will need these Lists for the person who will be Modding the Models to fix them.
    Thanks every one.
    Last edited by Eldren; July 09, 2014 at 06:07 PM.

  3. #3

    Default Re: 3.6 bug fixers, dropbox folder

    Ahhhh yes I've seen this in virtually every crash log, I may be completely wrong here but I don't think they are game breaking bugs, because I believe those units are all animal type units and what's missing is they don't have a weapon, which they aren't supposed too, I could be wrong, i think the conjurer may be an exception. Did this cause a crash for you by any chance @eldren?

  4. #4

    Default Re: 3.6 bug fixers, dropbox folder

    All those units I showed from my HTW log, will not attack when in melee. Also the Stalhound will not attack in melee ether.

    Edit:
    Some thing off topic...
    Why are the Dodongos a ranged unit, when they have no ranged attack?
    Last edited by Eldren; July 09, 2014 at 06:14 PM.

  5. #5

    Default Re: 3.6 bug fixers, dropbox folder

    Well your right there, not really sure why they are ranged tbh. Sadly modelling and implementing units is really past my knowledge I think that's best left to someone who really knows what they are doing. I'm suprised I've managed to fix the bugs I have many ways thanks for the report, sorry I can't really do anything with it.
    Last edited by tedster1995; July 09, 2014 at 06:20 PM.

  6. #6
    UndyingNephalim's Avatar Primicerius
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    Default Re: 3.6 bug fixers, dropbox folder

    Goes to show I can't stay away from this even when I want to. I've started adding some of these fixes into my build of the game.

  7. #7
    Jakeford's Avatar Ducenarius
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    Default Re: 3.6 bug fixers, dropbox folder

    I feel a bit bad that I am not lifting a finger to help, when I used to make balancing submods and talk about balancing all the time, I am glad to see an improvement effort from the community that is not fading off to oblivion. (like the balancing submods of Apani and The Holy Pilgrim)

    I am also glad to see Undyingnephalim doesn't have to do everything by himself anymore.
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  8. #8

    Default Re: 3.6 bug fixers, dropbox folder

    Opus said he can take a look at the Models. And see if he can fix any bugs he runs acrossed.

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