Thoughts after recently starting the Carthaginian campaign on very hard/normal:
It is quite difficult and DeI is one of the only times I have been severely punished by AI in a total war game, good job haha. However I do have some thoughts for discussion.
Carthage starts the game in quite a poor position. It is spread out and risks war with Egypt, rome, Syracuse, numerous Iberian factions, and possibly threats from Africa if not careful. This would not be too intimidating if Carthage started with some infrastructure. All they start out with are tier 1 ports and only enough money early game to build some temples and barracks even after extorting our African buddies.Not to mention within Iberia, Carthage can recruit no Carthaginian troops but instead relies solely on Iberian troops which at that stage have extremely bad morale. Single city Iberian nations are able to raise full stacks quite quickly and if they expand begin to raise multiple stack which pretty much steam roll everything. Carthage doesn't have the money early game to pay for both an army and an economy let alone hire any considerable mercenary force so perhaps the start could be changed.
Carthaginian generals as elephant units... I like having Carthage start with some elephants however having the starting generals in elephant units is dangerous if not suicidal. I would prefer that Carthage be given a few starting elephants but not generals with elephants.
Additionally, elephants should be given a bit more of a fear factor perhaps less reliability to balance them. Iberian tribesmen seeing a horde of elephants charging them for the first time would probably not stand firm for very long. (During one of my battles I hit some Iberian units the rear with elephants and waited a few minutes before they routed.)
I have found Numidian cavalry to be rather worthless. Historically were they able to fire backwards while riding? Without this ability they are completely wrecked by other cavalry units.
Perhaps less specific, but some things I have noticed. Siege battles are crazy (thanks CA). I don't know how much can be fixed but enemy siege AI is awful, which is good because walls on settlements offer very very little defense. In fact I almost never place troops on the walls because the enemy ladders will overrun the walls very quickly. (Perhaps garrison troops can be given stones or oil or something to throw down upon the enemy.) Also, as soon as the attacker reaches the ring on the ground around the gatehouse the arrow towers turn off which is rather annoying.
Another idea, my armies have been stumbling around through Iberia and often run into enemy armies that aren't even in ambush, but because I have moved to close its game over for my armies. With the ability to recruit only one spy scouting is very difficult. Perhaps there could be a scout agent of sorts recruited among the local population.
Otherwise this campaign is amazing and is proving to be a great challenge. Ideas, discussion, and tips on the campaign are welcome! Great job DeI team.




Reply With Quote






